Fallout 3: Difference between revisions
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===Story=== |
===Story=== |
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The main quest begins after the Lone Wanderer (the nickname given to the [[player character]] by the populace of the Capital Wasteland) escapes Vault 101 at age 19. The search for James, the player's father, takes the character on a journey through the wasteland, first to the nearby town of Megaton, named for the undetonated atomic bomb at its center, then the Galaxy News Radio station. The player then travels to Rivet City, a derelict aircraft carrier now serving as a human settlement. Here the player meets Doctor Li, a scientist who worked alongside the player's father. Doctor Li tells the player of Project Purity, a plan to remove the radiation from the water of the [[Tidal Basin]], as a means of restoring the environment and improving the lives of those inhabiting the wasteland. |
(Brandon iz a n00b) The main quest begins after the Lone Wanderer (the nickname given to the [[player character]] by the populace of the Capital Wasteland) escapes Vault 101 at age 19. The search for James, the player's father, takes the character on a journey through the wasteland, first to the nearby town of Megaton, named for the undetonated atomic bomb at its center, then the Galaxy News Radio station. The player then travels to Rivet City, a derelict aircraft carrier now serving as a human settlement. Here the player meets Doctor Li, a scientist who worked alongside the player's father. Doctor Li tells the player of Project Purity, a plan to remove the radiation from the water of the [[Tidal Basin]], as a means of restoring the environment and improving the lives of those inhabiting the wasteland. |
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After investigating the former lab of Project Purity, built inside the [[Jefferson Memorial]] rotunda, the player tracks James to Vault 112, and frees him from a [[virtual reality]] program being run by the Vault's corrupt Overseer. The player and James return to Rivet City and meet up with Doctor Li. They discuss the Garden of Eden Creation Kit (G.E.C.K.) and its possible whereabouts, which are rumoured to be in Project Purity's computer database. However, while the player helps James restart the lab equipment, the Enclave (the post-Great War [[United States government]]) arrives and attempts to take over the project for their own purposes. During a confrontation, James sacrifices himself and kills several Enclave soldiers by overloading Project Purity's main chamber with lethal amounts of radiation. After fleeing the lab through underground tunnels, Li and the player arrive at the Citadel of the Brotherhood of Steel, which is in the ruins of [[the Pentagon]]. After recovering, Li pleads with the player to find a G.E.C.K. to finish James' work. The player eventually finds one in Vault 87, which had been dedicated to creating and perfecting the FEV (Forced Evolutionary Virus). After retrieving the G.E.C.K., the player is ambushed once more by the Enclave, who take the player captive. |
After investigating the former lab of Project Purity, built inside the [[Jefferson Memorial]] rotunda, the player tracks James to Vault 112, and frees him from a [[virtual reality]] program being run by the Vault's corrupt Overseer. The player and James return to Rivet City and meet up with Doctor Li. They discuss the Garden of Eden Creation Kit (G.E.C.K.) and its possible whereabouts, which are rumoured to be in Project Purity's computer database. However, while the player helps James restart the lab equipment, the Enclave (the post-Great War [[United States government]]) arrives and attempts to take over the project for their own purposes. During a confrontation, James sacrifices himself and kills several Enclave soldiers by overloading Project Purity's main chamber with lethal amounts of radiation. After fleeing the lab through underground tunnels, Li and the player arrive at the Citadel of the Brotherhood of Steel, which is in the ruins of [[the Pentagon]]. After recovering, Li pleads with the player to find a G.E.C.K. to finish James' work. The player eventually finds one in Vault 87, which had been dedicated to creating and perfecting the FEV (Forced Evolutionary Virus). After retrieving the G.E.C.K., the player is ambushed once more by the Enclave, who take the player captive. |
Revision as of 19:03, 17 September 2009
Fallout 3 is an action role-playing game released by Bethesda Game Studios,[4][6] and is the third major game in the Fallout series. The game was released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, and in the United Kingdom and Ireland on October 31, 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.[1]
Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear war between the USA and China that devastated the game's world in an alternate post-World War II timeline.[7] The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player's father disappears under mysterious circumstances, he is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of human survivors and must battle myriad enemies that now inhabit the area now known as the "Capital Wasteland". The game has an attribute and combat system typical of an action strategy game but also incorporates elements of first-person shooter and survival horror games.
