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{{Future game}}
{{Infobox VG
|title = Duke Nukem Forever
|image = [[Image:dnf1.jpg|Duke Nukem Forever artwork]]
|developer = [[3D Realms]]
|publisher = [[2K Games]]
|engine = modified [[Unreal Engine 2]]<ref>[http://blog.shacknews.com/laryn.x?story=50481 Comments - 3D Realms' George Broussard Tosses Out Duke Nukem Forever Information Scraps - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and dow...<!-- Bot generated title -->]</ref>
|released = "When it's done" <ref name="wid">[http://www.3drealms.com/duke4/index.html 3D Realms official DNF info page]. 3D Realms. Retrieved [[March 31]], [[2008]].</ref>
|genre = [[First-person shooter]]
|modes = [[Single-player]], [[Multiplayer video game|Multiplayer]]
|platforms = [[Microsoft Windows]]<br\>Unconfirmed Consoles
|media = [[DVD]]
|requirements =
|input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]], [[Gamepad]]
}}

'''''Duke Nukem Forever''''' ('''''DNF''''') is the title of a first-person shooter being "developed" by [[3D Realms]], and is slated to be the next game in the ''[[Duke Nukem (computer game)|Duke Nukem]]'' series. Like its predecessor, ''[[Duke Nukem 3D]]'', ''DNF'' is being directed by [[George Broussard]], one of the creators of the original ''Duke Nukem'' game. It stars its [[eponymous]] character, [[Duke Nukem (character)|Duke Nukem]]. 3D Realms has not set a release date for the game, their only officially stated position being, "When It's Done" (WID).<ref name="wid">[http://www.3drealms.com/duke4/index.html 3D Realms official DNF info page]. 3D Realms. Retrieved [[March 31]], [[2008]].</ref>

The game is touted for its ''"unprecedented interactivity"'', aiming to ''"push the limits of gaming and establish new standards in interactivity, variety, and pure fun."'' <ref>Take-Two Interactive, Publisher [http://www.take2games.com/index.php?p=games&title=dnf "Duke Nukem Forever"]. Take-Two Games. </ref> It is however infamous for its [[Development hell|protracted development schedule]] and is often declared the most delayed videogame in the history of the industry (having been officially announced in April 1997). Promotional information has been released in the years 1997, 1998, 1999, 2001, 2007 and most recently September 2008. The game has been subject to intense speculation. It has also won several [[vaporware]] awards.

== Plot ==
The plot of ''Duke Nukem Forever'' has been presented through newly released footage and screenshots. 3D Realms released trailers at the 1998 and 2001 [[E3]] conventions and screenshots between those years. However, as ''DNF'' has gone through extensive changes since its last trailer, the plot still remains unclear as of 2008.

The status of several secondary characters also remains unclear. In the November 1997 issue of ''[[PC Gamer]]'', [[Scott Miller (programmer)|Scott Miller]] stated that Doctor Proton, Duke's original nemesis, would return. It is unknown if Doctor Proton is still in the game. In the 1998 trailer, Duke was paired up with a female sidekick and occasional antagonist named Bombshell, but she did not appear in the trailer released in 2001.

The 2001 trailer shows an alien invasion in [[Las Vegas, Nevada|Las Vegas]]. It features Duke fighting with several weapons. Duke fights the aliens in many areas: a mine, some rural areas, the streets of [[Las Vegas, Nevada|Las Vegas]], on water, and indoor areas.<ref name="second">IGN Staff. [http://pc.ign.com/articles/123/123880p1.html "Duke Nukem Forever"]. IGN. June 1, 2001. Accessed January 27, 2007.</ref>

[[As of 2003]], the 3D Realms website states that "the screenshots and videos that were there have been removed as they no longer represent the game's current look and feel."<ref name="wid" />

