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Revision as of 21:24, 18 September 2008

Template:Future game

Halo Wars
Developer(s)Ensemble Studios
Publisher(s)Microsoft Game Studios
Platform(s)Xbox 360
ReleaseJanuary 30, 2009
Genre(s)Sci-fi Real-time strategy
Mode(s)Single-player, Multiplayer,
Co-op,[1] Xbox Live

Halo Wars is an upcoming real-time strategy video game that will take place in the fictional Halo universe. The game is being designed by Ensemble Studios for the Xbox 360, due to be released on January 30, 2009. The game will be Ensemble Studios' last project.

Gameplay

Halo Wars is a real-time strategy game that uses species and vehicles seen in previous Halo games as well as new units.[2][3] The controls use the A-button primarily for selecting via 3 methods; tap to select one unit, double tap a particular unit to select all units of that class on screen or "paint brush" which selects all units that the "brush" is dragged over.[4] Selecting a unit gives the player the option of commands and selecting certain buildings brings up a "circle menu", said to be the most important menu in the game,[4] taking up the whole screen which is used for creating units and buildings.[4] The game's lead developer, Graeme Devine, has said that the emphasis is more on combat than economy; it is necessary for the player to "manage a battle instead of watching it",[1] and while resources are still present they also have alternative forms such as time and the number of units present.[3][5] Some campaign missions will take the focus off resources but skirmish and multiplayer matches still require some management of an economy.[5]

Plot

File:Halowars combat.jpg
A development screenshot showing over 120 combatants including Grunts, Jackals, Hunters, several varieties of Elite and vehicles.

Halo Wars is set in 2531, prior to the events of Halo: Combat Evolved which is set in 2552. It follows the story of the UNSC's discovery of a Forerunner artifact and the battles with the Covenant after the fall of the first planet, Harvest, to the Covenant.[6][7] It will allow the player to control the crew and vehicles of a UNSC ship, CFV-88 Spirit of Fire, and receive instructions and commands from its AI Serina.[4]

It will be possible to play as the Covenant.[8] 1UP.com has published an article that mentioned the inclusion of the Flood but Ensemble has avoided confirming or denying the inclusion.[9][10] Forerunner stuctures and Sentinels will appear in the game as a neutral party that can be captured and used as units.[10]

It is now shown in their FAQ section of their website that it is possible to play as the Covenant [8]. As of E3 2008 it has been confirmed that the Covenant will be a playable faction in skirmishes but not the campaign. It has also been confirmed that the UNSC and the Covenant will be the only two playable factions.[11]

Development

Halo Wars was first announced at X06.[12] Announced during Microsoft's X06 media briefing on September 27, 2006, details of the game first appeared on 1UP.com.[13]

A small demonstration of Halo Wars was revealed to gaming media at E3 2007 on July 10, 2007 and a demo video narrated by Halo Wars' Lead Designer was released on the Xbox Live Marketplace on August 27, 2007.[14] Because previous console real time strategy games have been criticized for their control schemes, Ensemble developed the controls six months before approaching Microsoft.[3] An update on January 30, 2007 stated that the developers were considering using motion capture.[15] Photos of the test posted on the website show mocap being used, however it was not confirmed whether it would be included in the final release of the game.[15] Weekly playtests are held within Ensemble to provide both the art and design teams with feedback on developments.[5] Microsoft employees were spotted on Xbox Live playing the "Halo Wars Alpha" in April 2008 sparking speculation and jealousy among the gaming community.[16][17] Ensemble later confirmed that the Alpha version was a tutorial and multiplayer version with limited features. Ensemble employees frequently played against others seeking aspects of the game to improve.[18] In the October 2007 issue of Official Xbox Magazine, it was mentioned that there will be a playable demo of the game before it is released.[19]

Bungie Studios has had little involvement in the making of Halo Wars. Since the splitting of Microsoft and Bungie Studios, Bungie will only be helping Ensemble Studios, the main developers of the game, and Microsoft in areas including the environment and the general "feel" of the Halo universe. [20][21]

File:Halowars elites.jpg
The Elites as depicted in the X06 Halo Wars trailer, with Banshees flying in formation overhead.