Following its release, Fallout 3 has received very positive responses from critics who praised in particular the game's open-ended gameplay and flexible character-levelling system. The NPD Group estimated that Fallout 3 sold over 610,000 units during its initial month of release in October 2008, outselling Bethesda Softworks' previous game, The Elder Scrolls IV: Oblivion, which sold nearly 500,000 units in its first month.[8]
Gameplay
Attributes and karma
Main character creation occurs in the character's childhood. The character reads a picture-book titled "You're SPECIAL," where upon reading the player can set the character's seven primary attributes or "S.P.E.C.I.A.L. Stats," (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). Skills and Perks are similar to those in previous games: Skills can be gradually assigned up to 100 points and give players increasing degrees of ability; For instance increasing the Lockpick Skill grants the player access to harder doors to unlock. The maximum level the player can achieve is level 20,[9] with the exception of the Broken Steel downloadable content addition, where the limit is raised to 30; every level up, a new Perk can be selected, each offering advantages of varying quality and form, and new Perks are made available at every other level (i.e. levels 2, 4, 6, etc.).[10][11]
Another important statistic tracked in the game is karma. Each player has a total amount of karma which can be affected by the decisions and actions made in the game. Beyond acting as flavor for the game's events, karma can have tangible effects to the player, primarily affecting the game's ending. Other effects include altered dialogue with NPCs, or unique reactions from other characters. Actions vary in extremes of karma; pickpocketing receives less negative karma than the killing of a good character, for example. The player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct.[11]
Health and weapons
Health is diminished when damage is taken from being shot at, falling, and/or accidental self injury, and can be replenished by sleeping, using medical equipment, or eating food / drinking water. There are secondary health factors such as radiation poisoning and addiction to drugs/alcohol, both of which can blur the player's vision for a few seconds and have a negative effect on SPECIAL attributes until a doctor is visited. Exploring the game's world is difficult as there is no medical equipment and little cover between settlements; therefore the player must take care in carrying useful equipment when travelling. Also, the damage system on both the player character and non-player characters is broken up into a general "health bar" and a specific, limb-based system. Damage to the general health results in death, while damage to a specific limb causes side-effects such as limping, loss of accuracy, etc. The two damage systems often overlap.
Another game mechanic is item degradation. The more weapons and armor are used and damaged in combat, the more they lose their effectiveness. Firearms do less damage and may jam during reloading, and apparel becomes gradually less protective.[12] Items can be repaired for a price from special vendors, or if the player has two of the same item, one of the two can be salvaged to repair the other. The Repair skill must be at a certain level to repair an item beyond a certain level of degradation.
Players also have the option to create their own weaponry using various scavenged items found in the wasteland. These items can only be created at workbenches, and if the player also possesses the necessary schematics or the necessary perk. These weapons include melee, ranged or explosive weapons. There are several versions for each schematic. Multiple copies will result in a better starting condition for the related weapon or, in the case of custom-built mines and grenades, multiple items for the same materials. Weapon schematics are only found in certain locations, either on the ground, sold by some vendors or offered as quest rewards.[11]
V.A.T.S.
The Vault-Tec Assisted Targeting System, or V.A.T.S., plays an important part in combat. While using VATS, real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of "bullet time," creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. Headshots will bring down living enemies more quickly, but the player can also select to slow enemies' movements by crippling their legs, disarm them by shooting at their weapons, or drive them berserk by shooting out things like antennae on various overgrown insects and combat inhibitors on armored robots. All major limbs can be dismembered after enough damage has been inflicted on that certain limb. Action points or AP, can be significantly increased in a number of ways. The first possible way to increase AP is by adding points to Agility (A) in the players S.P.E.C.I.A.L. A slightly different option is to acquire perks that will raise AP like Action Boy. Other ways include taking different Aid items such as Jet and Psycho.
Companions
The player can have a maximum party of three, consisting of himself or herself, a dog named Dogmeat, and a single non-player character or NPC (Jericho, Butch, Sergeant RL-3, Clover, Charon, Paladin Cross and Fawkes). Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a "Dogmeat's puppy" follower if Dogmeat dies);[13][14] it is possible to not encounter Dogmeat at all depending on how the game is played.[15] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily by the player or as a consequence of other events) or die in combat.[11]
Enemies
There is a multitude of enemies that the player may encounter. There is a large variety of mutated and dangerous creatures scattered across the Wasteland, including wild mole rats and yao guai (mutated bears), and large, yellow-green Super Mutants that mostly inhabit downtown Washington D.C..
The player may also encounter hostile humans, including raiders and other vault survivors. Some areas also contain feral ghouls; survivors who have been transformed by "an ungodly amount of radiation", and whose lives have sustained for up to a century or more.
Plot
Setting
Fallout 3 takes place in a post-apocalyptic, retro-futurist Washington D.C. and parts of Maryland and Virginia in the year 2277 after a world war over resources which ended in nuclear holocaust in 2077. The player character (PC) lives, with his or her widower father James (voiced by Liam Neeson)[16] in Vault 101 (a fallout shelter situated close to the ruins of Washington, D.C.), until one day, the PC wakes up to find that James has left the Vault and ventured into the Capital Wasteland - as the area around D.C. is now known - for unknown reasons. The Vault Overseer becomes suspicious and orders his men to kill the PC, forcing him or her to go out into the Capital Wasteland where they must follow his or her father's trail and learn why he left.[17] Along the way, the player will encounter various factions, including the Brotherhood of Steel, a group of technology-coveting survivors from the American west coast, the Outcasts, a group of Brotherhood of Steel exiles, and the Enclave, the elitist and genocidal last remnants of the U.S. government.[18]
There are six Vault-Tec Vaults which can be explored across the Capital Wasteland, many showing the results of a "Vault Experiment", a series of social and psychological experiments implemented by the Enclave and executed by each Vaults elected Overseer.
Story
(Brandon iz a n00b) The main quest begins after the Lone Wanderer (the nickname given to the player character by the populace of the Capital Wasteland) escapes Vault 101 at age 19. The search for James, the player's father, takes the character on a journey through the wasteland, first to the nearby town of Megaton, named for the undetonated atomic bomb at its center, then the Galaxy News Radio station. The player then travels to Rivet City, a derelict aircraft carrier now serving as a human settlement. Here the player meets Doctor Li, a scientist who worked alongside the player's father. Doctor Li tells the player of Project Purity, a plan to remove the radiation from the water of the Tidal Basin, as a means of restoring the environment and improving the lives of those inhabiting the wasteland.
