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{{Infobox VG
| width =
| title = Hotel Mario
| image = [[Image:Hotel Mario.jpg]]
| caption = ''Hotel Mario'' box art
| aspect ratio =
| resolution =
| developer = Philips Fantasy Factory
| publisher = [[Philips|Philips Interactive Media]]
| distributor =
| designer = Stephen Radosh
| artist = Mirena Kim
| composer = Jack Levy
| license =
| series = ''[[Mario (series)|Mario]]''
| engine =
| version =
| released = 1994
| genre = [[Puzzle game]]
| modes = [[Single-player]], [[two-player]]
| platforms = [[CD-i]]
| media = [[Compact disc]]
| requirements =
}}
'''''Hotel Mario''''' is a [[puzzle game]] developed by Fantasy Factory and published by [[Philips Interactive Media]] for the [[CD-i]] in 1994. The primary character of the game is [[Mario]], who must find [[Princess Peach|Princess Toadstool]] by going through seven [[Bowser (Nintendo)|Koopa]] hotels in the [[Mushroom Kingdom]]. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. Defeating a [[Koopalings|Koopaling]] on the hotel's final stage takes the player to the following building.<ref name="instructions2">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=3}}</ref>

Philips was given the permission to use [[Nintendo]] characters in CD-i games due to their taking part in developing an unreleased [[Peripheral|add-on]] for the [[Super Nintendo Entertainment System|Super Nintendo]].<ref name="SNES-CD">{{cite web |title=SNES-CD Profile|url=http://www.n-sider.com/articleview.php?articleid=279 |publisher=[[N-Sider]]|accessdate=2008-06-28}}</ref> The games resulting from the license did not gain much success, with ''Hotel Mario'' being regarded as one of the worst Mario-centered games.<ref name="EG">{{cite web|first=Dan|last=Whitehead|title=The History of Mario |url=http://www.eurogamer.net/article.php?article_id=87252&page=3|date=2007-03-09|publisher=[[Eurogamer]]|accessdate=2008-06-21}}</ref><ref name="Top Ten">{{cite web|title=ScrewAttack - Top Ten Worst Mario Games |url=http://www.gametrailers.com/player/23547.html|date=2007-07-21|publisher=[[GameTrailers]]|accessdate=2008-06-21}}</ref><ref name="N-E">{{cite web|first=Adam|last=Ducker|title=Feature: Mario: The Best & The Worst|url=http://n-europe.com/news.php?nid=11255|date=2007-11-20|publisher=[[N-Europe]]|accessdate=2008-10-05}}</ref><ref name="GD">{{cite web|first=Robert|last=Workman|title=Mascots Gone Wild: Nintendo Characters' Worst Moments (Hotel Mario)|url=http://www.gamedaily.com/articles/galleries/mascots-gone-wild-nintendo-characters-worst-moments/132/?cp=2&page=2|date=2007-12-12|publisher=[[GameDaily]]|accessdate=2008-06-21}}</ref><ref>{{cite web|first=Levi|last=Buchanan|title=The Other Mario Games, Vol. 4|url=http://retro.ign.com/articles/901/901621p1.html|date=2008-08-21|publisher=[[IGN]]|accessdate=2008-10-25}}</ref> The game has been mainly rebuked for its mechanic of shutting doors and derided [[cut scene|in-game movies]].<ref name="Top Ten"/><ref name="GD"/><ref name="1up">{{cite web|url=http://www.1up.com/do/feature?pager.offset=5&cId=3149883|title=CD-i Games: Nintendo|first=Danny|last=Cowan|publisher=[[1UP.com]]|date=2006-04-25|accessdate=2008-06-21}}</ref><ref name="IGN">{{cite web|first=Levi|last=Buchanan|title=The Other Mario Games, Vol. 3|url=http://retro.ign.com/articles/898/898778p1.html|date=2008-08-14|publisher=[[IGN]]|accessdate=2008-09-16}}</ref>

