Jump to content

Infinity Ward

From Wikipedia, the free encyclopedia
(Redirected from Infinity Ward, Inc.)

Infinity Ward, Inc.
Company typeSubsidiary
IndustryVideo games
FoundedMay 2002; 22 years ago (May 2002)
Founders
Headquarters,
US
Number of locations
5 (2024)
Key people
ProductsCall of Duty series
Number of employees
250+ (2015)[1]
ParentActivision (2003–present)
Divisions
  • Infinity Ward Poland
  • Infinity Ward Mexico
  • Infinity Ward Austin
  • Infinity Ward Barcelona
Websiteinfinityward.com

Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002 after working at 2015, Inc. previously.[2][3] All of the 22 original team members of Infinity Ward came from the team that had worked on Medal of Honor: Allied Assault while at 2015, Inc. Activision helped fund Infinity Ward in its early days, buying up 30 percent of the company, before eventually fully acquiring them.[4] The studio's first game, World War II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.

Co-founder Collier left the company in early 2009 to join parent company Activision. In 2010, West and Zampella were fired by Activision for "breaches of contract and insubordination",[5][6] they soon founded a game studio called Respawn Entertainment. On May 3, 2014, Neversoft was merged into Infinity Ward.[7]

History

[edit]

Infinity Ward was founded as an Activision division by Grant Collier, Jason West, and Vince Zampella in 2002.[8][4] The studio was formed by several members of 2015 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002. Dissatisfied with the current contract they had under EA, Collier, West, and Zampella engaged with Activision to help establish Infinity Ward, which became one of the primary studios within Activision for the competing Call of Duty series.[9] Initially, Activision provided Infinity Ward US$1.5 million for 30% stake in the company to start development on the first game Call of Duty, acquiring full ownership after the title was successfully launched in 2003.[10] During this period, the studio was about 25 employees including many who followed Collier, West, and Zampella from 2015. Activision allowed Infinity Ward a great deal of freedom in how it developed its titles.[10]

Shortly after this release, Microsoft contacted Activision to seek a Call of Duty title as a launch title for the upcoming Xbox 360 console.[10] Infinity Ward agreed to prepare Call of Duty 2 for release in the last quarter of 2005. Collier said the request would help them lose the stigma of being only a personal computer developer, and so to make sure the console version was on parity, they tripled their staff to about 75 employees.[10] Much of the focus of Infinity Ward's development was improving its game engine to include realistic special effects, such as smoke grenades to hinder sight, or bullets piercing through weak materials.[10] Call of Duty 2 was a major success, having an 85% attach rate to new Xbox 360 console sales, and selling 1.4 million units its first year.[10] At this point, Activision brought in Treyarch, one of their internal studios, to help develop additional Call of Duty games, with Infinity Ward spending the time and effort to improve the game's engine for one game, and Treyarch using the updated engine to create a new title.[10] Treyarch released the next sequel Call of Duty 3 while Infinity Ward itself developed Call of Duty 4: Modern Warfare, which instead of taking place during World War II, was set in a contemporary period with a fictional conflict between superpowers.[10] At the time of Modern Warfare's release, Infinity Ward had more than 100 employees.[10]

2010 employee firings and departures

[edit]

Following the critical and financially successful release of Call of Duty 4: Modern Warfare in 2007, Jason West (president, co-CCO, and CTO) and Vince Zampella (CEO) began contract negotiations with Activision. They promised to deliver Call of Duty: Modern Warfare 2 in 2009, but in exchange asked for extremely large bonuses and creative control of the Call of Duty series. Activision agreed, but added a clause to the contract that should they be fired, the rights to Call of Duty would fall back to Activision.[11]

Following the execution of the contract in 2008, Activision began seeking ways to find reason to fire West and Zampella to trigger the new clause. This in turn led to West and Zampella look to means to make Infinity Ward a studio outside of Activision's control.[11] Events came to a head in February 2010 when Activision hired a lawfirm to investigate Infinity Ward. On March 1, 2010, West and Zampella were released by Activision for "insubordination", forfeiting the bonuses they had negotiated.[11] The pair went on to form Respawn Entertainment in April 2010 as an independent studio, through working closely with EA on a yet-announced project (revealed in 2013 as Titanfall). Several dozen of Infinity Ward's employees resigned in the following months, many taking up positions at Respawn.[12][13]