After investigating the former lab of Project Purity, built inside the Jefferson Memorial rotunda, the player tracks James to Vault 112, and frees him from a virtual reality program being run by the Vault's corrupt Overseer. The player and James return to Rivet City and meet up with Doctor Li. They discuss the Garden of Eden Creation Kit (G.E.C.K.) and its possible whereabouts, which are rumoured to be in Project Purity's computer database. However, while the player helps James restart the lab equipment, the Enclave (the post-Great War United States government) arrives and attempts to take over the project for their own purposes. During a confrontation, James sacrifices himself and kills several Enclave soldiers by overloading Project Purity's main chamber with lethal amounts of radiation. After fleeing the lab through underground tunnels, Li and the player arrive at the Citadel of the Brotherhood of Steel, which is in the ruins of the Pentagon. After recovering, Li pleads with the player to find a G.E.C.K. to finish James' work. The player eventually finds one in Vault 87, which had been dedicated to creating and perfecting the FEV (Forced Evolutionary Virus). After retrieving the G.E.C.K., the player is ambushed once more by the Enclave, who take the player captive.
Awakening in a holding cell in the Enclave base of Raven Rock, the player is briefly interrogated by Colonel Autumn and then summoned to the office of President John Henry Eden, who promises safe passage to his control room. While the player is en route, however, Colonel Autumn, acting against Eden, orders the Enclave soldiers to attack, and the player must fight his or her way to the control room. There, Eden, who turns out to be a supercomputer given control of the East Coast of the United States, gives the player a modified form of the FEV virus, which will kill all individuals with any level of mutation, and requests that the player insert it into Project Purity. The player escapes the Enclave (Eden can be tricked into a logic loop, resulting in the player able to initiate a self-destruct) and returns to the Citadel, where Elder Lyons will ask the player for any information they have. The Brotherhood of Steel also enlists his or her aid in assaulting the Jefferson Memorial with Sarah Lyons, the leader of an elite squad of Brotherhood Knights, and a gigantic pre-war robot built to liberate Alaska named Liberty Prime. After breaking through to Project Purity, the player must deal with Colonel Autumn through violence or persuasion. Through the building's intercom, Doctor Li informs the player that due to the damage caused by the recent fight, someone must activate the system before it overloads, destroying the facility. Unfortunately, the one who activates the system will have to be sacrificed due to the chamber being close to overwhelmed by lethal amounts of radiation. In the end, the choice comes down to the player, who must choose whether to activate the system personally, convince Lyons to do it, or simply wait, which ends in the facility's destruction. The ending sequence that follows depends on the player's previous actions in the game, including whether or not the player tainted the water with the modified FEV virus.
Development
Interplay Entertainment
Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Black Isle Studios were the developers of the original Fallout and Fallout 2. When Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[19] Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.
Leonard Boyarsky, art director of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said:
To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next Fallout game. This has nothing to do with Bethesda, it's just that we've always felt that Fallout was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.[20][21]
Bethesda Softworks
Minimum | Recommended | |
---|---|---|
Windows[22] | ||
Operating system | Windows XP or Windows Vista | |
CPU | Pentium 4 2.4 GHz / Athlon XP 2500+ | Intel Core 2 Duo / Athlon 64 X2 5200+ |
Memory | 1 GB (XP) / 2 GB (Vista) | 2 GB (XP) / 2.5 GB (Vista) |
Graphics hardware | DirectX 9.0c compliant card with 256 MB RAM (NVIDIA 6800 or better / ATI X800 or better) | DirectX 9.0c compliant card with 512 MB RAM (NVIDIA 8800 series, ATI HD 3800 series) |
Bethesda Softworks started working on Fallout 3 in July 2004,[23] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plugins were completed.[24] Bethesda Softworks decided to make Fallout 3 similar to the previous two games, focusing on non-linear gameplay, a good story, and black comedy. Bethesda also chose to pursue an ESRB rating of M (for mature) by including the adult themes, violence, and depravity characteristic of the Fallout series. They also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real. Fallout 3 uses a version of the same Gamebryo engine as Oblivion,[2] and was developed by the team responsible for that game.[25] Liam Neeson was cast as the voice of the player's father.[26]
In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.[25] Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title",[2] the game was announced by Game Informer to be in development for Windows, Xbox 360 and PlayStation 3.[3] A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007. The artists and developers involved later confirmed that the concept art, commissioned before Oblivion had been released, did not reveal anything from the actual game.[27] When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "Fall 2008".[28] Fallout 3 went gold on October 9, 2008.[29]
