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Grand Theft Auto: Liberty City Stories

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Grand Theft Auto: Liberty City Stories
Cover art.
Developer(s)
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies
Designer(s)David Bland
Programmer(s)
  • Obbe Vermeij
  • Adam Fowler
  • Andrew Greensmith
  • Matthew Shepcar
Artist(s)
  • Aaron Garbut
  • Ian Bowden
Writer(s)
Composer(s)
SeriesGrand Theft Auto
Platform(s)
Release
25 October 2005
  • PlayStation Portable
    PlayStation 2
    • NA: 6 June 2006
    • EU: 23 June 2006
    iOS
    • WW: 17 December 2015
    Android
    • WW: 11 February 2016
    Fire OS
    • WW: 11 March 2016
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer (PSP)

Grand Theft Auto: Liberty City Stories is a 2005 action-adventure game developed in a collaboration between Rockstar Leeds and Rockstar North, and published by Rockstar Games. The ninth installment in the Grand Theft Auto series, it was initially released as a PlayStation Portable exclusive in October 2005.[5] A port for the PlayStation 2 was later released in June 2006.[6] At the time of release, the recommended retail price of the PS2 port was around half the price of the PSP version,[7] because the PS2 version does not feature the custom soundtrack ripping capability of the PSP version. Ports for iOS, Android and Fire OS devices were also released in December 2015,[8] February 2016,[9] and March 2016, respectively.[10]

The game is the first 3D title in the series to be released for handheld devices, and acts as a prequel to 2001's Grand Theft Auto III, using the same setting of Liberty City (a fictional parody of New York City). The single-player story, set in 1998, follows mobster Toni Cipriani, a character first introduced in Grand Theft Auto III, and his efforts to rise through the ranks of the Leone crime family, while slowly becoming involved in a power struggle among the city's various Mafia organisations. The PSP version of the game also includes a multiplayer mode through a wireless ad hoc network, which allows up to six players to engage in several different game modes.

Liberty City Stories received generally positive reviews from critics, and was a commercial success, selling over 8 million copies as of March 2008 and becoming the best selling PSP game of all time.[11] It was followed in October 2006 by Grand Theft Auto: Vice City Stories, a prequel to 2002's Grand Theft Auto: Vice City.

Gameplay

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Toni on Staunton Island riding a PCJ-600 motorcycle with a sub-machine gun equipped and with a two-star wanted level

Grand Theft Auto: Liberty City Stories is an action-adventure game set in an open world environment and played from a third-person perspective. Liberty City's layout is largely similar to Grand Theft Auto III,[12] but it also incorporates elements found in Grand Theft Auto III's successors, such as more indoor environments, clothing changes, and motorcycles.[13] Though flyable aeroplanes and helicopters are available in Vice City and San Andreas, flyable aeroplanes cannot be found in Liberty City Stories while helicopters are only accessible through certain exploits.[14] In keeping with recent Grand Theft Auto games, the player has more flexibility in terms of moving the camera around for viewing surroundings (Grand Theft Auto III is noticeably limited in that respect).[15] In contrast to the previous release in the "3D Universe", Grand Theft Auto: San Andreas, the Liberty City Stories protagonist lacks the ability to climb and the ability to swim – contact with deep bodies of water is instantly fatal.[14] The overall game's open world, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.

The PSP version of Liberty City Stories has a multiplayer mode, for up to six players through Wi-Fi ad-hoc mode (same area).[16] The game features seven modes of wireless multiplayer gaming, in which various pedestrian and character models are from the single player mode avatars.[16] These multiplayer modes were removed in the PS2 and mobile versions.[17][18]

Synopsis

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Setting

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Liberty City Stories takes place in early 1998 within the fictional Liberty City (based on the real life New York City), and forms part of the "3D Universe" canon of the Grand Theft Auto series. Set three years before the events of Grand Theft Auto III, the game's setting features several areas that are different from the 2001 version of Liberty City, including locations that are being constructed, or facilities and buildings that are demolished by 2001. For instance, the Callahan Bridge is unfinished in 1998 so a ferry service is the main link between Staunton Island and Portland. Another example is Fort Staunton, initially a "Little Italy" district in the game, until events later in the storyline lead to it being mostly destroyed and becoming a construction site by 2001.[19]