West and Zampella had been replaced on an interim basis by Activision CTO Steve Pearce and head of production Steve Ackrich.[14] By November 2010, Activision had installed new management at Infinity Ward, and Vivendi chairman and CEO Jean-Bernard Lévy stated that Infinity Ward "got over" their problems and are fully reconstructed and that Activision is very happy with the result. The executive went on to say that there will be three studios working on the Call of Duty franchise including the newly formed studio Sledgehammer Games.[15][16]

Several lawsuits followed in the wake of West and Zampella's departure. The pair themselves initially filed suit against Activision shortly after their release to reclaim "substantial royalty payments" that Activision failed to pay them in the weeks leading up to their firing, estimated to be US$36 million;[11][17][18][19] this figure eventually rose to over US$1 billion by May 2012, based on Activision's filings with the United States Securities and Exchange Commission.[20] Activision countersued the pair in April 2010, calling their actions to fire them justified and asserting the two were "self-serving schemers".[21] Activision amended its suit in December 2010 to include EA as a defendant, stating that their competitor had worked with West and Zampella to "destabilize, disrupt and ... destroy Infinity Ward", and sought US$400 million in damages.[22][23] Separately, several former and current members of Infinity Ward under the name "Infinity Ward Employee Group" (IWEG) sued Activision for between US$75 – 125 million for unpaid bonuses for work on Modern Warfare 2 and an additional US$75–500 million in punitive damages.[24][25] Ultimately by May 2012, Activision had settled with the IWEG for US$42 million,[26] while private settlements were separately reached between Activision and EA, and between Activision, West and Zampella.[27]

2012 departure of Robert Bowling

[edit]

On March 27, 2012, Robert Bowling resigned as creative strategist of Call of Duty and a lead employee at Infinity Ward. In response, Activision issued a statement thanking Bowling for his service.[28] When questioned about his department, Bowling responded "Too much 'pew pew' not enough new new".[29] Signs of disagreement between Bowling and Infinity Ward arose in an interview in February 2012 when he stated: "I feel like we are in a fucking era where everyone is so focused on subscriber numbers and all that stuff that we need to get back to what I feel like we did so much better in the old days of just plain good will, like stuff like the LAN patch, yeah it is lower priority but let's get it out the fucking door. Let's just do it."[30][31]

Neversoft merger and further expansion

[edit]

In May 2014, Neversoft was merged with Infinity Ward to form a single 'super-studio' after both collaborated on the development of Call of Duty: Ghosts. Neversoft studio head Joel Jewett and studio director Scott Pease retired shortly after the completion of the merger.[32][33][34] By March 2015, Infinity Ward had over 250 employees.[35]

Infinity Ward presently operates in five locations – California, Texas, Poland, Mexico and Spain.[36] The studio in Kraków, Poland opened in December 2017. The studio serves as a research and development center, and is headed by principal rendering engineer Michal Drobot.[37][38] The Poland studio assisted in rebuilding the IW engine for the 2019 reboot of Modern Warfare and Call of Duty: Warzone.[39] In October 2021, Infinity Ward opened a new studio in Austin, Texas.[40] In June 2023, Infinity Ward continued to expand with its fifth location, opening a studio in Barcelona, Spain to continue supporting Modern Warfare as well as assisting development in Warzone Mobile.[41][42]

Reception

[edit]

Infinity Ward's first title, Call of Duty, won 90 Game of the Year awards[43] and 50 Editor's Choice Awards.[44][45] It also continues to be among the highest-rated games, according to GameRankings.[46] Call of Duty 4: Modern Warfare enjoyed massive commercial and critical success, selling over 13 million copies from its release in November 2007 through May 2009.[47]

In 2010, Infinity Ward was ranked third by Develop 100 only running up to developer Nintendo and Bungie for the top 100 developers based on the sales of their games in the UK.[48]

Infinity Ward's sequel to Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, earned over $550 million in sales in its first five days on the market, with $310 million of those sales made in the first 24 hours after the game's release.[49]

The sequel to Modern Warfare 2, Call of Duty: Modern Warfare 3, sold 6.5 million copies in the US and UK alone and grossed $400 million within 24 hours of going on sale.[50][51]

Game engines

[edit]