==Gameplay==
[[Image:Hotel Mario stage.PNG|300px|left|thumb|A stage in the first hotel.]]
Controlling [[Mario]], or his brother [[Luigi]] in [[Two-player|two-player mode]],<ref name="instructions3">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=4}}</ref> the player has to complete all [[Level (video games)|stages]] of the seven hotels in the game. The first six hotels contain 10 stages, and the last contains 15 stages.<ref name="instructions3"/> Progressing from one stage to the next requires the player to shut every door without exceeding a time limit.<ref name="instructions2"/> The purpose of closing the doors to progress is not explained.<ref name="Wii Fan">{{cite web|first=J. C. |last= Fletcher| title=Virtually Overlooked: Hotel Mario|url= http://www.nintendowiifanboy.com/2008/08/07/virtually-overlooked-hotel-mario/|date=2008-08-07|publisher=[[Joystiq]]|accessdate=2008-09-13}}</ref> Elevators, which operate differently depending on the hotel, enable the player to go between the five floors of the stage.<ref name="instructions9">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=10}}</ref> The faster a stage is cleared, the more points will be given to the player.<ref name="instructions6">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=7}}</ref> Every stage has its own title screen via which the game can be [[saved game|saved]].<ref name="instructions12">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=13}}</ref> The screens are also used to enter previously played hotel stages and the map of the [[Mario (series)#Mushroom Kingdom|Mushroom Kingdom]],<ref name="instructions5">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=6}}</ref> which allows the player to access any visited hotel.<ref name="instructions3"/>

While trying to close the doors, the player must avoid certain hazards. Mario will lose a life if he touches an enemy, runs out of time, runs off the edge of the floor he is on, or if all the doors are open.<ref name="instructions11">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=12}}</ref> Enemies in the game are mostly regular ''Mario'' series creatures, such as [[List of Mario series enemies#Goomba|Goombas]], [[List of Mario series enemies#Koopa Troopa|Koopas]], [[List of Mario series enemies#Boo|Boos]], and their variations.<ref name="instructions14">{{cite book|year=1994|title=Hotel Mario instruction book|pages=15–16|publisher=Philips Interactive Media|language=English|id=PP0260 GA}}</ref> The opponent on the last stage of each hotel is one of the [[Koopalings]], who use different methods to attack Mario.<ref name="instructions2"/>

In his normal state, Mario can tolerate one hit from an enemy and defeat most of the foes with a stomp.<ref name="instructions9"/> By opening doors the player can find [[power-up]]s which grant different abilities. A Super Mushroom transforms Mario into Super Mario, with glowing overalls and the strength to withstand two enemy hits.<ref name="instructions10">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=11}}</ref> If the player finds another mushroom while Mario is in the Super Mario form, the item turns into a Fire Flower. When grabbing it, Mario becomes Fire Mario and can throw fireballs to eliminate enemies.<ref name="instructions10"/> A [[1-up]] mushroom known as "Extra Mario Mushroom" or "Toad" can only be found by Fire Mario.<ref name="instructions10"/> Another way to earn an extra life is collecting 30 coins.<ref name="instructions13"/> The player can also obtain a Star Man, which makes Mario temporarily able to knock any enemy off the screen by simply touching them.<ref name="instructions13">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=14}}</ref>

==Plot and setting==
The game takes place in the Mushroom Kingdom, which [[Bowser (Nintendo)|Bowser]] has turned into a hotel resort for the use of himself and his children, renaming the land "Klub Koopa Resort". Each hotel in the area is guarded by one of the [[Koopalings|Koopaling siblings]] and their henchmen.<ref name="instructions1">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=2}}</ref> The hotels represent different building types with various locations, including a tree, a mine, and a cloud.<ref name="instructions4">{{cite book|year=1994|title=Hotel Mario instruction book|publisher=Philips Interactive Media|language=English|id=PP0260 GA|page=5}}</ref>