Characters

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Like previous Grand Theft Auto games, Liberty City Stories features an array of notable actors in its cast. Several characters from Grand Theft Auto III make appearances in the game, receiving notable changes in appearance and lifestyles to reflect who they were in 1998. Although Frank Vincent, Guru, and Sondra James return to reprise their roles as Salvatore Leone, 8-Ball, and Ma Cipriani, respectively, from Grand Theft Auto III (and, in Vincent's case, also Grand Theft Auto: San Andreas),[20] other returning characters from Grand Theft Auto III were voiced by new actors. For instance, Danny Mastrogiorgio replaced Michael Madsen as Toni Cipriani, Fiona Gallagher replaced Debi Mazar as Maria Latore,[21][22] Peter Appel replaced Robert Loggia as Ray Machowski, and Will Janowitz replaced Kyle MacLachlan as Donald Love.[21][23]

Plot

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In 1998, Leone mobster Antonio "Toni" Cipriani (Danny Mastrogiorgio), forced to live abroad for four years following his murder of a made man, returns home to Liberty City. His boss, Don Salvatore Leone (Frank Vincent), welcomes him back and assigns him to work under another Leone mobster, Vincenzo "Lucky" Cilli (Joe Lo Truglio), who despises Toni. During his work for Vincenzo, Toni meets JD O'Toole (Greg Wilson), a member of the rival Sindacco family looking to switch allegiances, and begins working with him to take down the Sindaccos. Later, Vincenzo tries to set up Toni to be arrested during a job, but the latter escapes and cuts ties with Vincenzo as a result.

During this time, Toni finds that his mother (Sondra James) disapproves of his low rank in the Leone family and attempts to impress her, but is eventually forced to stay away after she calls a hit on him. After Toni helps JD to take over a Sindacco club, the latter is invited to officially join the Leones as a made man. However, this turns out to be a ruse and JD is killed on the orders of Salvatore, who becomes paranoid and feared he could betray the Leones just like he had the Sindaccos although JD had nothing to do to betray. Following JD's death, Salvatore begins to personally assign work to Toni, including looking after his trophy wife Maria (Fiona Gallagher). Vincenzo soon becomes jealous of Toni's newfound position in the Leone family and lures him into an ambush to be killed, but Toni survives and kills Vincenzo.

Toni later uncovers evidence that Sicilian Mafia underboss Massimo Torini (Duccio Faggella) is orchestrating plans for minor gangs to take control of the Leones' territory, while they're engaged in a war with the Sindacco and Forelli families. After helping to escort Salvatore downtown as problems arise, Toni earns his trust and becomes a made man within the Leone family, causing his mother to call off the hit on him. Toni soon finds himself entrusted with killing the city's mayor, controlled by the Forellis, and assisting business tycoon Donald Love (Will Janowitz) into becoming his replacement. However, Donald goes bankrupt after his ties to the Leones are discovered and loses to his rival Miles O'Donovan (John Braden), who promptly has Salvatore arrested on several charges soon after his election. Toni remains loyal to Salvatore, and continues to take jobs from him in prison, including killing Don Paulie Sindacco (Jeff Gurner) as revenge for having Salvatore arrested.

Later, Donald enlists Toni's help in rebuilding his fortune and hires him to kill his former mentor Avery Carrington, steal his city development plans, and destroy the Forelli-controlled district of Fort Staunton with explosives, so that Donald's company would receive funding to re-develop it. During this time, Toni is also manipulated into committing crimes to further the career of news reporter Ned Burner (Peter Bradbury), whom he later kills to prevent him from exposing Toni and Donald's involvement in Avery's murder. He also takes on jobs from Toshiko Kasen (Hana Moon), the neglected wife of Yakuza leader Kazuki Kasen (Keenan Shimizu), to sabogate her husband's operations. After Toni kills Kazuki during a confrontation, a guilt-ridden Toshiko commits suicide.