Infinity Ward used an enhanced version of the id Tech 3 engine from Quake III Arena for the first Call of Duty in 2003. For Call of Duty 2, Infinity Ward heavily modified the engine, featuring more powerful visuals and DirectX 9 support, and was known internally as the "IW" game engine. The version that was used for Call of Duty 2 was designated as IW 2.0.[52] Call of Duty 4: Modern Warfare runs on a highly upgraded version of the engine from Call of Duty 2 dubbed "IW 3.0", with features that include true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field.[53] The Call of Duty: Black Ops sub-series and the James Bond video game Quantum of Solace were developed by Treyarch using modified versions of Infinity Ward's engine.[54]

Call of Duty: Modern Warfare 2, uses an upgraded engine dubbed "IW 4.0", which is a generation more advanced than the engine used in Call of Duty 4: Modern Warfare.[52] Call of Duty: Modern Warfare 3 uses IW 5.0 (MW3 Engine), an improved version of the IW 4.0 engine. Improvements on the engine allow better streaming technology which allows larger regions for the game while running at a minimum of 60 frames per second, improvements to the audio of the engine have also been made.[55]

Call of Duty: Ghosts features an upgraded next-generation version of the IW 5.0 seen in Call of Duty: Modern Warfare 3.[56] IW 6.0 is compatible with next-gen systems such as Xbox One and PlayStation 4 so polygon counts, texture detail and overall graphical fidelity has been increased. IW 6.0 is also compatible with Microsoft Windows, Wii U, PS3 and Xbox 360. The IW 6.0 engine features technology from Pixar, SubD, which increases the level of detail of models as one gets closer to them. Mark Rubin has said about the HDR lighting "We used to paint it in and cover up the cracks, but now it's all real-time".[57] Ghosts uses Iris Adjust tech which allows the player to experience from a person's point of view how their eyes would react to changes in lighting conditions realistically. Other features include new animation systems, fluid dynamics, interactive smoke, displacement mapping and dynamic multiplayer maps. Call of Duty: Infinite Warfare's IW 7.0 features weightlessness system, game physics improvement, improved AI and improved non-player characters behaviors.[58][59]

Modern Warfare (2019 reboot) and Call of Duty: Warzone uses a heavily rebuilt IW engine for the series, allowing for the use of more detailed environments, advanced photogrammetry and rendering, better volumetric lighting, and the use of ray tracing.[60][61][62] The new engine had been in development five years prior to the release of the game, and was a collaborative effort between the main Infinity Ward studio in California and the new studio in Poland.[39][63][64]

Call of Duty: Modern Warfare II uses a highly upgraded version of the engine first used in 2019's Modern Warfare.[65][66] The engine is co-developed by Infinity Ward, Treyarch, and Sledgehammer Games, and will be used in future installments of the series in a unified effort to ensure that every studio is working with the same tools.[67][68][69]

Games

[edit]
Year Game Platforms Note(s)
2003 Call of Duty Microsoft Windows, PlayStation 3, Xbox 360, Macintosh PlayStation 3 and Xbox 360 versions developed by Aspyr as Call of Duty Classic
2005 Call of Duty 2 Microsoft Windows, Xbox 360, Macintosh Macintosh version developed by i5works
2007 Call of Duty 4: Modern Warfare Microsoft Windows, PlayStation 3, Xbox 360, Wii, Macintosh Wii version developed by Treyarch as Call of Duty: Modern Warfare - Reflex Edition
2009 Call of Duty: Modern Warfare 2 Microsoft Windows, PlayStation 3, Xbox 360, Macintosh Campaign Remastered version developed by Beenox
2011 Call of Duty: Modern Warfare 3 Microsoft Windows, PlayStation 3, Xbox 360, Wii, Macintosh Co-developed with Sledgehammer Games, assisted by Raven Software, Treyarch and Neversoft; Wii version developed by Treyarch
2013 Call of Duty: Ghosts Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U Assisted by Neversoft, Raven Software and Certain Affinity; Wii U version developed by Treyarch
2016 Call of Duty: Infinite Warfare Microsoft Windows, PlayStation 4. Xbox One Assisted by Raven Software
2017 Call of Duty: WWII Assisting Sledgehammer Games
2019 Call of Duty: Modern Warfare Assisted by Activision Shanghai, Demonware, High Moon Studios, Beenox, Raven Software and Sledgehammer Games
2020 Call of Duty: Warzone Co-developed with Raven Software, assisted by Beenox, High Moon Studios, Sledgehammer Games, Treyarch, Toys for Bob and Activision Shanghai
2022 Call of Duty: Modern Warfare II Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S Assisted by Treyarch, Sledgehammer Games, Raven Software, Toys for Bob, High Moon Studios, Activision Shanghai and Activision Central Tech
Call of Duty: Warzone 2.0 Co-developed with Raven Software, assisted by Treyarch, Beenox, High Moon Studios, Sledgehammer Games, Toys for Bob and Activision Shanghai
2023 Call of Duty: Modern Warfare III Assisting Sledgehammer Games
2024 Call of Duty: Black Ops 6 Assisting Treyarch

