Injustice: Gods Among Us: Difference between revisions
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The story mode is split into several chapters. As the narrative plays out, the player swaps between different characters.<ref name="@Gamer2">{{cite web|url=http://digital.atgamermagazine.com/article/Injustice%3A+Gods+Among+Us/1265842/138385/article.html|date=2013-01-08|accessdate=2013-01-15|work=@Gamer|title=@Gamer Mobile - Injustice: Gods Among Us}}</ref> [[Minigame]]s are also incorporated into the story. The outcome of minigames can impact an upcoming battle, such as giving the player a health advantage over the CPU opponent.<ref name="@Gamer2"/> Additional features include Battle Mode, Versus Mode, Training Mode, and [[S.T.A.R. Labs]], which includes 240 character-specific challenges of varying difficulty.<ref>{{cite web|url=http://videogamewriters.com/injustice-gods-among-us-pax-preview-60430|date=2013-03-29|accessdate=2013-03-30|last=Shea|first=Brian|publisher=Video Game Writers|title=Building off past successes with ‘Injustice: Gods Among Us’}}</ref><ref name="Newsarama">{{cite web|url=http://www.newsarama.com/games/injustice-gods-among-us-hands-on.html|date=2013-03-19|accessdate=2013-03-21|last=Siegel|first=Lucas|publisher=[[Newsarama]]|title=INJUSTICE: GODS AMONG US - Brutal, Accessible, Deep}}</ref> Online multiplayer includes "King of the Hill", a setup that allows up to eight players to spectate a match while waiting for their turn to fight, and "Survivor", which carries over the current winner's health bar and character selection over each match.<ref name="IGN"/><ref name="Online">{{cite web|url=http://www.joystiq.com/2012/10/15/injustice-gods-among-uss-online-mode-built-on-a-mortal-kombat/|date=2012-10-15|accessdate=2012-10-25|last=Hooper|first=Bags|publisher=[[Joystiq]]|title=Injustice: Gods Among Us online mode built on Mortal Kombat foundation}}</ref> Playing through any of the game's modes, including online matches with optional goal objectives, will net the player experience points that may be used to unlock alternate costumes, music, concept art, and other rewards.<ref name="Newsarama"/><ref>{{cite web|url=http://www.gamerevolution.com/preview/injustice-gods-among-us/76943|date=2013-01-30|accessdate=2013-01-30|last=Tan|first=Nick|publisher=[[Game Revolution]]|title=Injustice: Gods Among Us Preview}}</ref> |
The story mode is split into several chapters. As the narrative plays out, the player swaps between different characters.<ref name="@Gamer2">{{cite web|url=http://digital.atgamermagazine.com/article/Injustice%3A+Gods+Among+Us/1265842/138385/article.html|date=2013-01-08|accessdate=2013-01-15|work=@Gamer|title=@Gamer Mobile - Injustice: Gods Among Us}}</ref> [[Minigame]]s are also incorporated into the story. The outcome of minigames can impact an upcoming battle, such as giving the player a health advantage over the CPU opponent.<ref name="@Gamer2"/> Additional features include Battle Mode, Versus Mode, Training Mode, and [[S.T.A.R. Labs]], which includes 240 character-specific challenges of varying difficulty.<ref>{{cite web|url=http://videogamewriters.com/injustice-gods-among-us-pax-preview-60430|date=2013-03-29|accessdate=2013-03-30|last=Shea|first=Brian|publisher=Video Game Writers|title=Building off past successes with ‘Injustice: Gods Among Us’}}</ref><ref name="Newsarama">{{cite web|url=http://www.newsarama.com/games/injustice-gods-among-us-hands-on.html|date=2013-03-19|accessdate=2013-03-21|last=Siegel|first=Lucas|publisher=[[Newsarama]]|title=INJUSTICE: GODS AMONG US - Brutal, Accessible, Deep}}</ref> Online multiplayer includes "King of the Hill", a setup that allows up to eight players to spectate a match while waiting for their turn to fight, and "Survivor", which carries over the current winner's health bar and character selection over each match.<ref name="IGN"/><ref name="Online">{{cite web|url=http://www.joystiq.com/2012/10/15/injustice-gods-among-uss-online-mode-built-on-a-mortal-kombat/|date=2012-10-15|accessdate=2012-10-25|last=Hooper|first=Bags|publisher=[[Joystiq]]|title=Injustice: Gods Among Us online mode built on Mortal Kombat foundation}}</ref> Playing through any of the game's modes, including online matches with optional goal objectives, will net the player experience points that may be used to unlock alternate costumes, music, concept art, and other rewards.<ref name="Newsarama"/><ref>{{cite web|url=http://www.gamerevolution.com/preview/injustice-gods-among-us/76943|date=2013-01-30|accessdate=2013-01-30|last=Tan|first=Nick|publisher=[[Game Revolution]]|title=Injustice: Gods Among Us Preview}}</ref> |
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==Premise== |