== Development history ==
[[Image:Duke Nukem Screenshot2.jpg|left|thumb|Screenshot of ''Duke Nukem Forever'' from 1999.]][[Image:Dnf-lol.jpg|thumb|Front cover of ''PC-Gamer Magazine'', November 1997.]]
''Duke Nukem Forever'' was officially announced on [[April 28]], [[1997]] along with the purchase of a license to use the [[id Tech 2|Quake II engine]]<ref name="seven">Broussard, George. [http://www.planetduke.com/features/interviews/gb19980616pr1.shtml "3D Realms Licenses id Software's 'Quake II' Engine for `Duke Nukem Forever'"]. Planet Duke. [[April 28]], [[1997]].</ref><ref>[http://www.planetduke.com/duke4/faq/general.shtml#1.9 "The Official Duke Nukem Forever FAQ"]. Planet Duke. Last updated [[January 8]], [[2005]].</ref> and the intention of releasing the game no later than mid-1998.<ref>[http://web.archive.org/web/19991012010949/www.3drealms.com/press/0428972.html "Duke does Quake - The Big Question Answered - Why?"] 3D Realms through archive.org. Retrieved [[May 10]], [[2007]].</ref> Original prototype work on the game had begun as early as January. In August and September, the first screenshots of ''DNF'' were released in ''[[PC Gamer]]''. In its November issue, Scott Miller restated that the intended release date was 1998. However, 3D Realms did not get the Quake II engine code until November 1997, and the earlier screenshots were simply mock-ups with the Quake engine that the team had made in their spare time.<ref>[http://www.eurogamer.net/article.php?article_id=52193 "The Fall Of Duke Nukem"]. Eurogamer. [[May 30]], [[2003]].</ref> 3D Realms unveiled the first video footage of ''DNF'' using the [[id Tech 2|Quake II engine]] at the 1998 E3 conference.<ref>[http://www.kotaku.com/gaming/pc/dnf-from-e3past-162190.php "DNF from E3past"]. Kotaku. March 22, 2006.</ref>

=== Change to Unreal engine ===
In June 1998, the 3D Realms team switched to [[Epic Games|Epic]]'s [[Unreal Engine]].<ref name="unreal">[http://www.3drealms.com/press/dnfunreal.html "Duke Nukem Forever Switches to Unreal Engine"]. 3D Realms. June 15, 1998.</ref> Fans were concerned because switching game engines requires more development time and further delays the release of the game. Broussard said that the transition from the Quake to the Unreal engine would take from "a month to 6 weeks" and that the game would not be significantly delayed. He also reassured gamers that the items unveiled in the May 1998 E3 demo would carry over on the Epic engine. He also said that ''DNF'' would be released in 1999.<ref name="unreal" />

In 1999, 3D Realms announced that they had upgraded to the newer version of the Unreal Engine. They released a second batch of screenshots on November 1 that showcased ''Duke Nukem Forever'' on the Unreal engine for the first time.<ref>[http://www.planetduke.com/duke4/info/screenshots.shtml ''Duke Nukem Forever'' screenshot gallery]</ref> In December, 3D Realms released a Christmas card that suggested that ''DNF'' would be released in 2000.<ref>[http://www.3drealms.com/news/99card2.html 1999 3D Realms Christmas Card - Page 2]. 3D Realms. Retrieved [[August 7]], [[2006]].</ref>

In early December 2000, publisher [[Gathering of Developers]] announced that they had acquired the publishing rights for ''DNF''.<ref>[http://www.3drealms.com/press/dukefindsgod.html "Duke Nukem Turns His Life Over to g.o.d."]. 3D Realms. [[December 4]], [[2000]].</ref> Shortly afterwards, 3D Realms released another Christmas card that suggested that ''DNF'' would be released in 2001.<ref>[http://www.3drealms.com/news/00card3.html 2000 3D Realms Christmas Card - Page 3]. 3D Realms. Retrieved [[August 7]], [[2006]].</ref>

At the May 2001 E3, 3D Realms released a second video that showed a couple of minutes of in-game footage<ref name="second" />, which notably showed the player moving in a very large city in a non-linear way, and a certain level of interactivity (the player buys a sandwich from a vending machine and pushing the keypads). In August, Gathering closed down and [[Take-Two Interactive]] took over the publishing rights for ''DNF''.<ref name="noohfive">Thorsen, Tor. [http://www.gamespot.com/pc/action/dukenukemforever/news_6085889.html "No Duke Nukem Forever 'til 2005?"]. December 18, 2003. GameSpot. Retrieved January 31, 2007.</ref>