During a March 21, 2008 Official Xbox Magazine podcast interview, Todd Howard revealed that the game had expanded to nearly the same scope as Oblivion. There were originally at least 12 versions of the final cutscene, but with further development this expanded to over 200 possible permutations in the final release, all of which are determined by the actions taken by the player.[14]
Bethesda Softworks attended E3 2008 to showcase Fallout 3. The first live demo of the Xbox 360 version of the game was shown and demonstrated by Todd Howard, taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the VATS system, the functions of the PIP-Boy 3000, as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled Pentagon and was attacked by an Enclave patrol.[30]
Voice actors
Voice actors for Fallout 3 include:[31]
- Liam Neeson as James (Dad)
- Malcolm McDowell as President John Henry Eden
- Peter Gil as Augustus Autumn
- Ron Perlman as Narrator
- Odette Yustman as Amata Almodovar
- Duncan Hood as Alphonse Almodovar (a.k.a. Vault 101 Overseer)
- Wes Johnson as Mr. Burke / Fawkes / Uncle Leo / Protectrons / Sentry Bots / Scribe Bigsley in Broken Steel
- Erik Dellums as Three Dog
- Heather Marie Marsden as Sarah Lyons
- William Bassett as Owyn Lyons
- Shari Elliker as Beatrice / Reilly / Star Paladin Cross
- Craig Sechler as Butch DeLoria / A3-21 (a.k.a. "Harkness") / Talon Company Mercenaries
- Mike Rosson as Colin Moriarty
- Dee Bradley Baker as Stanislaus Braun (real voice)
- Corrieanne Stein as Betty (Braun's fake voice)
- Stephen Russell as Sergeant RL-3 and all Mr. Gutsy and Mr. Handy robots, and Harold the Tree
- James Lewis as Mr. Brotch / Eulogy Jones / Jericho / Ishmael Ashur
Marketing and release
Trailers
On June 5, 2007, Bethesda released the Fallout 3 teaser trailer. The press kit released with the trailer indicated that Ron Perlman would be on-board with the project, and cited a release date of Fall 2008. The trailer features The Ink Spots song "I Don't Want to Set the World on Fire", which the previous Fallout developer Black Isle Studios originally intended to license for use in the first Fallout game.[32] The trailer, which was completely done with in-engine assets, closed with Ron Perlman saying his trademark line which he also spoke in the original Fallout: "War. War never changes." The trailer shows a devastated Washington, D.C., evidenced by the partially damaged Washington Monument in the background as well as the crumbling buildings surrounding a rubble-choked city thoroughfare.[33]
A second trailer was first shown during a GameTrailers TV E3 special on July 12, 2008. The trailer zooms out from a ruined house in the Washington, D.C. suburbs, providing a wider view of the capital's skyline including the Capitol Building and Washington Monument in the distance.[34] On July 14, 2008, an extended version of this trailer was made available, which besides the original content, includes a Vault-Tec advertisement and actual gameplay. Both versions of the trailer feature the song "Dear Hearts and Gentle People" as recorded by Bob Crosby and the Bobcats.[35]
Film festival
On July 11, 2008, as a part of promoting Fallout 3, Bethesda Softworks partnered with American Cinematheque and Geek Monthly magazine to sponsor "A Post-Apocalyptic Film Festival Presented by Fallout 3." The festival took place on August 22-23 at Santa Monica's Aero Theater. Six post-apocalyptic movies made over the past 40 years were shown which depict life and events that could occur after a world-changing disaster, including Wizards, Damnation Alley, A Boy and His Dog, The Last Man on Earth, The Omega Man, and Twelve Monkeys.[36]
Leaks
One month before Fallout 3's release, the Xbox 360 version of the game was leaked to various file-sharing websites. The leaked version was speculated to be a copy of a review version of the game rather than the retail version. Bethesda Softworks was aware of the situation, but made no public comments concerning the leak.[37]
Retail versions
Template:Fallout 3 Versions Fallout 3 is released in four separate versions, only two of which are made available worldwide:
- The Standard Edition includes the game disc and instruction manual with no extras.
- The Collector's Edition includes the game disc, manual, a bonus "making of" DVD (Blu-ray with the PlayStation 3 edition), a concept artbook, and a 5" Vault Boy Bobblehead, all of which is contained in a Vault-Tec lunchbox.[38][39] In Australia, the Collector's Edition is exclusive to Gametraders and EB Games.[40]
- The Limited Edition includes the game disc and manual, as well as a Brotherhood of Steel Power Armor figurine. This edition is available only in the UK through the retailer Game.[41]
- The Survival Edition includes everything from the Collector's Edition, as well as a model of the PIP-Boy 3000 from the game which functions as a digital clock.[39] The Survival Edition is available exclusively from Amazon.com to U.S. customers only.[42]
- The Game of the Year Edition will include the game disc and manual plus all five downloadable content packs on the disc. It is to be released on October 13, 2009 in North America and October 31, 2009 in Europe.