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The campaign of ''Injustice: Gods Among Us'' was written by NetherRealm Studios in collaboration with DC Comics' writers as a stand-alone story.<ref name="Crave">{{cite video|url=http://www.craveonline.com/gaming/interviews/190381-interview-injustice-gods-among-us|date=2012-06-13|accessdate=2012-08-14|publisher=[[CraveOnline]]|time=00:51-01:20|title=Interview: Injustice: Gods Among Us}}</ref> Described by NetherRealm as "Story Mode 3.0", the campaign was approached similarly to ''[[Mortal Kombat vs. DC Universe]]'' and the 2011 ''[[Mortal Kombat (2011 video game)|Mortal Kombat]]'' reboot through the use of a cinematic narrative versus the traditional ladder-based single-player experience.<ref name="Polygon2">{{cite web|url=http://www.polygon.com/2012/10/15/3509028/injustice-gods-among-us-netherrealm-expanding-upon-mortal-kombat|date=2012-10-15|accessdate=2012-10-16|last=Sarkar|first=Samit|publisher=[[Polygon (website)|Polygon]]|title='Injustice: Gods Among Us' developers expanding upon all aspects of 'Mortal Kombat'}}</ref> According to Lead Designer John Edwards, the plot is meant to rationalize the game's fighting mechanics between characters that would not normally fight one another and explain how Batman can "stand toe-to-toe" with Superman.<ref name="Crave"/> Writers [[Justin Gray]] and [[Jimmy Palmiotti]] served as story consultants to ensure that the comic characters kept their proper voices in ''Injustice''.<ref name="Polygon2"/> |
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===Plot=== |
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{{plot|date=April 2013}} |
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In an alternate reality, the [[Joker (comics)|Joker]] has destroyed [[Metropolis (comics)|Metropolis]] and has tricked [[Superman]] into killing [[Lois Lane]] and his unborn son. In retaliation, [[Superman]] murders the [[Joker (comics)|Joker]] in front of [[Batman]] in a fit of rage and establishes a new world order. A battle ensues between the forces of Superman's Regime and those allied with Batman's Insurgency. The Insurgency discovers the [[Justice League]]'s universe where the Joker's plan did not succeed and transports several of its super heroes ([[Wonder Woman]], [[Aquaman]], [[Green Arrow]], and [[Hal Jordan|Green Lantern]], with Batman and Joker being caught up in the transfer by accident) to theirs in order to help them defeat the Regime. |
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Having arrived in this world, attempting to learn what has happened, Aquaman travels to Atlantis to research the archives while Green Lantern goes to recharge his ring. After discovering [[Raven (comics)|Raven]] and [[Cyborg (comics)|Cyborg]] torturing [[Deathstroke]], Green Lantern faces [[Sinestro]] and his own counterpart under the identity of Yellow Lantern. He escapes with Wonder Woman and Green Arrow, subsequently meeting the Batman of this world. Learning that [[Atlantis (DC Comics)|Atlantis]] has agreed to a treaty that puts Superman in near-total control of Atlantis' army, Aquaman rejects it, defeating the [[Flash (Barry Allen)|Flash]], [[Captain Marvel (DC Comics)|Shazam]] and his own counterpart before [[Ares (DC Comics)|Ares]] appears. Acknowledging that he is weakened by the lack of conflict, Ares sends Aquaman to join the Insurgents, which includes a [[Lex Luthor]] who was never a criminal. Batman explains that he has a [[kryptonite]] weapon that can defeat Superman in the Batcave, but it requires DNA samples from the other four heroes to unlock as Batman wanted to ensure he could not make the decision to stop Superman by himself. The heroes from another universe became required when Green Arrow died and the other three are allied with Superman. |
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Accidentally transported to this world along with the other heroes, Batman is captured by the Regime and the Joker allies himself with the [[Harley Quinn]] of this world. After Harley's gang is attacked by Regime forces led by [[Damian Wayne|Nightwing]] and [[Hawkgirl]], they are rescued by the heroes, who travel to the Batcave to recover the weapon. Meanwhile, Superman, Flash and Cyborg attempt to recover their comrades, but their attempt accidentally sends Cyborg to the alternate reality. Cyborg overhears Lex Luthor and Deathstroke discussing plans to defeat Superman, prompting a brief clash before the other displaced heroes explain the situation to him. |
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With Cyborg and Deathstroke having taken control of the teleportation system on the Watchtower, the heroes stage a break-in to rescue the displaced Batman from his planned execution, but Luthor's attempt to use the [[kryptonite]] weapon against Superman fails, resulting in his death. Overhearing humanity's fear of him, Superman decides to destroy [[Gotham City]] and Metropolis to demonstrate the chaos that would arise in his absence, but when he kills Shazam for questioning him, the Flash realizes that the heroes have gone too far and defects to the Insurgents. With the kryptonite weapon useless, the dimensionally-displaced heroes suggest recruiting the Superman of their world to stop this one, only to be interrupted by a Regime attack on their hideout. |