Having been invited for a picnic by [[Princess Peach|Princess Toadstool]],<ref>{{cite video game|title=Hotel Mario |developer=Philips Fantasy Factory|publisher=Philips Interactive Media|date=1994|platform=Philips CD-i|language=English|level=Opening sequence|quote='''Mario''': Nice of the princess to invite us over for a picnic, eh Luigi?}}</ref> [[Mario]] and [[Luigi]] arrive to the Mushroom Kingdom. At the entrance, however, they find a message from Bowser. He reveals that he has taken control over the kingdom and established seven hotels there, at one of which Princess Toadstool is being held as a "permanent guest".<ref>{{cite video game|title=Hotel Mario |developer=Philips Fantasy Factory|publisher=Philips Interactive Media|date=1994|platform=Philips CD-i|language=English|level=Opening sequence|quote='''Bowser's message''': Dear Pesky Plumbers, The Koopalings and I have taken over the Mushroom Kingdom! The Princess is now a permanent guest at one of my seven Koopa Hotels! I dare you to find her if you can!}}</ref> As they visit the first six hotels, Mario and Luigi find the Princess several times, but on every occasion she disappears out of their sight, ending up in another hotel.<ref>{{cite video game|title=Hotel Mario |developer=Philips Fantasy Factory|publisher=Philips Interactive Media|date=1994 |platform=Philips CD-i|language=English |level=Lemmy's High-ate Regency Hotel|quote='''Mario''': Get ready to catch her! / '''Luigi''': She's not coming down! / '''Mario''': She's up there!}}</ref><ref>{{cite video game|title=Hotel Mario |developer=Philips Fantasy Factory|publisher=Philips Interactive Media|date=1994 |platform=Philips CD-i|language=English |level=Wendy's Blitz Snarlton Hotel|quote='''Mario''': Where's the Princess? / '''Luigi''': Over there! Look! Wendy's hotel!}}</ref> They eventually enter a palace where Bowser himself resides.<ref>{{cite video game|title=Hotel Mario |developer=Philips Fantasy Factory|publisher=Philips Interactive Media|date=1994 |platform=Philips CD-i|language=English |level=Bowser's Seizures Palace Hotel|quote='''Mario:''' This is it, Luigi. Remember, where there's smoke... / '''Luigi:''' There's fire!}}</ref> With the hotel's owner defeated, the brothers flee the building with Princess Toadstool before it collapses. The Princess, now able to rule her kingdom in peace, thanks the Mario brothers,<ref>{{cite video game|title=Hotel Mario |developer=Philips Fantasy Factory|publisher=Philips Interactive Media|date=1994 |platform=Philips CD-i|language=English |level=Ending sequence|quote='''Princess Peach''': Thanks to you two, I can safely rule the Mushroom Kingdom, free from the terrible Koopaling Clan.}}</ref> giving them both a kiss. Then, finally, at the end of the game the player is given the title as the "Best Player Ever!"

==Development==
[[Image:BowserSourpussToast.PNG|thumb|right|200px|One of the game's cut scenes features Mario toasting bread, with the line "all toasters toast toast."]]
In May 1991, [[Philips]] agreed to [[Nintendo]]’s request to develop a [[CD-ROM]] [[Peripheral|add-on]] for the [[Super Nintendo Entertainment System]]. It was also decided that upcoming CD-based Nintendo games would be playable on Philips' CD-i console.<ref name="SNES-CD"/> However, two years later Nintendo did not consider the add-on profitable anymore, and the project was consequently discontinued.<ref name="SNES-CD"/> Although the deal was dissolved, Philips acquired the license to use characters from the Nintendo-owned ''[[Mario (series)|Mario]]'' and ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' franchises in their own games for the CD-i.<ref name="N-E"/><ref name="Wired">{{cite web|first=Chris|last=Kohler|title=The Video, #7: Nintendo and CD-i |url=http://blog.wired.com/games/2008/03/gamelife-the--3.html |date=2008-03-24 |publisher=''[[Wired (magazine)|Wired]]''|accessdate=2008-06-28}}</ref> Apart from ''Hotel Mario'', the ''Mario'' characters were intended to be used in ''[[Super Mario's Wacky Worlds]]'', but the game was cancelled with only some prototype versions being programmed.<ref name="Wired"/><ref>{{cite web|title=Revisit the Lost Super Mario CD-i Game|url=http://cdii.blogspot.com/2008/07/revisit-lost-super-mario-cd-i-game.html|date=2008-07-31|publisher=Interactive Dreams|accessdate=2008-09-19}}</ref> While ''Wacky Worlds'' was planned as a CD-i adaptation of the [[Side-scrolling video game|side-scrolling]] platformer ''[[Super Mario World]]'',<ref name="N-E"/><ref>{{cite web|title=Statement by Silas Warner - Programmer on Super Mario's Wacky Worlds |url=http://blackmoon.classicgaming.gamespy.com/statements/silas_warner.html|date=2003-07-26 |publisher=[[GameSpy]]|accessdate=2008-06-28}}</ref> ''Hotel Mario'' was made into a puzzle game in which stage areas were restricted to a single screen.<ref name="1up"/> Unlike the [[CD-i games from The Legend of Zelda series|CD-i games from the ''The Legend of Zelda'' series]], the game was not developed by a third-party company, but by Philips' development team Fantasy Factory.<ref>{{cite web|title=Original and Exclusive CD-i Games (part 1) |url=http://cdii.blogspot.com/2006/08/original-and-exclusive-cd-i-games-part.html|date=2006-08-01|publisher=Interactive Dreams|accessdate=2008-06-29}}</ref>

