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Gitaroo Man

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Gitaroo Man
Gitaroo Man
North American PS2 box art
Developer(s)iNiS
Publisher(s)
Director(s)Yukio Shimomura
Designer(s)Keiichi Yano
Artist(s)Kotaro Umeji, Mitsuru Nakamura
Composer(s)
  • COIL
  • Tomohiro Harada
  • YUAN
Platform(s)PlayStation 2, PlayStation Portable
Release
  • PlayStation 2
    • JP: June 21, 2001
    • NA: February 18, 2002
    • EU: June 21, 2002
  • PlayStation Portable
    • JP: June 8, 2006
    • EU: September 29, 2006
    • NA: November 14, 2006
Genre(s)Music
Mode(s)Single-player, multiplayer

Gitaroo Man[a] is a rhythm video game developed by iNiS and published by Koei for PlayStation 2. The game features visual production by Mitsuru Nakamura and an original soundtrack by Japanese band COIL. The game was released in Japan on June 21, 2001, in North America on February 18, 2002 and in Europe on June 21, 2002. A port of the game for PlayStation Portable, titled Gitaroo Man Lives![b], was released in 2006.

Story

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Gitaroo Man follows a young boy named U-1[c] who is often picked on by his rival Kazuya and passed over by the girl of his dreams, Pico. One day, as U-1 is suddenly attacked, his talking dog Puma transforms and gives him a weapon known as the Last Gitaroo, which transforms U-1 into the legendary warrior Gitaroo Man. After defeating many enemies, sent by Prince Zowie of the Gravillian Empire, and obtaining their Gitaroos, Puma brings a reluctant U-1 to Planet Gitaroo, which had been invaded by the Gravillian Empire. Upon arriving there, U-1 befriends a girl named Kirah, only to later discover that she is Zowie's gladiator. Refusing to fight her, U-1 uses the power of music to convince Kirah to stand up against Zowie. Obtaining all eight Gitaroos, U-1 becomes the True Gitaroo Man and defeats Zowie, after which he returns home as a more confident person.

Gameplay

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An example of Gitaroo Man's charge mode

Gitaroo Man is a rhythm game in which the player character, U-1, faces against various opponents in musical battles. In each level, both the player and opponent has a life bar, with the player tasked with depleting the opponent's life bar and reaching the end of the song without running out of life. With some exceptions, each level consists of three main phases; Charge, Attack, and Guard, followed by the Harmony and End phases at the end of the level. During the Charge and Attack phases, players follow a "trace line" using the analog stick, upon which red "phase bars" will appear. By pressing and holding down the button at the start of a phase, timing it to its appearance at the center of the screen, and releasing the button at the end, the player plays music. In the Charge phase, successful notes restore the player's health, whereas in the Attack phase, successful notes damage the opponents whilst missed notes will hurt the player. During the guard phase, players must hit corresponding buttons as they reach the center of the screen to avoid attacks from the opponent, taking damage should they miss. Unlike the player's life, which ends the game if depleted, the opponent's life bar indicates the progress of the player. Most levels are split up into different sections, which can have multiple variations on each playthrough, and the player must damage the opponent enough to move onto the next section. Otherwise, they will have to repeat the section until enough damage is dealt. At the end of a level, players play through the Harmony phase, which is similar to the Attack phase, and keep on playing til the End phase, at which point the player will no longer take damage. After each level, players are given a rank based on their performance, with good ranks earning items for the collection, which unlocks character bios.

Masters' Play is an additional mode unlocked after clearing the game once. In this mode, gameplay is harder as more complex notes appear, the "trace line" becomes more complex with more twists and turns and thus harder to follow and players take more damage from mistakes. Versus Mode is a game for up four players, where players battle against each other in two teams playing Gitaroo Man's parts and his opponent's parts respectively. Not all songs are available in the mode, and some songs are altered to provide better balance for both players compared to the single player mode. The PSP version additionally features Duet Mode, in which two players can play co-operatively ad hoc in two exclusive new levels; "Metal Header" and "Toda Pasion".

Soundtrack

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The Gitaroo Man Original Soundtrack is an audio CD released in 2001, containing the majority of the songs found in the PS2 video game Gitaroo Man. While it is missing the background music played during the Collection viewing and the Masters' Play versions of songs, it does have four "Ropeland" remixes of certain stages.

Release

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Gitaroo Man One (ギタルマン ワン, Gitaru Man Wan), a budget trial version of the game, was released prior to the full game's Japanese launch, on April 5, 2001.[1] It features the original TGS trailer, alternate versions of some of the game's songs, an art gallery mode, and a mini game starring Puma. Each copy also included three collectible cards with which players could play rock paper scissors.[2]

Gitaroo Man Lives!

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Gitaroo Man Lives!, known in Japan as Gitaroo Man Live! (ギタルマン ライブ!, Gitaru Man Raibu!), is a port of the game released for the PlayStation Portable in Japan on June 8, 2006, in Europe on September 29, 2006, and in North America on November 14, 2006. Along with local Ad-Hoc multiplayer and additional difficulty options, the game adds a new Duet mode, in which two players control Gitaroo Man and Kirah in two exclusive new stages, "Metal Header" and "Toda Pasión". These levels may also be played alone if the handheld's Ad-Hoc is activated.

