Jump to content

Hostages (video game)

From Wikipedia, the free encyclopedia
(Redirected from Hostages (computer game))

Hostages
European MS-DOS cover art
Developer(s)Infogrames
Publisher(s)Infogrames
Superior Software
Designer(s)Philippe Agripnidis
Composer(s)Alberto Jose González
Platform(s)Acorn Electron, Archimedes, Amiga, Apple IIGS, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, NES, ZX Spectrum
Release
Genre(s)Tactical shooter
Mode(s)Single-player

Hostages[a] is a 1988 tactical shooter video game developed and published by Infogrames for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, Nintendo Entertainment System, and ZX Spectrum. The game depicts a terrorist attack and hostage crisis at an embassy in Paris, with the player controlling a six-man GIGN counterterrorist team as they are deployed to defeat the terrorists and free their hostages.

An indirect sequel, Alcatraz, was released for the Amiga, Atari ST, and MS-DOS in 1992.[1]

Gameplay

[edit]

Hostages is split into two or three (depending on platform) distinct sections with different gameplay styles.

In the first section, the player controls GIGN snipers Delta, Echo, and Mike (names vary between versions, such as "Mike", "Steve", and "Jumbo" in the NES version) as they attempt to reach designated vantage points in buildings across the street from the embassy to cover the main assault; however, the terrorists have set up searchlights and are scanning the street for movement. The player controls one operative at a time in a side-scroller segment where they must reach one of the vantage points while avoiding the searchlights. To do so, the player must time their movements, take cover behind fences or in buildings, or roll, crawl, and dive to avoid the searchlights. If an operative is spotted by a searchlight, the terrorists will shoot at them; the player must roll, dive, or enter cover to avoid getting hit. Once an operative enters a building containing a vantage point, the player takes control of the next operative at the starting area. The section ends when all three operatives have reached a vantage point.

In the second section (linked to the first section in some versions), the player controls Delta, Echo, and Mike from the vantage points as they besiege the embassy with their sniper rifles while the entry team, Hotel, Tango, and Bravo (names again vary between versions, such as "Ron", "Dick", and "Kemco" in the NES version), deploy to the embassy's roof via helicopter and rappel down the sides to enter through the windows. Similar to a shooting gallery game, the player views the side of the embassy (which side depends on the sniper's vantage point) through a scope and must secure the operative's descent by observing the windows, shooting them to break them open, and shooting terrorists whose silhouettes are visible in the windows. Once the player deems their side clear, they can assume control of the rappelling operative as they lower themselves down the side of the embassy. The operative can choose which floor and window to enter on, and the section ends when the operative enters the embassy.

In the third section, the rappelling operative, armed with a submachine gun, enters the embassy on the selected floor and must search the building for hostages while defeating the terrorists. Here, gameplay is performed through two perspectives: a first-person perspective in hallways and a third-person perspective in rooms. The player must search each room, assisted by a map of the floor (which marks the locations of other entities on the floor in some ports), to locate the hostages while shooting the terrorists. Here, the entry team can be supported by the snipers outside, provided they can view into the rooms. When a hostage is recovered, they will follow the operative; some ports require the player to secure the hostage in a designated safe room. The section, as well as the game itself, ends when all terrorists are defeated and all hostages are secured.

Once the game is completed, the player's speed, accuracy, hostages rescued, and operative safety are evaluated. The end result is displayed in a newspaper excerpt that details the player's actions and whether the operation was a success: if the player completed the mission perfectly without casualties, the news report will be a glowing commendation, while if the player lost several hostages and operatives, the report will be critical.

Reception

[edit]
Amiga floppy disk

Hostages was well-received by critics. The game received 5 out of 5 stars in Dragon.[3] Computer Gaming World gave the PC version a positive review, but noted poor joystick and keyboard response was a significant problem in an otherwise "great" game.[4] Compute! called Hostages "one of the better Amiga combat games", noting that it did not involve aliens or swords.[5]

In a 2020 retrospective, Destructoid favorably deemed it a spiritual predecessor to the Tom Clancy's Rainbow Six franchise of tactical shooters—the first installment of which was released a decade after Hostages—praising the game's "unparalleled" and "genuinely innovative" design and commending Infogrames for maintaining the game's visuals, sound design, cutscenes, and level structure across all of its ports.[6]

Reviews

[edit]

Notes

[edit]
  1. ^ Released as Hostage: Rescue Mission in the United States and Operation Jupiter in France. Additionally, the NES port is titled Rescue: The Embassy Mission.

References

[edit]
  1. ^ "Alcatraz". MobyGames. Retrieved November 12, 2013.
  2. ^ Game review, Crash magazine, Newsfield Publications, issue 79, August 1990
  3. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1989). "The Role of Computers". Dragon (146): 68–79.
  4. ^ Struble, Robert (August 1989), "Code Blue, Code Blue, All Units...", Computer Gaming World, no. 62, p. 38
  5. ^ Anzovin, Steven (September 1989). "Compute! Specific / Amiga". Compute!. p. 76. Retrieved November 11, 2013.
  6. ^ "Hostages: The original Rainbow Six Siege". Destructoid. December 5, 2020. Retrieved June 30, 2023.
  7. ^ "Atari ST User (Vol. 3, No. 11) - January - 1989: Atari magazine scans, PDF".
  8. ^ "RAZE - Issue 05 (1991-03) (Newsfield Publishing) (GB)". March 1991.
  9. ^ "COMPUTE!'s Amiga Resource - Volume 1 Number 3 (1989-08) (COMPUTE! Publications) (US)". August 1989.
  10. ^ "CRASH 79 - Hostages".
  11. ^ "ST Format (Issue 20) - March - 1991: Atari magazine scans, PDF".
  12. ^ "RAZE - Issue 09 (1991-07) (Newsfield Publishing) (GB)". July 1991.
  13. ^ "Hostages review from Your Amiga (Jun 1989) - Amiga Magazine Rack".
  14. ^ "Hostages review from CU Amiga (Sep 1991) - Amiga Magazine Rack".
  15. ^ "TheOne Magazine Issue 01". October 1988.
  16. ^ a b c "The Games Machine Magazine Issue 17".
  17. ^ "ST/Amiga Format issue 4 1988". archive.org. [dead link]
  18. ^ a b "Le site des anciennes revues informatiques - www.abandonware-magazines.org". www.abandonware-magazines.org. Retrieved January 7, 2024.
  19. ^ "The Games Machine Issue 23".
  20. ^ "ZZap!64 Magazine Issue 053". September 1989.
  21. ^ "Archived copy". Archived from the original on January 1, 2016. Retrieved March 21, 2022.{{cite web}}: CS1 maint: archived copy as title (link)
  22. ^ "Info Magazine Issue 26".
  23. ^ "Kultpower Archiv: Komplettscan Powerplay best of 1989".
  24. ^ "Kultpower Archiv: Komplettscan Powerplay 12/1988".
  25. ^ "Pagina 28 di Zzap! Numero 38".
  26. ^ "ACE Magazine Issue 20". May 1989.
  27. ^ "ACE Magazine Issue 15". December 1988.
  28. ^ "The Games Machine Issue 34".
  29. ^ "Computer and Video Games 112". archive.org. [dead link]
  30. ^ "Rescue - Nintendo Entertainment System - Mean Machines review". Archived from the original on January 17, 2020. Retrieved March 21, 2022.
  31. ^ "Hostage review from Antic's Amiga Plus Vol 1 No 3 (Aug - Sep 1989) - Amiga Magazine Rack".
  32. ^ "Jeux & stratégie 54". December 1988.
[edit]