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During the fight, Wonder Woman is contacted by Ares after she is teleported to Themyscira, who reveals that Superman's plan will be carried out by an army of [[Amazons (DC Comics)|Amazons]]. He desires to stop this plan as Superman's victory will mean an end to the conflict that empowers him. Accepting his advice, Wonder Woman defeats Raven and her other self before convincing the Amazons to return to their former role as protectors rather than conquerors. As the battle begins, Batman convinces his counterpart to have faith in their Superman just as he had faith in the other displaced heroes. Superman arrives in this world in time to defeat [[Black Adam]] and Aquaman while Wonder Woman's Amazons hold back the armies of Atlantis. |
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After defeating [[Doomsday (comics)|Doomsday]] in the [[Fortress of Solitude]] and trapping him in the [[Phantom Zone]], Superman faces his counterpart, rejecting his other self's attempt to defend his actions as enforcing authority over an unworthy humanity and informing him that Lois would be afraid and disgusted at what he has become. With the other Superman's defeat, the rest of the Regime are either rounded up or turn themselves in, and the other Superman is placed in a prison where he is exposed to [[Rao (comics)|red sun radiation]], negating his powers. The displaced Superman acknowledges that he could have become his counterpart, but Batman merely grimly notes that he hopes Superman never has to learn what he could be capable of while vowing to be there if Superman ever falls that far. The final scene shows a close up of One Earth Superman in his prison cell, his eyes glowing indicating he still has some degree of his power. |
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==Characters== |
==Characters== |
Revision as of 10:44, 29 April 2013
Injustice: Gods Among Us | |
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Developer(s) | NetherRealm Studios |
Publisher(s) | Warner Bros. Interactive Entertainment |
Director(s) | Ed Boon |
Composer(s) | Dean Grinsfelder |
Engine | Unreal Engine 3[5] |
Platform(s) | iOS PlayStation 3 Wii U Xbox 360 |
Release | iOS PlayStation 3, Wii U & Xbox 360 |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Injustice: Gods Among Us, known as Injustice: The Mighty Among Us in the Middle East region,[6] is a fighting game based upon the fictional universe of DC Comics. The game was developed by NetherRealm Studios for the PlayStation 3, Wii U, and Xbox 360, and released in April 2013 in North America, Europe, and Australia. It will be released on June 2013 in Japan.[4][7] An iOS variation of the game was released on April 3, 2013.[8]
Gameplay
The gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. Each match consists of one round; however, each player has two health bars.[9] The game uses a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button that activates a unique ability or attack designed to showcase each character.[10] For instance, Superman's trait provides a temporary stat boost, while Batman's trait summons a swarm of robotic bats.[11] Ed Boon, the creative director of NetherRealm Studios, stated that characters roughly fall into two categories: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win.[12][13]
The stages, based on locations such as the Batcave, Watchtower, and Fortress of Solitude, feature interactive environments and multiple tiers.[13] Successfully connecting a heavy attack near the edges of the stage will launch the opponent into another part of the level. Each arena contains objects that the characters utilize differently depending on their class.[13] For example, a gadget character like Batman can fire projectiles at a car to cause an explosion, while a power character like Superman can pick up the same car and smash his enemies with it. Players have the option to turn off interactive elements.[14]
During combat, players charge their "super meters" by performing combos or getting hit by the opponent. Portions of the super meter can be used for performing enhanced special moves or countering enemy moves.[15][16] With a full meter, players can unleash their strongest special attack.[15] Players may also expend meter to compete in wager battles, dubbed the Clash system, which combines individualized cutscene cinematics with the process of betting meter.[17] A clash may be used to interrupt an opponent during a combo, and each player can only use it once after losing their first health bar.[16] During the sequence, both players commit portions of their meter in secret, with the highest bidder winning the clash.[17]