In 2002, after hiring several new programmers, the team completely rewrote the renderer and other game engine modules, beginning work on a new generation of game content. Broussard estimated that around 95% of the previous [[level design]] work was scrapped in the process. He also later stated that they were never less than two years away from shipping with the UT based version of the game. The engine, which now contains parts of an early version of [[Unreal engine#Unreal Engine 2.0|Unreal Engine 2.0]] (the team branched off from the engine in 2001) supports such features as [[pixel shader|pixel shading]], [[normal mapping]] and [[high dynamic range imaging|high dynamic range]] based lighting.<ref>[http://ve3d.ign.com/articles/506/506147p1.html "Duke Nukem Forever Bits"]. Voodoo Extreme. [[April 13]], [[2004]].</ref><ref>[http://ultr4kr4ss0rh4x0r.l33tw4r3z.de/duke4/thread.php?tid=587 "DNF Engine Status"]. Duke4.de. [[January 14]], [[2004]].</ref>

Broussard has stated several times that the only parts of the Unreal engine that are still part of their code base are [[UnrealScript]], the networking code, and the [[UnrealEd]]. Everything else (except the current [[physics engine]]) has been written from scratch by 3D Realms. The principal technical reason given by Broussard for the extensive delays was the unstable tech base. Once it was stabilized, 3D Realms expanded their team considerably, from 22 to 31 members.{{Fact|date=April 2008}}

=== Conflict with Take-Two ===
On [[May 20]], [[2003]], Jeffrey Lapin, then [[Chief Executive Officer|CEO]] of Take Two, told reporters that the game would not be out by the end of 2003.<ref>Varanini, Giancarlo. [http://www.gamespot.com/pc/action/dukenukemforever/news_6029145.html "Take-Two reveals new games in lineup"]. GameSpot. [[May 29]], [[2003]].</ref> In response, George Broussard commented on [[Shacknews]], saying that "Take Two needs to [[STFU]] [[wiktionary:Imo|imo]]."<ref>Morris, Chris. [http://money.cnn.com/2003/06/11/commentary/game_over/column_gaming/ "Duke Nukem vs. Take Two"]. CNN Money. [[June 11]], [[2003]].</ref> Later in the year, on [[December 18]] [[2003]], Jeffrey Lapin said that 3D Realms had told him that ''Duke Nukem Forever'' was expected to be finished by the end of 2004, or the beginning of 2005.<ref name="noohfive" />

On [[September 9]], [[2004]], [[GameSpot]] reported that ''Duke Nukem Forever'' had switched to the ''[[Doom 3]]'' engine.<ref name="doom">Thorsen, Tor. [http://www.gamespot.com/news/6107100.html "3D Realms denies Duke Nukem Forever using Doom 3 engine"]. GameSpot. [[September 10]], [[2004]].</ref> Many gaming news sites mailed George Broussard, asking him to confirm or deny the rumor. After receiving no answer from him, they published the rumor as fact, ending the article with "Attempts to contact 3D Realms for comment were unsuccessful as of press time." Later that day, George Broussard explicitly denied the rumor and explained that he was not able to answer the emails because he was working elsewhere in the building.<ref name="doom" />

On [[March 20]], [[2007]], [[Scott Miller (programmer)|Scott Miller]] explained in an interview with YouGamers that they were still using the Unreal Engine, albeit a heavily modified version at this point.<ref name="yougamers"> [http://www.yougamers.com/articles/1820_scott_miller_-_the_man_who_would_be_king-page4/ "Scott Miller interview at YouGamers"]</ref>

=== Physics engine switch ===
On [[September 14]], [[2004]], 3D Realms announced that they had replaced the [[Unreal Engine|Karma]] physics engine with one designed by [[Meqon]]. Several sites have speculated that ''Duke Nukem Forever'' will be using the latest generation of this technology, which was designed for next-gen consoles.<ref>[http://www.gamesindustry.biz/content_page.php?aid=7322 "GDC: Duke Nukem Forever physics surpass Half-Life 2"]. Gameindustry.biz. [[September 3]], [[2005]].</ref>

=== 2005-2007 ===
Rumors in April 2005 suggested that the game would appear at 2005 [[E3]], along with 3D Realms' previously canceled ''[[Prey (video game)|Prey]]''. While ''Prey'' did make an appearance, the rumors of ''Duke Nukem Forever''<nowiki>'</nowiki>s appearance turned out to be false.<ref>McNamara, Tom. [http://pc.ign.com/articles/617/617251p1.html "E3 2005: Duke Nukem Forever Not Here"]. [[IGN]]. [[May 19]], [[2005]].</ref>