References

[edit]
  1. ^ "Call of Duty 4 lead designer returns to Infinity Ward". GamesIndustry.biz. March 16, 2015.
  2. ^ "The Modern Warfare Fight: Your Guide to Activision Vs. Infinity Ward". Kotaku. April 15, 2010. Retrieved November 8, 2010.
  3. ^ "IGN Presents: The History of Call of Duty". IGN. November 6, 2009. Archived from the original on July 13, 2011. Retrieved November 8, 2010.
  4. ^ a b "Activision Announces Long-Term Exclusive Publishing Partnership With Infinity Ward". PR Newswire. Cision. May 21, 2002. Archived from the original on August 12, 2002. Retrieved June 15, 2019 – via Yahoo.com.
  5. ^ McElroy, Griffin (May 24, 2012). "Activision v. West and Zampella case pushed back to June 1st". Polygon. Vox Media. Archived from the original on September 20, 2013. Retrieved June 11, 2013.
  6. ^ Crecente, Brian (March 3, 2013). "Respawn Entertainment co-founder Jason West retires". Polygon. Vox Media. Archived from the original on May 30, 2013. Retrieved June 11, 2013.
  7. ^ Klepek, Patrick (May 3, 2014). "Infinity Ward, Neversoft Merging into Single "Super Studio"". Giant Bomb. CBS Interactive. Retrieved May 3, 2014.
  8. ^ "Activision Announces Long-Term Exclusive Publishing Partnership With Infinity Ward". PR Newswire Association LLC. Cision. May 21, 2002. Archived from the original on March 12, 2017. Retrieved January 15, 2019.
  9. ^ Beller, Peter (January 15, 2009). "Activision's Unlikely Hero". Forbes. Archived from the original on August 6, 2017. Retrieved February 12, 2019.
  10. ^ a b c d e f g h i Takahashi, Dean (March 7, 2010). "The making and unmaking of Infinity Ward". Venture Beat. Retrieved January 3, 2020.
  11. ^ a b c d Chafkin, Max (June 11, 2013). "MODERN WARFARE". Vanity Fair. Retrieved January 2, 2020.
  12. ^ "Who Remains At Infinity Ward ?". Cynicalsmirk.com. Retrieved May 21, 2010.
  13. ^ "Who Remains at Infinity Ward?". cynicalsmirk.com. May 25, 2010. Archived from the original on July 20, 2012. Retrieved May 25, 2010.
  14. ^ Gonzalez, Annette (March 2, 2010). "Activision's Future Plans For Call Of Duty Call For New Developer – News". GameInformer. Archived from the original on July 20, 2012. Retrieved May 21, 2010.
  15. ^ Tor Thorsen (November 19, 2010). "Infinity Ward 'reconstructed' – Vivendi CEO". GameSpot. CBS Interactive Inc. Retrieved March 18, 2011.
  16. ^ Tim Bradshaw (November 19, 2010). "Vivendi sees continued success for COD franchise". Barcelona: Financial Times. Archived from the original on December 10, 2022. Retrieved June 9, 2011.
  17. ^ Reilly, Jim (March 4, 2010). "Infinity Ward Founders File Lawsuit Against Activision". IGN. Retrieved May 21, 2010.
  18. ^ Kollar, Phil (March 1, 2010). "UPDATE: Infinity Ward Vs. Activision". GameInformer. Archived from the original on March 5, 2010. Retrieved May 21, 2010.
  19. ^ Walker, Richard (March 4, 2010). "Future Modern Warfare Releases Could Be Vetoed By West and Zampella". Xbox360Achievements. Retrieved May 21, 2010.
  20. ^ Tipps, Seth (May 17, 2012). "West-Zampella claim grows to '$1bn'". Archived from the original on May 20, 2012.
  21. ^ Reilly, Jim (April 9, 2010). "Activision Countersues Former Infinity Ward Execs". IGN. Archived from the original on June 16, 2010. Retrieved May 21, 2010.
  22. ^ Alex Pham (December 23, 2010). "Activision sues Electronic Arts, seeks $400 million over Infinity Ward game studio". Los Angeles Times. Retrieved June 9, 2011.