Soundtrack and score
The Fallout 3 soundtrack continued the series' convention of featuring sentimental 1940s Big Band American popular music, the main theme, and few other side songs recorded by The Ink Spots; in addition to a foreboding, menacing score.[43] The score was written by noted composer Inon Zur. In a review of the game for Kotaku, Mike Fahey commented that "While Inon Zur's score is filled with epic goodness, the real stars of Fallout 3's music are the vintage songs from the 1940s."[44]
No. | Title | Music | Length |
---|---|---|---|
1. | "I Don't Want To Set The World On Fire" | The Ink Spots | 3:07 |
2. | "Way Back Home" | Bob Crosby & the Bobcats | 2:54 |
3. | "Butcher Pete (Part 1)" | Roy Brown | 2:28 |
4. | "Happy Times" (From the Danny Kaye film The Inspector General) | Bob Crosby & the Bobcats | 2:45 |
5. | "Civilization" | Danny Kaye with The Andrews Sisters | 3:07 |
6. | "Into Each Life Some Rain Must Fall" | Ella Fitzgerald with The Ink Spots | 3:06 |
7. | "Anything Goes" | Cole Porter | 3:04 |
8. | "Fox Boogie" | Gerhard Trede | 3:16 |
9. | "I'm Tickled Pink" | Jack Shaindlin | 1:52 |
10. | "Jazzy Interlude" | Billy Munn | 2:52 |
11. | "Jolly Days" | Gerhard Trede | 1:40 |
12. | "Let's Go Sunning" | Jack Shaindlin | 1:41 |
13. | "A Wonderful Guy" | Tex Beneke | 2:48 |
14. | "Rhythm for You" | Eddy Christiani & Frans Poptie | 2:59 |
15. | "Swing Doors" | Allan Gray | 2:59 |
16. | "Maybe" (Intro song from the original Fallout) | The Ink Spots | 3:06 |
17. | "Mighty Mighty Man" | Roy Brown | 2:36 |
18. | "Crazy He Calls Me" | Billie Holiday | 3:05 |
19. | "Easy Living" | Billie Holiday | 3:06 |
20. | "Boogie Man" | Sid Phillips | 2:23 |
Downloadable content
Bethesda's Todd Howard confirmed during E3 2008 that downloadable content would be prepared for the Xbox 360 and Windows versions of Fallout 3; originally there was no downloadable content planned for the PlayStation 3 version of the game.[45][46] Although Bethesda had not offered an official explanation as to why the content was not released for PlayStation 3, Lazard Capital Markets analyst Colin Sebastian speculated that it may have been the result of a money deal with Bethesda by Sony's competitor, Microsoft.[47] When asked if the PlayStation 3 version would receive an update that would enable gameplay beyond the main quest's completion, which the "Broken Steel" downloadable content expansion will do when released,[48] Todd Howard responded, “Not at this time, no.”[49]
However, in May 2009 Bethesda announced that the existing DLC (Operation: Anchorage, The Pitt and Broken Steel) would be made available for the PlayStation 3; along with two new pieces of DLC (Point Lookout and Mothership Zeta) for all platforms.[50] There will be a Game of The Year edition of Fallout 3 which includes the full game and the complete set of all five DLCs. It is expected to be released in North America on October 13. [51]
The G.E.C.K.
The G.E.C.K. (Garden of Eden Creation Kit) is the official editor for Fallout 3 available only for the Windows version of the game, and was released in December 2008 as a free download on Bethesda Softworks' Fallout 3 website.[52]
Operation: Anchorage
Operation: Anchorage is the first Fallout 3 downloadable content pack, and takes place as a virtual reality "military simulation" in the main game where the player character is stripped of their equipment and is forced to use the replacements provided. The content focuses on a pivotal event in the Fallout timeline before the Great War took place, namely the attempt by the United States Army to liberate Anchorage, Alaska from its Chinese Communist invaders. The pack contains several new quests, new items, and adds four new achievements. Operation: Anchorage was released in North America and Europe on January 27, 2009 on Xbox Live and Games for Windows Live.[53][54]
Although the content was scheduled for release on the PlayStation 3 in June 2009, the final week of June's PlayStation Store updates did not include Operation Anchorage. Bethesda released information suggesting that the DLC is taking so long to come out for the PS3 due to the fact that they wanted to iron out all of the bugs before release as well as test compatibility between DLCs. [55] Bethesda has stated that the first batch of DLC for the PS3 will be out before the end of September.[56]
The Pitt
The Pitt is the second downloadable content pack, and allows the player to journey to the industrial raider town known as The Pitt, in the remains of Pittsburgh, Pennsylvania. The pack features several new weapons such as the auto axe, new armour and clothing items, four achievements and around four to five hours of gameplay.[57]
The Pitt was released on March 24, 2009 on Xbox Live and Games for Windows Live, but was quickly removed due to glitches in the gameplay which made the Xbox 360 version of the expansion unplayable. Further investigation was performed by Bethesda and Microsoft, and according to a Bethesda's official Twitter, as of 10:00am PST on March 25 2009,[58] the expansion was again being uploaded to Xbox Live, and was again made available that afternoon. For those who downloaded it on March 24 in the morning, glitches were still apparent. A new version was available on Xbox Live on April 2, fixing freezing issues many players had encountered with the previous content of The Pitt. [59]
A retail disk was released at the end of May, 2009[60] containing this and the Operation: Anchorage expansion packs. It was released for Xbox 360 and Games for Windows. The expansion packs are copied to the hard drive and function as it would had it been downloaded.