Several [[full motion video based game|full motion video]] [[cut scene]]s were animated for ''Hotel Mario''. The cinematics depict Mario and Luigi as they advance to the next hotel, discussing with each other and giving hints to the player. The voices of the Mario brothers were provided by Marc Graue, with Jocelyn Benford doing the voice-over for Princess Toadstool.<ref name="Credits">{{cite web |title=Hotel Mario for CD-i - Technical Information |url=http://www.gamespot.com/cdi/puzzle/hotelmario/tech_info.html?om_act=convert&om_clk=stats&tagstats;techinfo |publisher=[[GameSpot]] |accessdate=2008-06-01}}</ref> On top of the FMV capabilities of the CD-i, ''Hotel Mario'' made use of the system’s internal clock by displaying messages that vary by date.<ref>{{cite web|title=Hotel Mario and the internal clock of the CD-i|url=http://cdii.blogspot.com/2007/07/hotel-mario-and-internal-clock-of-cd-i.html|date=2007-06-06|publisher=Interactive Dreams|accessdate=2008-07-11}}</ref>

The backgrounds of the hotel stages were designed by freelance artist Trici Venola.<ref name="Credits"/> Having seen ''Hotel Mario'''s initial version—which Venola called "mechanical" and "visually no fun"—she and art director Jeff Zoern decided to use elements from [[The Walt Disney Company|Disney]] and [[J. R. R. Tolkien]] to enhance the game's visual style.<ref name="Venola">{{cite web |author=Devin |title=Interview with Trici Venola |url=http://blackmoon.classicgaming.gamespy.com/interviews/trici_venola.html |date=2007-09-16 |publisher=[[GameSpy]]|accessdate=2008-06-21}}</ref> Illustrations of the stages were composed of several blocks, each of which featured one detail. The first item Venola created for all hotels was the door.<ref name="Venola"/> Every building took one week to complete and was designed in accordance with a specific theme. For instance, a [[gothic architecture|gothic]] design was used for Bowser's palace.<ref name="Venola"/>

==Reception and legacy==
{{VG Reviews
|Allgame = {{rating|3|5}}<ref>{{cite web|title=allgame ((( Hotel Mario > Overview )))|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:15787|publisher=[[Allgame]]|accessdate=2008-06-29}}</ref>
|EGM = 8, 6, 6, 6, 7/10<ref name="EGM">{{cite journal |author= |year=1994 |month=June |title=Major Mike's Game Roundup |journal=Electronic Gaming Monthly |volume=59 |issue=6 |pages=40 |publisher=Sendai Publishing |id= |accessdate=}}</ref>
}}
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Upon its release, ''Hotel Mario'' received mediocre reviews from video game magazines ''[[Electronic Gaming Monthly]]'' and ''[[GamePro]]''. The former commented that ''Hotel Mario'''s gameplay was simple yet addicting.<ref name="EGM"/> ''GamePro'', while calling the game fun, believed that it would soon bore players, and gave it a fun factor of 2.5 out of 5.<ref name="GPro">{{cite journal |author= Lawrence of Arcadia|year=1994 |month=September|title=ProReview: CD-i|journal=GamePro|volume=62|issue=9 |pages=108|publisher=IDG Communications|id= |accessdate=}}</ref><ref name="MobyGames">{{cite web|title=Hotel Mario for CD-i|url=http://www.mobygames.com/game/cd-i/hotel-mario/mobyrank|publisher= [[MobyGames]]|accessdate=2008-06-30}}</ref> When ''Electronic Gaming Monthly'' named Mario the greatest video game character in 2005, they considered ''Hotel Mario'' his most embarrassing moment.<ref>{{cite web |title=Top Ten: Videogame Characters |url=http://www.1up.com/do/feature?cId=3145545 |date=2005-11-28 |publisher=[[1UP.com]]; originally published in ''[[Electronic Gaming Monthly]]'' |accessdate=2008-06-21}}</ref> Similarly, it was deemed the worst Mario game of all time by [[ScrewAttack]], who criticized the game for its audio and controls, as well as for being solely "based on shutting doors."<ref name="Top Ten"/> [[GameDaily]] included ''Hotel Mario'' in its feature of the worst games starring Nintendo mascots, stating its gameplay lacked identifiable Mario elements.<ref name="GD"/> The game was also listed as the worst [[2D computer graphics|2D]] platformer in the ''Mario'' series by [[N-Europe]]. The site found the [[Boss (video games)|Koopaling battles]] "uniquely bad", calling the game itself a "steaming turd".<ref name="N-E"/>