With the Leones now the most powerful Mafia family in Liberty City following their victory over the Sindaccos and Forellis, Salvatore finds himself targeted by his rivals, forcing Toni to protect him before his trial. Upon being released on bail, Salvatore deduces that Torini organised the mob war and rigged the mayoral elections, and suspects that his next move will be to kidnap O'Donovan to prevent him from dropping the charges against Salvatore. After killing Torini and rescuing O'Donovan with Toni's help, Salvatore coerces the mayor into granting his family immunity from the law. He then goes with Toni to confront his uncle (Bruce MacVittie), the true head of the Sicilian Mafia and Torini's boss. Although Uncle Leone feigns ignorance to Torini's actions and elects to return to Sicily, Salvatore knows that he was responsible for all the attempts to weaken the Leones' control over Liberty City, as revenge for Salvatore not paying him tribute. Nevertheless, with his uncle no longer a threat, Salvatore settles in with controlling the city, while Toni is promoted to caporegime as repayment for his assistance.

Development

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As stated in an IGN preview, "Rockstar dropped Renderware in favor of a brand new in-house engine to best utilize the resolution, texture density and particle effects of the PSP".[24] Until the release of Liberty City Stories, RenderWare had been the game engine behind every 3D game in the Grand Theft Auto III era. Liberty City Stories used Image Metrics for the game's facial animation.

In April 2013, the game was released on PlayStation 3 via the PlayStation Network using the PlayStation 2 backward compatibility.[25]

An enhanced port of the game, with touchscreen controls, real-time lighting, high-definition textures and draw distance, was released in December 2015 for iOS, February 2016 for Android and March 2016 for Fire OS.[8][26][9][10]

Soundtrack

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Liberty City Stories features ten radio stations, which consist of a mix of both licensed music and tracks created specifically for the game, and talk radio stations.[12] A feature for the PSP version of the game is the ability to listen to custom soundtracks.[27]

To implement the custom soundtrack feature, Rockstar placed the application called "Rockstar Custom Tracks v1.0" on the official site under the "Downloads" section.[28] This then gave people the chance to use the custom soundtracks feature. The application is based on Exact Audio Copy.[29]

Reception

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Grand Theft Auto: Liberty City Stories received "generally favorable reviews" on both platforms from critics, according to review aggregator website Metacritic.[39][40]

During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Liberty City Stories for "Handheld Game of the Year", which was ultimately awarded to Nintendogs.[41]

Sales

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In the United States, the PlayStation 2 version of Liberty City Stories had sold 1 million copies by February 2007.[42] In the United States alone, Liberty City Stories' PSP release sold 980,000 copies and earned $48 million by August 2006. During the period between January 2000 and August 2006, it was the 16th highest-selling handheld game across all platforms in that country.[43] As of 26 March 2008, Liberty City Stories sold 8 million copies according to Take-Two Interactive.[44] The PlayStation Portable version of Liberty City Stories received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[45] indicating sales of at least 600,000 copies in the United Kingdom.[46] ELSPA gave the game's PlayStation 2 version a "Platinum" certification,[47] for sales of at least 300,000 copies in the region.[46]

Notes

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  1. ^ Ported to Android, Fire OS, and iOS by Lucid Games.[4]