In February 2006, Broussard gave an interview and updated the status on ''DNF''. He reported that everything was together and in full production, and that the guns, creatures, and everything else had been finished. Broussard said that the development team was tweaking and polishing the game and putting it all together.<ref>[http://www.1up.com/do/feature?pager.offset=1&cId=3147571 George Broussard Interview from 1UP.com]. [[January 31]], [[2006]]. 1UP.com. Retrieved [[August 7]], [[2006]].</ref>

In April 2006, Broussard demonstrated samples of the game, including an early level, a vehicle sequence, and a few test rooms.<ref>Carless, Simon. [http://www.gamasutra.com/php-bin/news_index.php?story=8878 "Broussard Updates Duke Nukem Forever Status"]. Gamesutra. [[April 12]], [[2006]]</ref> One notable<ref>Siegler, Joe [http://www.3drealms.com/news/2006/03/the_duke_and_i.html "The Duke and I"]. 3D Realms. March 29, 2006.</ref> demonstration, according to the [[May]] 2006 issue<ref>Yatta [http://www.duke4.net/comment.php?comment.news.71 "The Duke and I"]. Duke4.net. March 30, 2006.</ref> of [[Computer Games magazine]] featured the interactive use of an [[in-game]] computer to send actual e-mails. <ref>[http://www.duke4.net/images/content/pr/cgmay06/2.jpg "The Duke and I"]. Computer Games Magazine, May 2006.</ref>

On [[March 21]], [[2006]], 3D Realms CEO Scott Miller talked of a sequel by stating, ''"of course as soon as Duke is done we'll begin a new one."'' <ref>[http://www.firingsquad.com/features/3d_realms_interview/ 3D Realms Interview]</ref>

In June, in a filing with the [[United States Securities and Exchange Commission|SEC]], Take-Two revealed that they had renegotiated the deal and will receive $4.25 million instead of $6 million upon the release of the game.<ref>[http://www.sec.gov/Archives/edgar/data/946581/000112528206003343/b413621-10q.htm Form 10-Q: Take-Two Interactive Software]. Quarterly report ending [[April 30]], [[2006]]. Retrieved [[August 7]], [[2006]].</ref> The filing also revealed that Take-Two was offering a $US 500,000 bonus if ''DNF'' was commercially released by [[December 31]], [[2006]].<ref>Thorsen, Tor. [http://www.gamespot.com/news/6152594.html "Take-Two stock tanks, Duke Nukem Forever due by Dec. 31?"]. [[June 9]], [[2006]]. GameSpot.</ref> However, Broussard denied the rumors that ''DNF'' would be released, saying that 3D Realms never cared for or asked for the bonus. He stated that he would "never ship a game early."<ref>Thorson, Tor. [http://www.gamespot.com/news/6152687.html "Broussard: We won't rush Duke Nukem Forever"]. [[June 13]], [[2006]]. GameSpot.</ref>

On [[August 30]], [[2006]], [[Shacknews]] reported that several key employees had left 3D Realms.<ref>Remo, Chris. [http://www.shacknews.com/onearticle.x/43655 "3D Realms Sees Major Employee Departures, Fate of DNF in Question?"]. Shacknews. August 30, 2006.</ref> They speculated that the departures would lead to further delays for ''DNF''. However, 3D Realms strongly denied these claims, stating that the employees had left over a number of months and that the game was still moving ahead.<ref>Thorson, Tor. [http://www.gamespot.com/news/6156901.html "Staff shift stirs 3D Realms"]. GameSpot. August 31, 2006.</ref>

=== 2007-present ===
[[Image:Dukenukemforever2007.jpg|thumb|right|''Duke Nukem Forever'' 2007 teaser screenshot]]
On [[January 25]], [[2007]] and [[May 22]], [[2007]], George Broussard posted two [[Gamasutra]] job ads with small (200x125 [[pixel]]) screenshots of Duke Nukem holding two guns and an enemy (mutated pig). Broussard later confirmed that these were real in-game screenshots.<ref>{{cite web|author=Sinclair, Brendan|url=http://www.gamespot.com/news/6164892.html|title="Duke Nukem Forever resurfaces"|publisher=[[GameSpot]]|accessdate=2007-01-26}}</ref><ref>{{cite web|author=Broussard, George|url=http://forums.3drealms.com/vb/showthread.php?t=26857l|title=" Programmer ad"|publisher=[[3D Realms]]|accessdate=2007-05-22}}</ref>