The game was announced at X06 with a pre-rendered trailer. The trailer was created by Blur Studio and shows a group of Warthog vehicles searching for a missing unit of soldiers. The recon patrol is killed by camouflaged Elites who de-cloak and advance into battle supported by Banshees. The battle has various human and Covenant vehicles and foot soldiers and ends displaying Spartan Group Omega wearing their MJOLNIR armor.[22]

A video of game play footage narrated by Graeme Devine, the lead designer was shown at E3 2007 and later made available online. Controls and other gameplay features such as vehicles, user interface and special weapons were highlighted, along with new creations. The footage also showed off a UNSC base consisting of an airbase, vehicle depot, missile silo and several other buildings that can be created while playing Halo Wars.[4]

On September 10th, 2008 it was announced that Ensemble studios would close after the completion Halo Wars. A new studio formed by Ensemble employees will not only continue to support Microsoft Game Studios, but will also provide post launch support for Halo Wars.[23]

Critical reception

As part of the Halo series, Halo Wars is highly anticipated by the gaming community. The IGN Xbox Team has ranked Halo Wars as their 7th most anticipated game of E3 2008 and Next Generation Magazine ranked it 5th.[24][25] PC World rated as one of the most anticipated titles of E3, though they stated they are concerned it isn't being made by Bungie.[26]

The trailer shown at X06 was listed as twenty-fifth of GameSpy's Top 25 Video Game Cinematic Moments for "[displaying] the world of Halo on a much grander scale."[27]

References

  1. ^ a b "Interview with Graeme Devine". heavengames.com. Retrieved 2008-01-11.
  2. ^ "Halo Wars Update 05.16.07". Ensemble Studios. 2007-05-16. Retrieved 2008-01-14.
  3. ^ a b c Varanini, Giancarlo (2007-12-21). "Halo Wars Q&A". gametap.com. Retrieved 2008-01-11.
  4. ^ a b c d e Graeme Devine (2007-08-27). E3 Demo Video. Ensemble Studios. Retrieved 2008-01-11. {{cite AV media}}: Check date values in: |date= (help)
  5. ^ a b c Somers, Graham (2008-02-04). "Interview with 'Thunder' of Halo Wars, Part 2 when will the game come out". Bungie.net group: Halo Wars RTS. Retrieved 2008-02-07. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  6. ^ Somers, Graham (2008-02-04). "Interview with 'Thunder' of Halo Wars, Part 1". Bungie.net group: Halo Wars RTS. Retrieved 2008-02-07. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  7. ^ "Halo Wars Company Line". Gamespot. 2007-07-11. Retrieved 2008-01-15.
  8. ^ a b "Official Halo Wars Community Site". halowars.com. Retrieved 2008-10-01.
  9. ^ Hsu, Dan (2007-11-7). "Previews: Halo Wars". 1UP.com. Retrieved 2008-07-13. {{cite web}}: Check date values in: |date= (help)
  10. ^ a b Miller, Simon. "Preview Halo Wars". 360 Magazine. Retrieved 2008-07-14. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  11. ^ G4 - Hands On: Halo Wars
  12. ^ Surette, Tim (2006-09-27). "X06: Halo being turned into RTS". Gamespot. Retrieved 2007-11-05. {{cite web}}: Check date values in: |date= (help)
  13. ^ Smith, Luke (2006-09-27). "X06: Ensemble Making Halo RTS Named Halo Wars". 1UP.com. Retrieved 2007-11-05. {{cite web}}: Check date values in: |date= (help)
  14. ^ "Halo Wars (video) demo on Monday!". Xbox 360 Rally. 2007-08-26. Retrieved 2008-01-14.
  15. ^ a b "Halo Wars Update 01.30.07". Ensemble Studios. 2007-01-30. Retrieved 2008-01-14.
  16. ^ Kofsky, Devin (2008-04-18). "Halo Wars Has Alpha On Live". 360 Sync. Retrieved 2008-04-20.
  17. ^ "Halo Wars alpha spotted in the wild". Talking About Games. 2008-04-17. Retrieved 2008-04-20. {{cite web}}: |first= missing |last= (help); Unknown parameter |Last= ignored (|last= suggested) (help)
  18. ^ "Halo Wars Monthly Update 05.20.08". Ensemble Studios. 2008-05-20. Retrieved 2008-05-21.
  19. ^ McCaffrey, Ryan (October 2007). "Halo Wars". Official Xbox Magazine. p. 25. {{cite magazine}}: Cite magazine requires |magazine= (help); Italic or bold markup not allowed in: |publisher= (help)CS1 maint: date and year (link)
  20. ^ Bungie Leaving Microsoft
  21. ^ The Bungie / Microsoft Split
  22. ^ "Halo Wars Cinematic Trailer". Ensemble Studios. Retrieved 2007-01-14.
  23. ^ Kesten, Lou (2008-09-15). "Game news: Microsoft to close 'Halo Wars' studio". San Francisco Chronicle. Retrieved 2008-09-16.
  24. ^ "IGN Xbox's Most Anticipated Games of E3 2008". IGN. 2008-07-03. Retrieved 2008-07-13.
  25. ^ Keiser, Joe (2008-07-05). "Next-Gen's 30 Most Anticipated Games of E3". Next Generation Magazine. Retrieved 2008-07-13. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  26. ^ GamePro staff (2008-07-08). "Most anticipated games of E3 2008". PC World. Retrieved 2008-07-26. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  27. ^ "GameSpy's Top 25 Video Game Cinematic Moments". GameSpy. 2007-04-16. Retrieved 2008-01-14.

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