  23. ^ Christopher Grant (December 21, 2010). "Activision claims EA and former IW execs schemed to 'inflict serious harm on the company'". Joystiq. Retrieved June 9, 2011.
  24. ^ Ryckert, Dan (April 27, 2010). "Activision Sued By New "Infinity Ward Employee Group"". GameInformer. Archived from the original on April 30, 2010. Retrieved May 21, 2010.
  25. ^ Reilly, Jim (April 27, 2010). "Infinity Ward Group Sues Activision For Unpaid Bonuses". IGN. Retrieved May 21, 2010.
  26. ^ Fletcher, JC (May 15, 2012). "Activision pays $42 million to Infinity Ward Employee Group". Engadget. Retrieved January 2, 2020.
  27. ^ Conditt, Jessica (May 31, 2012). "West, Zampella settle with Activision in Infinity Ward lawsuit". Engadget. Retrieved January 2, 2020.
  28. ^ "Call of Duty's Creative Strategist, Robert Bowling Exits Infinity Ward – Xbox 360 News At". Xbox360achievements.org. Retrieved November 4, 2013.
  29. ^ Bowling, Robert [@fourzerotwo] (August 10, 2012). "Too much 'pew pew' not enough new new. RE: "why u no with infinity ward no more -.-"" (Tweet). Archived from the original on March 30, 2014 – via Twitter.
  30. ^ "Robert Bowling Wanted to Release Free DLC and Axe Subscriptions". Game Rant. March 30, 2012. Retrieved September 29, 2021.
  31. ^ Control, Mission (February 22, 2012). "Robert Bowling on classic maps for MW3: Keep classic maps outside of the DLC model". Call Of Duty Map Packs. Archived from the original on February 14, 2013. Retrieved November 4, 2013.
  32. ^ "Neversoft and Infinity Ward merging into a single studio under 'Infinity Ward' name". Charlie Intel. May 3, 2014. Retrieved September 28, 2021.
  33. ^ "Neversoft and Infinity Ward Being Combined into 'Super Studio'". Game Rant. May 4, 2014. Retrieved September 28, 2021.
  34. ^ "Infinity Ward and Neversoft Merge to Form... Infinity Ward". usgamer.net. May 5, 2014. Archived from the original on September 28, 2021. Retrieved September 28, 2021.
  35. ^ "Call of Duty lead designer returns to Infinity Ward, executive producer departs". Polygon. March 16, 2015.
  36. ^ "Call of Duty developer Infinity Ward expands with new Austin studio". Venture Beat. October 7, 2021. Retrieved October 10, 2021.
  37. ^ "Infinity Ward to open Polish studio". gamesindustry.biz. December 18, 2017. Retrieved September 3, 2021.
  38. ^ "Call Of Duty Studio Infinity Ward Opens New Office In Poland". GameSpot. December 19, 2017. Retrieved September 3, 2021.
  39. ^ a b Shea, Brian (August 26, 2019). "The Impressive New Tech Behind Call Of Duty: Modern Warfare". Game Informer. Archived from the original on August 27, 2019. Retrieved November 20, 2019.
  40. ^ "Modern Warfare Dev Infinity Ward Opens New Studio In Austin, Texas". GameSpot. October 8, 2021. Retrieved October 10, 2021.
  41. ^ "Modern Warfare studio Infinity Ward establishes new Spanish team". Video Games Chronicle. June 28, 2023. Retrieved June 28, 2023.
  42. ^ "Infinity Ward opens new art-focused office in Spain". Game Developer. June 29, 2023. Retrieved June 29, 2023.
  43. ^ "Call of Duty". Activision. Archived from the original on May 10, 2007. Retrieved May 2, 2007.
  44. ^ Coleman, Stephen (March 8, 2004). "Call of Duty Wins Game Of The Year in the United States". IGN Entertainment, Inc. Archived from the original on May 13, 2007. Retrieved January 15, 2019.
  45. ^ "Sales of Call of Duty 2 for the Xbox 360 Top One Million Units in the U.S." GameSpot. CNET Networks, Inc. September 12, 2006. Archived from the original on September 29, 2007. Retrieved May 2, 2007.