References

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  1. ^ "GTA: Liberty City Stories slips another week?". VideoGamer.com. 24 October 2005. Archived from the original on 15 January 2023. Retrieved 15 January 2023.
  2. ^ Surette, Tim (3 October 2005). "PvP confirmed for PSP GTA". GameSpot. Archived from the original on 16 December 2014. Retrieved 15 January 2023.
  3. ^ Surette, Tim (25 October 2005). "GTA now joyriding on PSPs". GameSpot. Archived from the original on 15 January 2023. Retrieved 15 January 2023.
  4. ^ Riaz, Adnan (25 July 2016). "Brian Woodhouse Becomes Lucid Games' Head of Business Development". Hardcore Gamer. Archived from the original on 7 December 2021. Retrieved 9 December 2021.
  5. ^ "Grand Theft Auto: Liberty City Stories". GameSpot. Archived from the original on 22 September 2019. Retrieved 7 October 2017.
  6. ^ "Rockstar Games Announces Release Date for Grand Theft Auto: Liberty City Stories on PlayStation(R)2". Take2Games.com. Take-Two Interactive. 18 April 2006. Archived from the original on 3 February 2013. Retrieved 7 October 2017.
  7. ^ Vore, Bryan (6 June 2006). "GTA: Liberty City Stories PS2 Hands-On Impressions". Game Informer. Archived from the original on 21 April 2008. Retrieved 16 September 2008.
  8. ^ a b Makuch, Eddie (17 December 2015). "GTA: Liberty City Stories With "Significant Enhancements" Hits iOS". GameSpot. Archived from the original on 9 October 2017. Retrieved 7 October 2017.
  9. ^ a b Makuch, Eddie (11 February 2016). "Get Free GTA 5 T-Shirt DLC When You Download GTA: Liberty City Stories for iOS, Android". GameSpot. Archived from the original on 9 October 2017. Retrieved 9 October 2017.
  10. ^ a b Saba, Elias (11 March 2016). "Grand Theft Auto: Liberty City Stories released for the Amazon Fire TV". AFTVnews. Archived from the original on 9 October 2017. Retrieved 9 October 2017.
  11. ^ "Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer" (PDF). TakeTwoValue. Take-Two Interactive. 26 March 2008. p. 12. Archived from the original (PDF) on 8 April 2008. Retrieved 1 April 2008.
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  13. ^ Webster, Andrew (17 December 2015). "Grand Theft Auto: Liberty City Stories is now on iPhone". The Verge. Archived from the original on 20 October 2017. Retrieved 20 October 2017.
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  17. ^ Woolcott, Adam (27 June 2006). "Grand Theft Auto: Liberty City Stories PS2 Review". Gaming Target. Archived from the original on 10 August 2017. Retrieved 9 October 2017.
  18. ^ Williams, Jeff (17 December 2015). "GTA: Liberty City Stories Debuts on iOS, Runs at 60FPS And Has 3D Touch". Wccftech. Archived from the original on 18 October 2017. Retrieved 11 October 2017.
  19. ^ Sin, Brian (1 April 2013). "GTA Liberty City Stories and Vice City Stories heads to PSN next week". SlashGear. Archived from the original on 3 April 2020. Retrieved 3 April 2020.
  20. ^ Castro, Juan (18 May 2012). "GTA: Liberty City Stories: Frank Vincent Speaks". IGN. Archived from the original on 15 January 2023. Retrieved 5 April 2020.
  21. ^ a b Glixel, Adrian Todd Zuniga (21 October 2016). "'Grand Theft Auto III': Meet Voice Actors of Legendary Game". Rolling Stone. Archived from the original on 11 November 2021. Retrieved 9 April 2020.
  22. ^ "Maria Latore". Behind The Voice Actors. Archived from the original on 3 June 2021. Retrieved 9 April 2020.
  23. ^ "Donald Love". Behind The Voice Actors. Archived from the original on 3 June 2021. Retrieved 9 April 2020.
  24. ^ Castro, Juan (9 September 2005). "Grand Theft Auto: Liberty City Stories". IGN. Archived from the original on 22 March 2012. Retrieved 7 October 2017.
  25. ^ Dunning, Jason (29 March 2013). "Grand Theft Auto: Vice City Stories and Liberty City Stories Come to PS2 Classics on April 2nd/3rd". PlayStation LifeStyle. Archived from the original on 9 December 2019. Retrieved 7 October 2017.