[[IGN]] said that ''Hotel Mario'' was better than the respective ''The Legend of Zelda'' titles, but noted that closing doors was not "a strong enough hook for an entire game."<ref name="IGN"/> [[Chris Kohler]] of ''[[Wired (magazine)|Wired]]'' magazine regarded ''Hotel Mario'' as "a puzzle game with no puzzles", assuming it was one of the reasons why Nintendo was not impressed by the CD-ROM medium.<ref name="Wired"/> The game was referred to as "craptastic" by [[GamesRadar]]<ref name="GRadar">{{cite web|first=Mikel|last=Reparaz|title=The 10 worst game intros of all time|url=http://www.gamesradar.com/ps2/f/the-10-worst-game-intros-of-all-time/a-200705041043115099/g-20060331143728168090/p-9|publisher=[[GamesRadar]]| accessdate=2008-10-05}}</ref> and "little more than a really rubbish version of ''[[Elevator Action]]''" by [[Eurogamer]].<ref name="EG"/>

In its 1994 review, ''GamePro'' rated ''Hotel Mario'''s graphics at 3.5 and sound at 4 out of 5, citing that "the only intriguing aspects of this game are the well-fashioned animated sequences."<ref name="GPro"/> Years after the game was released, the cut scenes have become a subject of criticism among video game websites,<ref name="EG"/><ref name="N-E"/><ref name="VGV">{{cite web|title=Video Game Vault: Hotel Mario|url=http://www.gametrailers.com/player/18418.html|date=2007-04-09|publisher=[[GameTrailers]]| accessdate=2008-06-30}}</ref> and were called "outright terrifying" by [[1UP.com]].<ref name="1up"/> IGN described them as "abysmal" and "a bad flip-book of images printed out of [[Paint (software)|Microsoft Paint]]. From 1987."<ref name="IGN"/> The quality of the voice acting was also questioned.<ref name="1up"/><ref name="N-E"/><ref name="IGN"/><ref name="VGV"/> Both 1UP.com and IGN thought the voices were unfitting for the characters and did not achieve the same playfulness as those of Mario and Luigi's current voice artist [[Charles Martinet]].<ref name="1up"/><ref name="IGN"/> Many remixes of the cut scenes have appeared on the Internet, edited for comedic effect.<ref name="Wii Fan"/>

==References==
{{Reflist|2}}

==External links==
{{wikiquote|Hotel Mario|Hotel Mario}}

*{{moby game|id=/hotel-mario}}

{{Mario puzzle games}}
{{Mario series}}

[[Category:1994 video games]]
[[Category:CD-i games]]
[[Category:Mario Bros. games]]
[[Category:Puzzle video games]]
[[Category:Video game memes]]
[[Category:Video games developed in the United States]]
[[Category:Nintendo CD-i games]]

[[fr:Hotel Mario]]
[[fi:Hotel Mario]]
[[sv:Hotel Mario]]

Revision as of 20:55, 26 February 2009

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