This pack is to be released for the PlayStation 3 shortly after Operation Anchorage, "probably at the same time" to "get them out to [players] as soon as [they] can" [61]
Broken Steel
Broken Steel is the third downloadable content pack, and continues the story of Fallout 3 by altering the ending of the game.[62] If the player personally activated Project Purity, the player's subsequent death is retconned and they instead fall into a coma. Two weeks later, the player joins the ranks of the Brotherhood of Steel and helps rid the Capital Wasteland of the Enclave once and for all.[63] The pack also raises the game's level cap from 20 to 30. It includes 3 main quests and 3 side-quests.[64] Three Dog has new dialogue in this expansion, but no new songs are added. The new weapons in Broken Steel, including the Tesla Cannon, are some of the most powerful weapons in Fallout 3.[65]
Broken Steel was released on May 5, 2009 on Xbox Live and Games for Windows - Live (GFWL).[66] It was quickly removed from GFWL due to bugs which made the PC version of the expansion unplayable.[67][68] Bethesda has stated that the problem lay with GFWL and that Microsoft was fixing the issue. Broken Steel was re-released on May 7 on Games For Windows live.[67][68] Some Xbox 360 users have reported a bug that prevents them from activating Project Purity, resulting in the plot elements added by the DLC being inaccessible.[68] PC users report that changes caused by Broken Steel and the 1.5 patch adversely affect mods to the game.[69]
This pack is to be the first released for the PS3 version of the game due to it being the most requested out of all available DLC. This is primarily due to the continuation of the story past the game's original ending. [56] Bethesda announced on their official website that "The first DLC for PlayStation 3, Broken Steel, will be available next Thursday, September 24th in English territories that will be followed by the release of Operation: Anchorage and The Pitt on October 1st, and Point Lookout and Mothership Zeta on October 8." [70]
Point Lookout
Point Lookout is the fourth downloadable content pack, and takes place in Point Lookout State Park in Maryland. Unlike other areas in Fallout, no bombs were dropped on Point Lookout. Humanity has left it behind and it is now described as a large swamp wasteland.[71] This pack has new enemies called swampfolk, who are inbred hillbillies that openly attack with weapons such as axes, shovels and double barreled shotguns. Other enemies include the Tribals cult. If you choose to help a ghoul named Desmond, you get to battle seemingly endless waves of cult members.[72] Developers state that unlike the previous content packs, Point Lookout will have a fully explorable wasteland. Point Lookout was released on June 23, 2009 for the Xbox and PC and will be released for the PlayStation 3 after the original three packs have been released.[71]
Mothership Zeta
Mothership Zeta is the fifth and final downloadable content pack, and follows the main character after being abducted by aliens when going to explore a mysterious radio transmission from the Alien Crash Site. It takes place entirely on an alien spacecraft and is a similar size to Operation Anchorage.[73] It was released on August 3, 2009 for the Xbox and PC versions and will be released for the PlayStation 3 after the first four packs have been released (presumably 4–6 weeks after the release of Point Lookout).[71]
Reception
Reviews
Aggregator | Score |
---|---|
GameRankings | 92.4/100 (Xbox 360)[96] 90.4/100 (PS3)[97] |
Metacritic | 91/100 (PC)[90] 96/100 (PS3)[91] |
Publication | Score |
---|---|
1Up.com | A[74] |
Edge | 7/10[75] |
Electronic Gaming Monthly | A, B+, A+[76] |
Eurogamer | 10/10[77] |
GameSpot | 9/10 (PC)[80] 9/10 (Xbox 360)[81] 8.5/10 (PS3)[82] |
GameSpy | 5/5[79] |
IGN | 9.6/10 (Xbox 360)[84] 9.4/10 (PS3)[85] 9.6/10 (PC) |
M! Games | 91/100 (PC)[93] 91/100 (PS3)[94] |
Official Xbox Magazine (US) | 10/10[86] |
PC Gamer (UK) | 90%[87] |
PC Gamer (US) | 91%[88] |
TeamXbox | 9.4/10[89] |
X-Play | 5/5[83] |
Professional reviews for the game have been very positive, with an average Game Rankings score of 93% for the Xbox 360 version and 91% for the PC and PlayStation 3.[102] 1UP.com praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called "fun," enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded, Fallout 3 is a "hugely ambitious game that doesn't come around very often."[74] IGN praised the game's "minimalist" sound design, observing, "you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains ... Fallout 3 proves that less can be more." The review noted that the "unusual amount of realism" combined with the "endless conversation permutations" produces "one of the most truly interactive experiences of the generation", awarding the game a 9.6 out of 10.[84] GameZone gave Fallout 3 a 9.5, 9.4 and 9.2 out of 10 for the PlayStation 3, 360 and PC versions respectively, while Resolution Magazine awarded the game 93% on all formats.[103] Although Edge awarded the game 7 out of 10, in a later anniversary issue it placed the game 37th in a "100 best games to play today" list, saying "Fallout 3 empowers, engages and rewards to extents that few games have ever achieved."[104]
Some criticisms were the bugs in regards to the physics, crashes, and some that broke quests and prevented progression, the latter of which are fixable by reloading from an earlier state.[84] The AI and stiff character animations are another common point of criticism,[105][106][107] as is the ending.[105][108] Edge states that "the game is cumbersome in design and frequently incompetent in the details of execution," taking particular issue with the nakedness of the HUD, the clarity of the menu interface, and that the smaller problems are carried over from Oblivion. Edge liked the central story but said "[t]he writing isn’t quite as consistent as the ideas that underpin" and that the "[v]oice-acting is even less reliable." [75] It has also been noted that the PC version is "the most fully featured, best looking, and best running version of Fallout 3."[84][107][109]
From its release in October through the end of 2008, Fallout 3 shipped over 4.7 million units.[110] According to NPD Group the Xbox 360 version has sold 1.14 million units and the PlayStation 3 version has sold 552,000 units as of January 2009.[111] The Xbox 360 version was the 14th best-selling game of December 2008 in the United States, while the PlayStation 3 version was the eighth best-selling PlayStation 3 game in that region and month.[112]
Awards
Fallout 3 won several awards following its showcasing at E3 2007. IGN gave it the Game of E3 2007 award, and GameSpot gave it the Best Role-Playing Game of E3 2007 award.[113][114] Following the game's demonstration at E3 2008, IGN also gave it Best Overall RPG, Best Overall Console Game, and Overall Game of the Show for E3 2008.[115] Game Critics Awards gave the game Best Role-Playing Game and Best of Show for E3 2008.[116]
After its release, Fallout 3 won numerous awards, including:
- 9th Game Developers Choice Awards:
- Game of the Year 2008
- Best Writing
- AIAS 12th Annual Interactive Achievement Awards[117]
- Role-Playing Game of the Year
- Outstanding Achievement in Original Story
- IGN Best of 2008:[118]
- Overall Game of the Year 2008[119]
- Best Xbox 360 Game
- Best RPG (Xbox 360)
- Best Use of Sound
- Official Xbox Magazine
- Xbox 360 Game of the Year 2008[123]
- Gamesradar Best of 2008:
- Overall Game of the Year 2008[125]
- Best Gore
- GameTrailers Best of 2008:
- Spike Video Game Awards 2008:
- Best RPG[128]
Downloadable content packages
Both the PC and the Xbox 360 version of the Operation: Anchorage DLC have received mixed reviews from critics, averaging a 67[130] and a 69[131] respectively at Metacritic. IGN,[132] Eurogamer,[133] GameOver,[134] GameSpy,[135] and play.tm[136] criticized the price of Operation: Anchorage at 800 Microsoft Points, which is about $10, as being too expensive for the content provided. Eurogamer,[133] Cheat Code Central,[137] play.tm,[136] and GameSpy[135] criticized the shift to a focus on action gameplay (combat) instead of the more varied gameplay that Fallout 3 had.