The story mode is split into several chapters. As the narrative plays out, the player swaps between different characters.[18] Minigames are also incorporated into the story. The outcome of minigames can impact an upcoming battle, such as giving the player a health advantage over the CPU opponent.[18] Additional features include Battle Mode, Versus Mode, Training Mode, and S.T.A.R. Labs, which includes 240 character-specific challenges of varying difficulty.[19][20] Online multiplayer includes "King of the Hill", a setup that allows up to eight players to spectate a match while waiting for their turn to fight, and "Survivor", which carries over the current winner's health bar and character selection over each match.[14][21] Playing through any of the game's modes, including online matches with optional goal objectives, will net the player experience points that may be used to unlock alternate costumes, music, concept art, and other rewards.[20][22]
Characters
The roster was selected internally by NetherRealm Studios with input from DC Comics.[23][24] The main goal during the selection process, which took around three to four months, was to create a cast featuring a wide range of characters with regards to size, ability, and level of superpower.[25][26] Characters were also chosen based on criteria such as gender, popularity, and how well they fit within the Injustice storyline.[26][27] The addition of each playable hero and villain required about six weeks of development.[28] The characters were designed with the intent to make each fighter unique.[24] Fighting styles and movesets were tailored to the lore and personality of each character.[29] Ed Boon stated that DC Comics had given NetherRealm a large amount of freedom with their properties, allowing them to put their own spin on characters.[30] Several other characters from the DC Universe also appear as non-player characters, making cameo appearances in story cutscenes, stages, and other game modes.[20]
Playable characters | ||
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^a : Available as forthcoming downloadable content.
Development
Injustice: Gods Among Us was announced on May 31, 2012.[45] According to Ed Boon, the main goal heading into Injustice was to create a game outside of the Mortal Kombat series that was dramatically different within the fighting game genre.[46] Producer Hector Sanchez stated that NetherRealm Studios did not feel constrained by the parameters of Mortal Kombat, allowing the developers to take more design risks with Injustice, such as removing Mortal Kombat's traditional dedicated block button.[47] Similar to Boon's previous DC-related title, Mortal Kombat vs. DC Universe, the use of the DC Comics license implied restrictions to the amount of violence in the game; however, Boon intended to push the "Teen" rating by replacing violence with "crazy, over-the-top action."[48] When questioned if the studio's past experience with Mortal Kombat and its characteristic violence would influence Injustice, Boon replied that he wanted to keep the two titles as separate entities.[9]
The online mode in Injustice was built upon the foundation laid from Mortal Kombat.[21] Due to complaints about severe lag in the online multiplayer portion of Mortal Kombat, Boon reported that the development team had looked back upon their past mistakes and created a "new, more elaborate system" for an improved online experience.[49] Senior Producer Adam Urbano stated NetherRealm Studios spent two years of development focusing on netplay.[50] During development, NetherRealm shared their idea for an automated system to push Injustice downloadable content to all users' consoles.[49] The game would connect to the Internet during use and download the information required for players who have bought DLC characters to play against others who have not.[49] Following the release of Injustice, however, Boon spoke about plans to release compatibility packs with free costumes, similar to the method NetherRealm used in Mortal Kombat.[51]
The game runs on a highly-modified version of the Unreal Engine 3, similar to Mortal Kombat vs. DC Universe and Mortal Kombat.[5] In the first Injustice development diary, NetherRealm Studios proclaimed that several technical advancements had been made since the release of Mortal Kombat in 2011.[5] Sanchez stated that the KoreTech team "pushed the boundaries on our graphics engine forward with industry leading innovations."[52] Urbano added that the game features a revamped lighting solution, enabling more dynamic lighting in terms of characters and environments.[52] A new "character material" system was created to portray characters with increased graphical detail.[52] An entire inverse kinematics system was built to let the game handle the different sized skeletons in character models.[53] Injustice also utilizes a multithreaded rendering engine, allowing the game to display approximately three times the amount of objects on screen at a single time than Mortal Kombat.[52]