Reception

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According to the game's designer Keiichi Yano, the game was commercially successful in the United States, where it sold more copies than it did in Japan.[24]

Edge awarded the game a score of 7 out of 10;[25] the game was later included in that magazine's staff- and reader-voted "Top 100 Games" list published in July 2007.[26] Despite a number of positive reviews, the North American and European versions of Gitaroo Man were produced in very low quantities by Koei and, as a result, have become somewhat rare; it is regarded as a cult video game.[citation needed] Around November 2005 in North America, copies of Gitaroo Man began popping up in GameStop game stores. This was due to a reprint by GameQuestDirect, similar to their previous reprints of PlayStation RPGs Persona 2 and Rhapsody: A Musical Adventure, both of which were previously very rare. The game was also reissued in Europe around this time.

Blake Fischer reviewed the PlayStation 2 version of the game for Next Generation, rating it four stars out of five, and stated that "The genius here isn't in any bold gameplay innovations; it's that it delivers a fun, well-rounded package that is beautifully crafted."[27] It was a runner-up for GameSpot's annual "Best Music on PlayStation 2" and "Best Game No One Played on PlayStation 2" awards.[28]

Awards

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  • Received IGN's award for Best PSP Music Game of 2006.[29]

Notes

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  1. ^ Gitaru Man (ギタルマン)
  2. ^ Known as Gitaroo Man Live! (ギタルマンライブ!, Gitaru Man Raibu!) in Japan
  3. ^ Pronounced "Yuuichi" in the Japanese version and "you-one" in the English version

References

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  1. ^ Amazon.co.jp: 先行マキシシングル ギタルマン ワン: ゲーム
  2. ^ Benfield, Lee (2017-08-23). "Gitaroo Man". Hardcore Gaming 101. Archived from the original on 2021-12-20. Retrieved 2021-12-20.
  3. ^ Davis, Ryan (February 14, 2002). "Gitaroo-Man Review". GameSpot. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  4. ^ Davis, Ryan (November 30, 2006). "Gitaroo-Man Lives! Review". GameSpot. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  5. ^ Smith, David (February 25, 2002). "Gitaroo-Man Review". IGN. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  6. ^ Castro, Juan (December 5, 2006). "Gitaroo-Man Lives! Review". IGN. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  7. ^ "Gitaroo Man". Game Informer. No. 107. March 2002. p. 78.
  8. ^ Kato, Matthew. "Gitaroo-Man Lives". GameRevolution. Archived from the original on 2007-01-29. Retrieved June 20, 2022.
  9. ^ Spell, Miss (February 19, 2002). "Gitaroo-Man Review". GamePro. Archived from the original on 2005-03-24. Retrieved June 20, 2022.
  10. ^ thecosmos, ifeel (November 17, 2006). "Gitaroo-Man Lives!". GamePro. Archived from the original on 2007-11-13. Retrieved June 20, 2022.
  11. ^ Osborne, Scott (March 22, 2002). "Gitaroo-Man Review". GameSpy. Archived from the original on 2004-12-20. Retrieved June 20, 2022.
  12. ^ Theobald, Phil (November 14, 2006). "Gitaroo-Man Lives! Review". GameSpy. Archived from the original on October 24, 2021. Retrieved June 20, 2022.
  13. ^ "Gitaroo Man". Play (UK magazine). No. 3. March 2002. p. 43.
  14. ^ "Gitaroo Man". Play (UK magazine). No. 144. September 2006. p. 78.
  15. ^ Reed, Kristan (July 6, 2006). "Gitaroo-Man Lives! Review". Eurogamer. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  16. ^ Hurh, JP (November 16, 2006). "Gitaroo-Man Lives! Review". GameRevolution. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  17. ^ Orry, Tom (October 9, 2006). "Gitaroo-Man Lives! Review". VideoGamer.com. Retrieved June 20, 2022.
  18. ^ Parkin, Simon (October 6, 2006). "Gitaroo-Man Lives!". GameSpy. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  19. ^ "Gitaroo Man for PlayStation 2 Reviews". Metacritic. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  20. ^ "Gitaroo Man Lives! for PSP Reviews". Metacritic. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  21. ^ Sewart, Greg (October 24, 2006). "Gitaroo-Man Lives! Review". GamesRadar. Archived from the original on June 20, 2022. Retrieved June 20, 2022.
  22. ^ McElfish, Carlos (March 8, 2002). "Gitaroo-Man Review". GameZone. Archived from the original on 2005-08-27. Retrieved June 20, 2022.
  23. ^ jkdmedia, GameZone (4 May 2012). "Gitaroo-Man Lives! - PSP - Review". GameZone. Archived from the original on 20 June 2022. Retrieved June 20, 2022.
  24. ^ Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, IN: BradyGames. p. 236. ISBN 978-0-7440-0424-3.
  25. ^ Anon. Edge staff (September 2001). "Gitarooman". Edge. No. 101. Bath: Future plc. p. 83.
  26. ^ Edge staff (2 July 2007). "Edge's Top 100 Games of All Time". Edge. Future plc. Archived from the original on 16 June 2012. Retrieved 2 April 2012.
  27. ^ Fischer, Blake (November 2001). "Finals". Next Generation. Vol. 4, no. 11. Imagine Media. p. 105.
  28. ^ GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003.
  29. ^ "IGN.com presents The Best of 2006". IGN. Archived from the original on 2007-01-09. Retrieved 2021-12-20.
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