The Pitt has had a generally positive reception, averaging a score of 77[138] for the PC version and 79[139] for the Xbox 360 version. When initially released, the Xbox 360 version had a corrupt file which caused problems and rendered the DLC unplayable.[140] As of April 3, 2009, Bethesda Softworks reports that they have uploaded a new version of The Pitt which fixes these problems.[141] The PC version of The Pitt had the same problem, leading modders to create a patch called "The Pitt Crash Fix" which fixes the problems present in the wasteland but not interiors of The Pitt.[142]
Broken Steel has had a generally positive reception, averaging an 81[143] for the PC and an 82[144] for the Xbox 360. The Sacramento Bee wrote "The previous two downloadable expansions are good, but this one's pretty much essential for a "Fallout 3" fan."[145][146] IGN mirrored this view by stating "Lifting the level cap breathes new life into a great game, but shouldn't totally overshadow a new series of quests that is a lot of fun." Edge on the other hand, while commenting that "it's the most you're going to get out of Fallout's current batch of DLC", it felt "it lacks the scope or density of Oblivion's The Shivering Isles."[147] The A.V. Club commented that "After deflating the finality of the original ending, Broken Steel is unsure what to do next, beyond sending you on a few entertaining but hollow missions to snuff out the remnants of the para-military Enclave. Thankfully, the expansion’s B-story is more thoughtful, as it plunges into the chaos and profiteering that result when a limited supply of clean water starts flowing into the Wasteland."[148]
Point Lookout has had a generally positive reception, averaging a 79[149] for the PC and an 83[150] for the Xbox 360. Eurogamer stated "Like a compacted version of its parent game, this is the first DLC that has felt like a genuine expansion, as opposed to a just a few inconsequential missions thrown together." [151] IGN noted that "[t]he stories and characters here are filled with that trademark Fallout dark humor, elevating these quests to a level that rivals the main game" and that "[t]he major draw to Point Lookout... is its emphasis on exploration."[152] Edge calls it "the best expansion so far and the game at its worst," stating "if you want a microcosm of Fallout 3, equal parts adventuring, grinding, questing and scavenging, you might just think it the best expansion so far." Edge goes on to criticize Point Lookout for using "a lot of what you might call ‘economy content’ in Point Lookout: recycled enemies, text journals, variant weapons, and bogus forks in the storyline."[153]
Mothership Zeta has received mixed reactions from critics, averaging a 70[154] for the PC and a 65[155] for the XBox 360. Edge comments that "Mothership Zeta’s greatest asset is its looks" and that "[w]hoever designed such beauty should be pretty peeved at the game around it." Edge also noted that they "encountered a script bug so catastrophic that we couldn’t finish the game - we actually had to clip through a doorway and use console commands to bring everything back on track" and criticize the DLC for locking off most of the ship after completion.[156] Eurogamer states that "the most disappointing factor about Mothership Zeta is how little subtlety is afforded to the details" and sums up the DLC as "repetitive, largely uninspired corridor combat, and boring, linear and samey mission design."[157] Gamedaily praises Zeta for "keep[ing] Fallout's trademark humor intact," its improved graphics, and the new enemies and weapons introduced.[158]
Fallout 3 Premium theme - On September 16 2009 Bethesda announced that its offering a free premium theme, the theme will become available on October 1st 2009. There are two ways to get the premium theme (1.) you must download all the game add ons (2.) Or you can just pay 240 MC points.