In July 2007, [[Game Informer]] released two new, low-res screenshots, one of which appears to be a previously unseen shot of an in-game level, the other being the front shot of Duke seen in the first 2007 screen, but from a slightly different angle. <ref>{{cite web|url=http://forums.3drealms.com/vb/showthread.php?t=27262|title=New DNF Screenshot in Game Informer|accessdate=2007-07-14}}</ref>

A new video was released<ref>{{cite web|url=http://forums.3drealms.com/vb/showthread.php?t=29639|title=New DNF Trailer. Official Forums|accessdate=2007-12-18}}</ref><ref>{{cite web|url=http://www.shacknews.com/onearticle.x/50457|title=New DNF Trailer. Shacknews|accessdate=2007-12-18}}</ref> on [[December 19]], [[2007]] claimed to be made by employees of 3D Realms during their spare time to show at the annual Christmas party.<ref>{{cite web|url=http://forums.3drealms.com/vb/showthread.php?t=29639|title=Teaser Video Coming 3D Realms forums|accessdate=2007-12-19}}</ref> The announcement had also confirmed earlier speculation that composer [[Jeremy Soule]] (''[[Total Annihilation]]'', ''[[Star Wars: Knights of the Old Republic]]'', ''[[Secret of Evermore]]'', ''[[Prey (video game)|Prey]]'', ''[[Guild Wars]]'', ''[[The Elder Scrolls: Oblivion]]'') had joined the team. [[George Broussard]] made clear that the video was a [[teaser trailer|teaser]], rather than a [[trailer (film)|trailer]]. He noted that all other media related to Duke Nukem Forever was no longer relevant, including the trailer released in 2001, and that a brand-new trailer would be released in the coming months. Broussard also confirmed that the video was shot real-time from the game, with the exception of some introduction and ending shots. <ref>{{cite web|url=http://forums.3drealms.com/vb/showthread.php?t=29639&page=8#316|title=New DNF Trailer. Official Forums|accessdate=2007-12-19}}</ref> As of Thursday [[February 7]] [[2008]], an official teaser trailer is available for download.

3D Realms has made it clear there is no set release date for the game and any shops claiming to have "insider" information are lying. <ref name="wid" />

Miller "confirmed" a 2008 release date in an email sent to the Dallas Business Journal on [[February 6]] [[2008]], although this was reportedly "[[off the record]]", and as such, no official release date has yet been given to the public. Broussard later denounced the statement.<ref>[http://shacknews.com/onearticle.x/51163 3D Realms Disputes 'Confirmed' Reports of Duke Nukem Forever on PC and Consoles This Year - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads<!-- Bot generated title -->]</ref> A small screenshot of an enemy character was displayed alongside one of Dallas Business Journal's articles on the game. <ref>{{cite web|url=http://www.duke4.net/comment.php?comment.news.172|title=DNF Thumb Causes Sexplosion in Fans Worldwide|accessdate=2008-02-15}}</ref>

On [[June 5]], [[2008]], in-game footage of the game was featured on the premiere episode of [http://www.jacehallshow.com ''The Jace Hall Show'']. Filmed entirely on hand-held cameras but not originally expected to be publicly released<ref>{{cite web|url=http://www.shacknews.com/laryn.x?id=17125966|title=New Duke Nukem Forever Footage Released|accessdate=2008-06-05}}</ref>, the video showed host [[Jason Hall (producer)|Jason Hall]] playing through parts of a single level <ref>{{cite web|url=http://forums.3drealms.com/vb/showpost.php?p=707889&postcount=791|title=The Jace Hall DNF Footage Thread|accessdate=2008-06-05}}</ref> on a PC at 3D Realms' offices. The footage was confirmed to have been shot 6 months prior<ref>{{cite web|url=http://forums.3drealms.com/vb/showpost.php?p=708402&postcount=1180|title=The Jace Hall DNF Footage Thread|accessdate=2008-06-05}}</ref> to the episode air date and according to Broussard, contained outdated particle and combat effects that had since been replaced. <ref>{{cite web|url=http://forums.3drealms.com/vb/showpost.php?p=708759&postcount=1361|title=The Jace Hall DNF Footage Thread|accessdate=2008-06-06}}</ref>

