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Jet Grind Radio (Game Boy Advance video game)

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Jet Grind Radio
Developer(s)Vicarious Visions[1][2]
Smilebit[1]
Publisher(s)
Director(s)Craig Derrick
Designer(s)Robert Gallerani
Programmer(s)Eric Caraszi
Jan-Erik Steel
Artist(s)Robert Gallerani
Brent Gibson
Composer(s)
SeriesJet Set Radio
EngineTony Hawk's Pro Skater[2]
Platform(s)Game Boy Advance
Release
  • NA: June 26, 2003
  • EU: February 20, 2004
Genre(s)Action, platform
Mode(s)Single-player

Jet Grind Radio (released as Jet Set Radio in Europe) is a video game for the Game Boy Advance system, which is based on the Dreamcast title Jet Set Radio. The game was developed by Vicarious Visions and published by THQ.

Gameplay

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Jet Grind Radio is an action platform game based on the Dreamcast version. The gameplay of Jet Set Radio differs in several key areas from its Dreamcast counterpart. Instead of being a 3D game using polygons, the game is a 2D game with an isometric viewpoint.[2][3] The goal of the game is to traverse through neighborhoods and find key locations to tag them with graffiti under a specific time frame. Players can grind on rails and perform tricks. When a key location is reached, players must tag it with graffiti that may require a single press of a button, or a sequence of buttons that need to be pressed at the correct time. The game offers a graffiti editor to customize and create unique graffiti tags. Players can collect hidden icons scattered throughout in order to expand the number of graffiti tags. After completing the story mode of a specific neighborhood, three new time attack modes are unlocked for that neighborhood. The three modes involve tagging an entire city, racing, and performing tricks. Jet Grind Radio also offers 4-player multiplayer that allows players to compete within the unlocked time attack modes.[4][5]

Plot

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Like in the Dreamcast version, the player assumes the role of one of the GG's, a graffiti gang, led by Beat (who is also the first playable character in all versions apart from Jet Set Radio Future. The Rokkaku group and the Tokyo-to construction conglomerate have teamed up to clamp down on the "Rudies", the game's term for the Graffiti spraying teenagers. The object of the game is to "Tag" certain surroundings with graffiti before the time limit runs out or "before the indomitable array of cops arrive".

Development and release

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Jet Grind Radio was developed by Vicarious Visions who previously developed the GBA demakes for Tony Hawk Pro Skater and published by THQ. The game utilizes the same engine and isometric perspective as the Tony Hawk Pro Skater GBA titles. Despite the hardware limitations, cartoony graphics were designed to emulate the look of cel-shaded graphics. The music count was reduced from more than 21 to around 8, and the songs that remained were reduced to 30 to 45-second samples. The levels ranged from exact duplicates to reminiscent counterparts of the original Jet Set Radio.[6] Soundtrack was developed by Shin'en and recreated six tracks from the original game into repeating, 1-minute long songs[3] The game was released in North America on June 26, 2003,[7] and in Europe on February 20, 2004, under the name of the original Dreamcast version, Jet Set Radio.[8]

Reception

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Jet Grind Radio was received with positive reception among critics. The game has an aggregated score 74 out of 100 based on 22 reviews.[9] The game was featured in IGN's as a runner up for their "Game of the Month" of June 2003, and was also the runner up for "Best Extreme Sports" category in IGN's 2003 Awards.[17][18]

When it came to the game's presentation and accuracy to the original Dreamcast version, the game received high praise among critics. GameSpot praised the game for being matching the quality of the console version stating: "Jet Grind Radio is just as enjoyable on the GBA as it was on meatier consoles".[4] GamePro complimented the visual style, stating the environments were beautifully detailed and ripped straight from the original.[14] IGN gave a more lukewarm response, but still praised the game and developers for attempting to stay as faithful to the original.[3] GameZone gave a similar response, stating that the game doesn't deserve as much praise as the original game, but still thought the game was unique enough to stand out against other Game Boy Advance titles.[15] Edge magazine, in contrast, was more critical and preferred the game sacrifice more authenticity in favor of utility.[11] Game Informer praised it for staying true to the game design and retaining the gameplay and levels of its predecessors. Game Informer also had criticisms regarding the control-scheme of maneuvering the character in the isometric perspective, concluding: "All told, this GBA edition is done well enough that fans of the series will be satisfied with the on-the-go experience, but don't expect to be blown away".[12]

References

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  1. ^ a b c d e Vicarious Visions (June 26, 2003). Jet Grind Radio (Game Boy Advance). THQ. Level/area: Credits.
  2. ^ a b c "Jet Set Radio Series Retrospective - SEGA 60th Anniversary". November 2020. Archived from the original on 2021-12-21. Retrieved January 5, 2021 – via YouTube.
  3. ^ a b c d Craig Harris (June 19, 2003). "Jet Grind Radio for Game Boy Advance". IGN. Retrieved September 7, 2019.
  4. ^ a b c Frank Provo (May 17, 2006). "Jet Grind Radio Review". GameSpot. Retrieved September 7, 2019.
  5. ^ "SEGA Multiplayer Showcase Stream: Jet Grind Radio GBA (4P)". 4 August 2014. Archived from the original on 2021-12-21. Retrieved December 26, 2020 – via YouTube.
  6. ^ "Jet Grind Radio (GBA)". Hardcore Gaming 101 (in Japanese). August 4, 2017. Archived from the original on April 5, 2019. Retrieved September 6, 2019.
  7. ^ "Vicarious Visions: Jet Grind Radio". Archived from the original on 2008-05-14.
  8. ^ Bramwell, Tom (February 20, 2004). "What's new?". Eurogamer. Retrieved March 10, 2024.
  9. ^ a b "Jet Grind Radio for Game Boy Advance Reviews". Metacritic. CBS Interactive. Retrieved April 18, 2019.
  10. ^ Scott Alan Marriott. "Jet Grind Radio". Allgame. Archived from the original on November 15, 2014. Retrieved September 7, 2019.
  11. ^ a b "Jet Grind Radio review". Edge. No. 127. Future plc. September 2003.
  12. ^ a b McNamara, Andy (September 2003). "Jet Grind Radio: A Mini Boom Box". Game Informer. Archived from the original on December 10, 2007. Retrieved February 4, 2021.
  13. ^ Zach Meston (July 18, 2003). "Jet Grind Radio (GBA)". GameSpy. Archived from the original on August 1, 2003. Retrieved September 7, 2019.
  14. ^ a b Pong Sifu (June 24, 2003). "Jet Grind Radio Review". GamePro. Archived from the original on February 25, 2004. Retrieved September 7, 2019.
  15. ^ a b Justin Raymond (July 18, 2003). "Jet Grind Radio Review". GamePro. Archived from the original on March 1, 2005. Retrieved September 7, 2019.
  16. ^ Jason D'Aprile (July 30, 2003). "'Jet Grind Radio' (GBA) Review". X-Play via TechTV. Archived from the original on February 6, 2004. Retrieved January 8, 2021.
  17. ^ Harris, Craig (June 30, 2003). "GBA Game of the Month: June 2003". IGN. Archived from the original on October 20, 2012. Retrieved September 7, 2019.
  18. ^ "The Best of 2003: Game Boy Advance". IGN. Archived from the original on August 31, 2007. Retrieved September 7, 2019.
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