Controversies
Drug references in Australia
On July 4, 2008, Fallout 3 was refused classification by the OFLC in Australia, thus making it illegal to distribute or purchase the game in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have had to be removed by Bethesda Softworks and the game resubmitted to the OFLC.[159][160] According to the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs."[161] A revised version of the game was resubmitted to the OFLC and reclassified as MA 15+ on August 7, 2008, or not suitable for people under the age of 15; this new rating ensured that the game could retail legally in Australia.[162] According to the OFLC board report, the drug content was not removed entirely from the revised version of the game, but the animation showing the actual usage of the drugs was removed; the minority view on the decision stated that the drug content was still enough to warrant a refused classification rating, despite the admission that the portrayal of the drugs was appropriate within the context of the game.[163] In a later interview with U.K. gaming magazine Edge, Bethesda Softworks revealed that there would be only one version of Fallout 3 released worldwide, and that this version would have all real world drug references removed.[164] It was later clarified that the only change made would be that morphine, a real world drug that would have appeared in the game, would instead be renamed to the more generic "Med-X."[165] However, the Fallout 3 Official Miniature Strategy guide (Available as a bonus for pre-ordering the game) still makes reference to the drug as Morphine.
Release in India
On October 23, 2008, Microsoft announced that the game would not be released in India on the Xbox 360 platform. Religious and cultural sentiments were cited as the reason. Microsoft stated, "Microsoft constantly endeavors to bring the best games to Indian consumers in sync with their international release. However, in light of cultural sensitivities in India, we have made the business decision to not bring Fallout 3 into the country."[166] Although the specific reason was not revealed in public, most people guessed it was because the game contains two-headed mutated cows called Brahmin (which may have been an intentional misspelling of brahman), which is also a class of religious scholars in India, as well as the fact that the cow is revered by Hindus.[167]
Sensitivity to Japan
Bethesda Softworks changed the side quest "The Power of the Atom" in the Japanese version of Fallout 3 to relieve concerns about depictions of atomic detonation in inhabited areas. In non-Japanese versions, players are given the option of either defusing, ignoring, or detonating the dormant atomic bomb in the town of Megaton. In the Japanese version, the character Mr. Burke has been taken out of this side quest, making it impossible to detonate the bomb.
Also in the Japanese release, the "Fat Man" nuclear catapult weapon was renamed "Nuka Launcher," as the original name was a reference to the bomb used on Nagasaki.[168]
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- ^ "Fallout 3: The Pitt for PC reviews at Metacritic". Metacritic. Retrieved 2009-04-01.
- ^ "Fallout 3: The Pitt for Xbox 360 reviews at Metacritic". Metacritic. Retrieved 2009-04-01.
- ^ Grandstaff, Matt (2009-03-24). "The Pitt is back up on Xbox LIVE". Bethesda. Retrieved 2009-04-01.
- ^ Grandstaff, Matt (2009-04-02). "Update on The Pitt". Bethesda. Retrieved 2009-04-05.
- ^ Quarn (2009-03-26). "The Pitt Crash Fix". Fallout 3 Nexus. Retrieved 2009-04-01.
- ^ "Fallout 3: Broken Steel for PC reviews at Metacritic". Metacritic. Retrieved 2009-07-31.
- ^ "Fallout 3: Broken Steel for Xbox 360 reviews at Metacritic". Metacritic. Retrieved 2009-07-31.
- ^ Hoeger, Justin (May. 29, 2009). "Game Day: He's 'Rad,' or not quite". Sacramento Bee.
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(help) - ^ Hoeger, Justin (June 04, 2009). "Game Daze: 'Klonoa,' -- 'Avalon Code' -- 'Fallout 3: Broken Steel'".
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(help) - ^ Staff, Edge (2009-05-08). "Review: Fallout 3 - Broken Steel". Edge. Retrieved 2009-07-31.
- ^ Teti, John (May 18, 2009). "Fallout 3: Broken Steel". The Onion (AV Club).
- ^ "Fallout 3: Point Lookout for PC reviews at Metacritic". Metacritic. Retrieved 2009-07-31.
- ^ "Fallout 3: Point Lookout for Xbox 360 reviews at Metacritic". Metacritic. Retrieved 2009-07-31.
- ^ "Falout 3 Point Lookout review". Eurogamer. Retrieved 2009-06-26.
- ^ Brudvig, Erik (2009-06-24). "Fallout 3: Point Lookout Review". IGN. Retrieved 2009-07-31.
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- ^ "Fallout 3: Mothership Zeta for PC reviews at Metacritic". Metacritic. Retrieved 2009-08-07.
- ^ "Fallout 3: Mothership Zeta for Xbox 360 reviews at Metacritic". Metacritic. Retrieved 2009-08-07.
- ^ Staff, Edge (2009-08-04). "Review: Fallout 3 - Mothership Zeta". Edge. Retrieved 2009-08-04.
- ^ Reed, Kristan (2009-08-04). "Fallout 3 Mothership Zeta Review". Eurogamer. Retrieved 2009-08-04.
- ^ Mullen, Micheal (2009-08-04). "Fallout 3: Mothership Zeta (DLC) Review (XB360)". Gamedaily. Retrieved 2009-08-04.
- ^ OFLC listing for Fallout 3. Retrieved on 12 July 2008.
- ^ Fallout 3 Officially Refused Classification in Australia
- ^ OFLC Report: Why Fallout 3 Was Banned In Australia
- ^ OFLC listing for Fallout 3. Retrieved on 11 August 2008.
- ^ Fallout 3 Censorship Report
- ^ "Censors Force Fallout 3 Changes | Edge Online". Edge-online.com. Retrieved 2008-11-01.
- ^ Fallout 3 Censorship Goes Global
- ^ Fallout 3 controversy: India release cancelled
- ^ Fallout 3: Not coming to India
- ^ "Fallout 3 Pulls Nuke References for Japan".
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