Marketing
Prior to the game's release, Warner Bros. Interactive and DC Entertainment launched a 10-week-long online marketing campaign called the Injustice Battle Arena. The web series, hosted by Taryn Southern, features weekly match-ups between the playable cast in a tournament-style format. Each week, the arena is updated with different versus scenarios. Fans may vote for their favorite characters, and a video, depicting the winner of each round, will be released following each voting period. Videos detailing the skills and strengths of the combatants, including vox pop and celebrity interviews, are released alongside each new pair of challengers. Voters may redeem free rewards, ranging from Xbox Live avatar accessories to codes for downloadable character skins. Participating fans based in the United States are also eligible to win weekly prizes.[54]
The Injustice: Gods Among Us comic book series was announced by Ed Boon on October 5, 2012, during the EB Games Expo. The series serves as a prequel detailing the events leading up to the game.[55] The series is written by Tom Taylor and illustrated by Jheremy Raapack.[56] The comic was released digitally on a weekly schedule beginning on January 15, 2013.[57] The series will later be issued in regular comic book form, and eventually a collected edition.[58] The comic series begins with the premise of Superman's actions after the Joker's murders of Lois Lane and Jimmy Olsen, followed by the nuclear annihilation of Metropolis. DC Collectibles also launched a line of Injustice action figures beginning in April 2013.[59]
A demo version of the game was released as a download for the PlayStation 3 and Xbox 360 on April 2, 2013 in North America, and April 3, 2013 in Europe. The demo showcases Batman, Wonder Woman, and Lex Luthor, in the Gotham City stage, with Doomsday as an unplayable boss.[60]
Release
Injustice: Gods Among Us was released on April 16, 2013 in North America, and is scheduled to be released on April 17 in Australia and April 19 in Europe for the PlayStation 3, Wii U, and Xbox 360.[2][1][3] Certain Australian retailers, including JB Hi-Fi and EB Games, broke the street date, selling copies on April 15, 2013.[61] The release of the Wii U version of Injustice was delayed in the United Kingdom until April 26, 2013.[62] The game will be released later in Japan on June 9, 2013 for the PlayStation 3 and Wii U.[4]
Prior to the game's release, NetherRealm Studios developed a free-to-play mobile app of Injustice: Gods Among Us for iOS devices. The app utilizes a collectible card-based battle system, and can be used to unlock bonuses in the Xbox 360 and PlayStation 3 versions of the game.[63] The Wii U version does not support this feature.[64]
An album featuring music from several artists including Rise Against, Depeche Mode, MSTRKRFT, Awolnation, Minus the Bear, and Zeus, will be released by WaterTower Music. Titled Injustice: Gods Among Us - The Album, the album will be made available at digital retailers on April 16, 2013 to coincide with the release of the game. The collection will later be released in CD format on April 23, 2013.[65]
Pre-order bonuses
Warner Bros. Interactive partnered with several retail outlets on a pre-order incentive. Pre-orders from EB Games, GameStop, and Game gives players access to the Red Son Pack, a DLC pack inspired by the Superman: Red Son comic book limited series, containing alternate Red Son skins for Superman, Wonder Woman, and Solomon Grundy, and 20 additional missions set within the Red Son storyline.[66] Pre-orders from Wal-Mart carry the Arkham City Skin Pack, containing downloadable costumes for Batman, Catwoman, and the Joker, and a bonus copy of Mortal Kombat vs. DC Universe.[67] Offers from Best Buy and Amazon Germany include the Blackest Night DLC Pack, which features an alternate Batman skin, based on his Black Lantern design from the Blackest Night storyline, and an exclusive "zombie mode" which transforms all characters into the undead.[68]
Retail editions and downloadable content
In addition to the standard edition, the Collector's Edition is available for purchase for the PlayStation 3 and Xbox 360, which includes a steelbook case (UK only), a collectible figurine, a digital download code for the animated film Justice League: Doom (US only), two issues of the Injustice comic book series, and three exclusive costumes for Superman, Batman, and Wonder Woman based on their appearances in The New 52.[69][70] The North American and European versions of the bundle offer different figurines. The North American release offers a 13-inch (33 cm) statue featuring Wonder Woman fighting Batman, while the European release offers a smaller 9-inch (23 cm) statue of the two locked in battle.[3] The Battle Edition, exclusive to GameStop and EB Games, includes a light weight fight stick controller and the three DLC skins.[2] In the United Kingdom and Australia, the Special Edition is available, exclusively through Game and EB Games respectively, containing the steelbook and the Red Son Pack.[1]
