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Gunblade NY

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Gunblade NY
North American Arcade flyer
Developer(s)Sega AM3
Publisher(s)
Director(s)Makoto Yamamoto
Shinichi Ogasawara
Producer(s)Mie Kumagai
Designer(s)Kiyoshi Miyagi
Programmer(s)Kenji Tohma
Composer(s)Kentaro Koyama
Naoki Tokiwa
Platform(s)Arcade
Release
Genre(s)Light gun shooter
Mode(s)
Arcade systemSega Model 2B CRX[3]

Gunblade NY is a light gun rail shooter developed by Sega for the Model 2 arcade machine and was released in 1995 in North America and 1996 in Japan. The game was re-released alongside its sequel, L.A. Machineguns: Rage of the Machines for the Wii in 2010 as part of the Sega Arcade Hits Pack.

Gameplay

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Gunblade NY is a game in which the player must save the city of New York from robotic terrorists.[4] The player assumes the role of a door gunner aboard a Special Air Assault Force experimental Boeing AH-64 Apache, who controls an M60 machine gun with unlimited ammunition installed on the aircraft's left side to shoot down enemies throughout different areas of the city. The turret is aimed by pivoting a large light gun controller installed on a fulcrum (or with the Wii Remote's infrared sensor in Sega Arcade Hits Pack). As this game is a first-person rail shooter, the player cannot control where the helicopter flies in general and must focus on destroying all enemies in its vicinity and move on to the next area, with the ability to destroy explosive objects to take out multiple foes simultaneously and deal increased damage with headshots. Enemies can attack the turret with rocket launchers, but the player is able to shoot down the rockets to avoid incurring any damage. The player can only take three hits before being put out of action and needing to insert more coins to continue. There are eight levels to complete, divided into two campaigns, one easy and one hard, consisting of four levels each, plus a bonus score attack mode that challenges players to score as much points as possible within a time limit.[5] Most levels end with a boss battle against a large robotic enemy. A second player can join in at any time to assist the first player in cooperative multiplayer, controlling an additional turret installed on the right side of the helicopter, but can only withstand three hits before being put out of commission, like the first player.

Plot

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On the morning of July 12, 2005, a robotic terrorist organization known as Bear EX stages an assault in the midst of Times Square. Local police forces outgunned by the terrorists request backup from the Special Air Assault Force, which has a helicopter patrol ship standing by in the lower bay of New York City that responds by dispatching a single attack helicopter with twin gun turrets to battle Bear EX throughout the streets of New York City, which has been evacuated to minimize civilian casualties. The SAAF agents aboard the helicopter begin their mission by clearing Times Square of the first wave of terrorists, then proceed to Midtown Manhattan to destroy an anti-aircraft gun that they emplaced there. As the terrorists have also occupied to the UN headquarters, the SAAF agents proceed to spearhead a counterattack to retake the complex. Despite suffering a crushing defeat, however, the terrorists leader escapes to a freighter on the East River, prompting the agents to give chase and subsequently defeat the freighter's defenses, including a giant mecha that is presumably piloted by the terrorist leader.

Following the successful effort to retake the UN headquarters, the SAAF resolves to clear out terrorists from the rest of the city. The agents aboard the SAAF helicopter pursue and attack a convoy of terrorists crossing the Brooklyn Bridge and eventually destroy a helicopter escorting them. The agents are then alerted to a request for assistance at Battery Park, which the terrorists have used as a beachhead to support further attacks into the city. Shortly after wiping out the terrorists there, the agents discover a missile TEL and must quickly destroy it before it could launch its payload. The SAAF commander determines that the remaining terrorists are gathering for a counter-attack at Grand Army Plaza and orders the agents to head there and disrupt the gathering as night falls. With their plans foiled, the terrorists then make their last stand in Midtown Manhattan along with their main leader, which the agents all destroy to save the city once and for all. The agents then return to the SAAF carrier for a party. However, if the player failed to destroy the TEL at Battery Park, a "bad" ending will play where the SAAF commander will punch one of the agents for their failure to stop its missile from causing great damage to the city.

Reception

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In Japan, Game Machine listed Gunblade NY on their June 1, 1996 issue as being the most-successful dedicated arcade game of the month.[6] Next Generation rated the game four stars out of five, and stated:[4]

Gunblade NY is a good, fun Sega shooter, something gamers have almost come to expect from the Japanese giant. But it's Namco that has set the shooting genre on fire with Time Crisis, and until Virtual Cop 3 appears [...] Gunblade NY may help to lower the flames, but it certainly won't put them out.

Brad Cook of All Game Guide praised the game's graphics and gameplay, while cautioning its difficulty and capability of inducing motion sickness.[5]

Reviews

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Sequel and port

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A sequel, L.A. Machineguns: Rage of the Machines, was released in December 1998. The game is another rail shooter set 20 years after the events of Gunblade NY and follows the efforts of two agents of the Special Independent Force Against Terrorism riding hoverbikes to defeat the titular Rage of the Machines, another robotic terrorist organization, across the western United States. Machineguns and Gunblade were both ported to the Wii in the two-game compilation Sega Arcade Hits Pack: Gunblade NY & LA Machineguns, which adds online leaderboards, Wii Zapper support and the ability to unlock new firing styles with different tactical advantages.[8][9] Due to the destruction of the World Trade Center during the September 11 attacks, the World Trade Center towers that appear in Gunblade NY are removed in the Arcade Hits Pack to reflect their absence during the game's setting in the year 2005.

References

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  1. ^ "Gunblade NY - Special Air Assault Force". arcade-history.com. Retrieved 2019-06-30.
  2. ^ "Arcade - Namco And Sega's Crazy Cabinets! -- Gunblade NY". Computer and Video Games. No. 178. Future Publishing. September 1996. p. 89.
  3. ^ "Sega Model 2B CRX Hardware (Sega)". system16.com. Retrieved 2019-06-30.
  4. ^ a b "Finals". Next Generation. No. 21. Imagine Media. September 1996. p. 164.
  5. ^ a b Cook, Brad. "Gunblade NY: Special Air Assault Force Review". Allgame. Archived from the original on 15 November 2014. Retrieved 14 September 2020.
  6. ^ "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 519. Amusement Press, Inc. 1 June 1996. p. 21.
  7. ^ "Computer and Video Games - Issue 178 (1996-09)(EMAP Images)(GB)". September 1996.
  8. ^ Sinclair, Brendan (27 April 2010). "Sega arcade shooters compiled for Wii". Gamespot. Retrieved 15 September 2020.
  9. ^ Newton, James (5 September 2010). "Gunblade NY and LA Machineguns Arcade Hits Pack review". NintendoLife. Retrieved 15 September 2020.
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