  26. ^ Fingas, Roger (17 December 2015). "GTA: Liberty City Stories comes to iOS, Pixelmator adds Apple Pencil tilt to more brushes". AppleInsider.com. Archived from the original on 18 December 2015. Retrieved 18 December 2015.
  27. ^ Gibson, Ellie (31 October 2005). "Custom tracks for GTA PSP". Eurogamer. Archived from the original on 8 October 2017. Retrieved 8 October 2017.
  28. ^ "Rockstar Games: Grand Theft Auto Liberty City Stories". RockstarGames.com. Rockstar Games. Archived from the original on 9 December 2019. Retrieved 21 October 2017.
  29. ^ Rockstar Custom Tracks v1.0: Readme file (Report). Rockstar Games. Archived from the original on 9 December 2019. Retrieved 21 October 2017. Rockstar Custom Tracks was developed by Rockstar Leeds with the creator of Exact Audio Copy. Rockstar Custom Tracks has benefited enormously from the expertise of the author, Andre Wiethoff. Thanks Andre!
  30. ^ Davison, John (5 June 2006). "Grand Theft Auto: Liberty City Stories Review for PS2". 1Up.com. Archived from the original on 3 June 2016. Retrieved 1 October 2020.
  31. ^ 1UP Staff (24 October 2005). "Grand Theft Auto: Liberty City Stories Review for PSP". 1Up.com. Archived from the original on 30 July 2012. Retrieved 1 October 2020.{{cite web}}: CS1 maint: numeric names: authors list (link)
  32. ^ Bramwell, Tom (6 June 2006). "Grand Theft Auto: Liberty City Stories Review (PS2)". Eurogamer. Gamer Network. Archived from the original on 24 June 2021. Retrieved 1 October 2020.
  33. ^ Bramwell, Tom (4 November 2005). "Grand Theft Auto: Liberty City Stories Review". Eurogamer. Archived from the original on 25 June 2007. Retrieved 30 September 2017.
  34. ^ Gerstmann, Jeff (6 June 2006). "Grand Theft Auto Liberty City Stories Review (PS2)". GameSpot. CBS Interactive. Archived from the original on 24 June 2021. Retrieved 1 October 2020.
  35. ^ Gerstmann, Jeff (28 October 2005). "Grand Theft Auto: Liberty City Stories Review for PSP". GameSpot. Archived from the original on 31 October 2005. Retrieved 31 October 2005.
  36. ^ "Grand Theft Auto: Liberty City Stories". GameTrailers. Archived from the original on 22 September 2010. Retrieved 22 September 2010.
  37. ^ Castro, Juan (6 June 2006). "Grand Theft Auto: Liberty City Stories (PS2)". IGN. Ziff Davis. Archived from the original on 24 June 2021. Retrieved 1 October 2020.
  38. ^ "Grand Theft Auto: Liberty City Stories". Official UK PlayStation 2 Magazine. No. 67. Christmas 2005.
  39. ^ a b "Grand Theft Auto: Liberty City Stories (PS2)". Metacritic. Archived from the original on 15 April 2011. Retrieved 30 September 2017.
  40. ^ a b "Grand Theft Auto: Liberty City Stories (PSP)". Metacritic. Archived from the original on 30 August 2011. Retrieved 30 September 2017.
  41. ^ "2006 Awards Category Details Handheld Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 30 October 2023.
  42. ^ "The Games People Buy 2007". Edge. 6 February 2007. Archived from the original on 12 September 2012. Retrieved 6 February 2007.
  43. ^ Keiser, Joe (2 August 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on 10 October 2007. Retrieved 2 August 2006.
  44. ^ "Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer" (PDF). TakeTwoValue.com. Take-Two Interactive. 26 March 2008. p. 12. Archived from the original (PDF) on 8 April 2008. Retrieved 1 April 2008.
  45. ^ "ELSPA Sales Awards: Double Platinum". ELPSA.com. Entertainment and Leisure Software Publishers Association. Archived from the original on 20 May 2009. Retrieved 20 May 2009.
  46. ^ a b Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017. Retrieved 18 September 2017.
  47. ^ "ELSPA Sales Awards: Platinum". ELSPA.com. Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009. Retrieved 15 May 2009.
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