A Season Pass available to Xbox 360 and PlayStation 3 users grants access to the Flashpoint Skin Pack, featuring alternate skins for Aquaman, Deathstroke, and Wonder Woman, along with four downloadable characters at an overall discounted price.[71] On April 17, 2013, Lobo was officially revealed as the first DLC character during the Injustice Battle Arena finale, and will be released on May 7, 2013.[42][72]
Reception
Aggregator | Score |
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GameRankings | 80.88% (PS3)[73] 82.38% (X360)[74] |
Metacritic | 77/100 (PS3)[75] 81/100 (X360)[76] |
Publication | Score |
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Computer and Video Games | 7.8/10[77] |
Electronic Gaming Monthly | 9.5/10[78] |
Eurogamer | 8/10[79] |
Game Informer | 9/10[81] |
GameSpot | 7/10[80] |
GameTrailers | 8.3/10[82] |
IGN | 8.2/10[83] |
Official Xbox Magazine (US) | 9/10[84] |
Joystiq | [87] |
NintendoFuse | 8.5/10[85] |
NintendoLife | 8/10[86] |
Injustice: Gods Among Us received generally favorable reviews from critics, garnering aggregate scores of 80.88% and 82.38% from GameRankings for the PlayStation 3 and Xbox 360 versions,[73][74] respectively, and 77/100 and 81/100 from Metacritic.[75][76]
IGN's Vince Ingenito labeled the game as "both a very good brawler and a big old sloppy love letter to fans." Ingenito praised the story mode, unique fighting game mechanics, and the overall use of the DC license, but criticized rough cutscene graphics, stating that the "in-engine cutscenes attempt to depict clashing armies or sweeping cityscapes, bland textures and shoddily modeled buildings erode the visual impact a bit." Ingenito concluded that despite buckling a little under the weight of everything the game tries to accomplish, Injustice "definitely earns its spot on the shelf of fighting aficionados, whether they dig comics or not."[83] Game Informer's Andrew Reiner considered the game as "a finely tuned fighter" that "nails the spectacle of a superhero brawl." Reiner applauded NetherRealm Studios for "once again deliver[ing] a great fighting experience," noting that the "team’s appreciation of the DC universe blends nicely with their well-worn Mortal Kombat formula to create an experience that is a success on both fighting and comic book levels."[81]
Eurogamer's Matt Edwards praised the rich amount of single-player content, highlighting the S.T.A.R. Labs challenge mode, but was concerned about the game's online stability, writing that improvements made over Mortal Kombat to reduce latency issues "appear to be marginal rather than game changing." Edwards proceeded to say that "on all other accounts Injustice is the complete package."[79] Conversely, GameSpot's Maxwell McGee felt that while Injustice provides "a complex fighter with some unique twists", the game "unfortunately falls short when compared to its contemporaries" and "as a whole, the package is found wanting." McGee was critical of the story, describing the premise as "so ridiculous it borders on parody," and lamented the lack of instructional features for new players and replay support. However, despite its shortcomings, McGee found the game to be "an enjoyable fighter."[80]
Mikel Reparaz of Official Xbox Magazine regarded Injustice as "DC and NetherRealm at their finest." Reparaz lauded the "fast, destructive, and extremely accessible" gameplay, calling the game "one of the most enjoyable 2D fighters in years."[84] Electronic Gaming Monthly's Ray Carsillo awarded the game a near-perfect score, praising the story, gameplay mechanics, and collectibles, while faulting long and frequent load times.[78] Brett Molina of USA Today gave the game 3.5 stars out of 4, stating that "NetherRealm has created an impressive video game package with Injustice, combining superheroes and villains comic book fans can appreciate with a fighting style that should appeal to players at any level."[88]
NintendoFuse's Steve Cullum states that the Wii U version is "a solid fighter." The site goes on to praise the storyline, game modes, music, sound, graphics, the variety of characters, and the rare but quick load-times. Negatives include missing friend-matches, missing connections to the iOS app, and the low volume level from the GamePad. Further, they rated the game at 8.5/10 and said, "The developers at NetherRealm [...] did a great job of bringing in gameplay, controls, and a good storyline. While it does lack in a few areas, the overall package is strong. If you are a DC Comics fan and enjoy a good 2D fighter, look no further than Injustice: Gods Among Us."[85]
References
- ^ a b c Nunneley, Stephany (2013-01-31). "Injustice: Gods Among Us Special Edition announced for UK, AU". VG247. Retrieved 2013-02-06.