  46. ^ "Call of Duty 2 – X720". Game Rankings. CNET Networks, Inc. 2005. Archived from the original on March 15, 2007. Retrieved May 2, 2007.
  47. ^ Radd, David (May 7, 2009). "Call of Duty 4: Modern Warfare Sells 53 Million". GameDaily. AOL LLC. Archived from the original on May 12, 2009. Retrieved January 15, 2019.
  48. ^ "DEVELOP 100: THE WORLD'S MOST SUCCESSFUL GAME STUDIOS". Develop-Online. Intent Media. May 7, 2011. Archived from the original on June 17, 2010. Retrieved January 15, 2019.
  49. ^ "Activision Modern Warfare I Earned 550 million in First Day". Joystiq. November 18, 2009. Archived from the original on March 17, 2016.
  50. ^ Mcdonald, Keza (November 11, 2011). "Modern Warfare 3 Has Biggest Launch Of Anything Ever". IGN. Archived from the original on November 13, 2011. Retrieved November 14, 2011.
  51. ^ Magrino, Tom (November 11, 2011). "Call of Duty: Modern Warfare 3 sets new launch records". GameSpot. CBS Interactive Inc. Archived from the original on November 15, 2011. Retrieved November 14, 2011.
  52. ^ a b Stead, Chris (July 15, 2009). "The 10 Best Game Engines of This Generation". IGN. Retrieved July 15, 2009.
  53. ^ Shea, Cam (June 13, 2007). "Call of Duty 4: Modern Warfare AU Interview". IGN Xbox 360. IGN Entertainment. Retrieved March 17, 2008.
  54. ^ Robinson, Andy (June 9, 2008). "News:Call of Duty: World at War – first details in OXM". Computer and Video Games. Archived from the original on June 11, 2008.
  55. ^ "needhelponatest comments on IAm Josh Olin, Creative Strategist on Modern Warfare 3 AMA". June 10, 2011. Retrieved August 5, 2011.
  56. ^ Dave Tach (June 12, 2013). "Infinity Ward, Call of Duty: Ghosts and the nameless game engine that powers a first-person shooter phenomenon". Polygon. Retrieved June 12, 2013.
  57. ^ "Call of Duty: Ghosts exclusive first look". T3. Retrieved May 31, 2013.
  58. ^ "Call of Duty Infinite Warfare Won't Use A New Engine, But Will Feature Improvements". GamingBolt. June 5, 2016. Retrieved February 11, 2020.
  59. ^ "Call of Duty Infinite Warfare Performance Analysis". TechPowerUp. November 4, 2016. Retrieved February 11, 2020.
  60. ^ Jones, Ali. "Call of Duty: Modern Warfare finally has a new engine, with 4K and raytracing". PCGamesN. Retrieved November 20, 2019.
  61. ^ Madan, Asher (May 30, 2019). "Call of Duty: Modern Warfare engine has been in the works for 5 years, to be used in future games". Windows Central. Retrieved November 20, 2019.
  62. ^ "Call of Duty: Modern Warfare's engine revamp promises a generational leap in fidelity". Eurogamer. May 30, 2019. Retrieved September 28, 2021.
  63. ^ "2019's Call of Duty: Modern Warfare Runs on a New Engine and Includes Raytracing". usgamer.net. May 30, 2019. Archived from the original on September 27, 2021. Retrieved September 27, 2021.
  64. ^ "Building a world of Modern Warfare". The Washington Post. October 17, 2019. Retrieved September 28, 2021.
  65. ^ "The future of Call of Duty and 'Warzone'". The Washington Post. June 8, 2022.
  66. ^ "Everything You Need To Know About 'Call Of Duty: Modern Warfare II' And 'Warzone 2'". Forbes. June 8, 2022.
  67. ^ "Modern Warfare 2 lays the groundwork for Call of Duty's future, including Warzone". Polygon. June 8, 2022.
  68. ^ "Modern Warfare 2, Warzone 2, and all future Call of Duty games will be on one "unified engine"". GamesRadar+. June 8, 2022.
  69. ^ "Call of Duty ushers in a new era with a unified engine". Windows Central. June 8, 2022.
[edit]