Joe Montana Football: Difference between revisions
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{{Infobox VG |
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So does the SEGA Bowl |
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|title=Joe Montana Football |
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|image=[[Image:Joe Montana Football boxart.jpg|256px|Joe Montana Football]] |
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|caption=Cover art |
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|developer=[[Electronic Arts]]<ref name="Kent">{{cite book|ref=CITEREFKent2001|last=Kent|first=Steven L.|authorlink=Steven L. Kent |title=The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World |year=2001|publisher=Prima Publishing|location=Roseville, California|isbn=0-7615-3643-4|pages=406–407}}</ref> |
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|publisher=[[Sega]] |
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|released='''Megadrive/Genesis:''' {{vgrelease|NA=January 1991<ref name="sega16"/>}} '''Sega Master System:''' {{vgrelease|NA=1990}} '''MS-DOS:''' {{vgrelease|NA=1990}} |
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|genre=[[Sports game|American football]] |
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|series=''Joe Montana Football'' |
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|modes=[[Single-player]]<br>[[Multiplayer video game|Multiplayer]] <small>(1-2 players)</small> |
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|platforms=[[Sega Mega Drive/Genesis]], [[Sega Master System]], [[MS-DOS]] |
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|media=16-[[megabit]] [[ROM cartridge|cartridge]] |
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}} |
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'''''Joe Montana Football''''' is an [[American football]] [[video game]] featuring [[Joe Montana]], released in {{vgy|1991}}. Since Sega did not secure the rights from the [[National Football League|NFL]], teams are generically named for US cities and the only non-fictional player in the game is Montana himself. |
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==Development== |
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As part of the marketing of the new [[Sega Genesis]], Sega of America president and CEO Michael Katz planned to create a library of instantly-recognizable titles for the console by contracting with celebrities and athletes to produce games using their names and likenesses. As part of this, Sega signed a [[US$]]1.7 million five-year contract with [[Joe Montana]], despite concerns among the Japanese executives that the game would not earn enough to cover this cost.<ref name="Kent"/> |
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Since Sega of America did not at the time have a large game production facility and Sega of Japan had never designed a football game, Sega contracted with [[Mediagenic]] to develop the game for November 1989. No one at Sega was aware of the turmoil inside Mediagenic at the time; despite five months of reports that development was proceeding on schedule, Katz discovered in September or October that the game was hardly begun. To have a football game for Christmas release, Sega would have to find an already-completed game that could be converted.<ref name="sega16">{{cite web |url=http://www.sega-16.com/feature_page.php?id=298&title=Behind%20the%20Design:%20Joe%20Montana%20Football |title=Behind the Design: Joe Montana Football |publisher=www.sega-16.com |accessdate=2008-05-11 |last=Horowitz |first=Ken |date=2007-11-20}}</ref> |
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[[Mediagenic]] did develop a DOS version of the game (contractor [[Mindspan]]) and it was published in 1990 ( MobyGames ). The opening video clip was the first commercial use of the video playback system (developed at Mediagenic) that would later be used in "[[Return to Zork|The Return to Zork]]". |
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Sega approached [[Electronic Arts]], developer of the ''[[Madden NFL]]'' series, and president Trip Hawkins agreed to help. ''Joe Montana Football'' missed the Christmas deadline and was released in January 1991, shortly after the Genesis version of ''[[John Madden Football (1990)|John Madden Football]]''.<ref name="Kent"/><ref name="sega16"/> |
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==Reception== |
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The finished versions of ''Joe Montana Football'' and ''[[John Madden Football (1990)|John Madden Football]]'' were so different that few would have guessed they were made by the same company. ''Madden'' had realistic plays and a full roster of 28 teams, while ''Montana'' was a more arcade-style game with only 16 teams and a simplified, passing-intensive offense.<ref name="Kent"/> |
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Prior to the release of ''Montana'', Park Place had developed the game so well that it surpassed ''Madden,'' and they believed it would hurt the sales of ''Madden''. According to Michael Knox, they took ''Montana'' and "scaled it back" just before releasing the game back to Sega.<ref>{{cite web |url=http://www.sega-16.com/feature_page.php?id=306 |title=Interview: Michael Knox |publisher=www.sega-16.com |accessdate=2010-02-23 |last=Horowitz |first=Ken |date=2007-11-23}}</ref> |
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Although not as successful as the ''Madden'' series, ''Joe Montana Football'' and the sequels (developed by [[BlueSky Software]] rather than [[Electronic Arts]]) helped establish the Genesis' reputation as the top platform for sports simulations and proved to Sega of Japan that sports games could be worthwhile investments.<ref name="Kent"/><ref name="sega16"/> |
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==References== |
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{{reflist|2}} |
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[[Category:1991 video games]] |
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[[Category:DOS games]] |
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[[Category:Electronic Arts games]] |
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[[Category:Joe Montana video games]] |
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[[Category:North America-exclusive video games]] |
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[[Category:Sega Master System games]] |
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[[Category:Sega Genesis games]] |
Revision as of 20:39, 2 February 2014
Joe Montana Football Sucks So does the SEGA Bowl