- ^ a b c Kubba, Sinan (2013-01-15). "Injustice: Gods Among Us hits April 16, Battle Edition revealed". Joystiq. Retrieved 2013-01-15.
- ^ a b c Purchese, Robert (2013-01-15). "Injustice: Gods Among Us release date 19th April". Eurogamer. Retrieved 2013-01-15.
- ^ a b c Yip, Spencer (2013-02-25). "Multiplatform Games Like Injustice: Gods Among Us Are Skipping Xbox 360 In Japan". Siliconera. Retrieved 2013-02-26.
- ^ a b c Gaudiosi, John (2012-08-28). "Injustice for All: Developer Ed Boon tells us who his favorite character is and why Superman won't crush him". Digital Trends. Retrieved 2012-08-29.
- ^ Fakhruddin, Mufaddal (2013-03-11). "Even Injustice: The Mighty Among Us Has Zombies". IGN Middle East. Retrieved 2013-04-16.
- ^ Goldfarb, Andrew (2012-09-19). "TGS: Injustice: Gods Among Us Coming in April". IGN. Retrieved 2012-09-20.
- ^ Sliwinski, Alexander (2013-04-04). "Injustice iOS out now". Joystiq. Retrieved 2013-03-28.
- ^ a b Ryckert, Dan (2012-08-22). "Ed Boon Talks Injustice: Gods Among Us". Game Informer. Retrieved 2012-11-18.
- ^ D’Argenio, Angelo M. (2012-06-14). "Injustice: Gods Among Us Preview". Cheat Code Central. Retrieved 2012-10-26.
- ^ Knigge, Kris (2012-06-11). "Injustice: Gods Among Us Is More Like BlazBlue Than You'd Expect". Siliconera. Retrieved 2012-10-26.
- ^ Injustice: Gods Among Us - Interview w/ Ed Boon. GameSpot. 2012-05-31. Event occurs at 00:37-01:27. Retrieved 2012-05-31.
- ^ a b c Lien, Tracey (2012-10-05). "'Injustice: Gods Among Us': your arena will be as important as your character". Polygon. Retrieved 2012-10-05.
- ^ a b Butterworth, Scott (2013-01-30). "Injustice: Gods Among Us -- The Death of Metropolis". IGN. Retrieved 2013-01-30.
- ^ a b McGee, Maxwell (2012-06-06). "On the Mechanics of Injustice: Gods Among Us". GameSpot. Retrieved 2012-10-25.
- ^ a b MyLifeIsAnRPG (2013-03-19). "Injustice: Gods Among Us – Behind Closed Doors Preview Part 1: Black Adam, Raven, and System Mechanics". Shoryuken. Retrieved 2013-03-19.
- ^ a b Mallory, Jordan (2012-06-06). "Risky Business: The Injustice: Gods Among Us 'Clash' system". Joystiq. Retrieved 2012-06-06.
- ^ a b "@Gamer Mobile - Injustice: Gods Among Us". @Gamer. 2013-01-08. Retrieved 2013-01-15.
- ^ Shea, Brian (2013-03-29). "Building off past successes with 'Injustice: Gods Among Us'". Video Game Writers. Retrieved 2013-03-30.
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