Another job ad update for ''"Level Designers or Programmers"'' appeared on [[June 20]] [[2008]] at [[Gamasutra]] featuring a [[thumbnail]]-sized, in-game screenshot of Duke Nukem Forever. It depicted an updated model of Duke Nukem wielding a pistol and pipebomb in his hands, posed within a daylight outdoor environment. The job ad was later carried on the 3D Realms website. <ref>{{cite web|url=http://www.3drealms.com/news/2008/06/help_wanted.html|title=Help Wanted!|accessdate=2008-06-23}}</ref>

Duke Nukem Forever was also absent from 2008's [[E3]]. Prior to the event, Scott Miller, the CEO of [[3D Realms]], described E3 as "irrelevant."<ref>{{cite web |url=http://blog.wired.com/games/2008/06/3d-realms-we-vi.html
|title=Duke Nukem Forever Devs: E3 is 'Irrelevant' |author=Earnest Cavalli |publisher=''[[Wired (magazine)|Wired]]'' |date=2008-06-30 |accessdate=2008-09-18}}</ref>

Two unlockable screenshots were included with the [[September 24]], [[2008]] release of [[Duke Nukem 3D]] on the [[XBox Live Arcade]]. Located in the game's art gallery upon earning all of Duke Nukem 3D's achievements, one ''DNF'' screenshot featured a first person view of Duke reloading his pistol, while facing an Octabrain, with another in the distance, in a Dam. The other screenshot depicted a frontal close-up of Duke with two scantily clad women in the background. <ref>{{cite web|url=http://www.shacknews.com/onearticle.x/54940|title=New Duke Nukem Forever Screenshots Released|accessdate=2008-09-26}}</ref>

== Trivia ==
{{Trivia|date=September 2008}}

*In the game [[No More Heroes (video game)|No More Heroes]], [[List of characters in No More Heroes#Jeane|Jeane]] makes a reference to the game by saying that her back story is so horrible that, if included, it would push back the game so much it might be called "No More Heroes Forever."
*In the [[Christopher Brookmyre]] novel 'Attack of the Unsinkable Rubber Ducks' the author includes a reference to Duke Nukem Forever to celebrate the 10th anniversary of its first failure to hit shelves. <ref>{{cite web|url=http://www.brookmyre.co.uk/book11b.htm|title=Christopher Brokmyre Explanantion|accessdate=2008-08-22}}</ref>
*In the 2002 game [[Serious Sam|Serious Sam; The Second Encounter]], there is an amusing easter egg near the start of the game in which Sam references DNF's already-protracted development schedule. In the phone booth, Sam says of "Blondie": "I've been waiting forever for him to show up." There are even more references to DNF in it's sequel, [[Serious Sam 2]], but ironically, there hasn't been any news about Serious Sam 3 in over a year.

== Press coverage ==
<!-- This section should only list items in which DNF is the PRIMARY SUBJECT of the item - such as an award, or a specific page, not just a running joke or parody -->
''[[Wired News]]'' has awarded ''Duke Nukem Forever'' its [[Vaporware]] Awards several times. It placed second in June 2000 and topped the list in 2001 and 2002.<ref name="whenever">Kahney, Leander. [http://www.wired.com/science/discoveries/news/2000/12/40484?currentPage=all "Vaporware 2000: Missing Inaction"]. [[December 27]], [[2000]]. Wired News.</ref><ref>Manjoo, Farhad. [http://www.wired.com/news/technology/0,49326-1.html?tw=wn_story_page_next1 "Vaporware 2001: Empty Promises"]. [[January 7]], [[2002]]. Wired News.</ref><ref name="ifever">Vaporware Team. [http://www.wired.com/culture/lifestyle/news/2003/01/57023?currentPage=all "Vaporware 2002: Tech Up in Smoke?"]. ''Wired News''. [[January 3]], [[2003]].</ref> Wired created the Vaporware Lifetime Achievement Award exclusively for ''DNF'' and awarded it in 2003. George Broussard accepted the award, simply stating, "We're undeniably late and we know it."<ref>Vaporware Team Null. [http://www.wired.com/news/technology/0,1282,61935,00.html?tw=wn_tophead_3 "Vaporware: Nuke 'Em if Ya Got 'Em"]. Wired News. [[January 20]], [[2004]].</ref> In 2004, the game did not make the top 10; ''Wired'' editors said that they had given ''DNF'' the Lifetime Achievement Award to get it off of the list.<ref name="neverever"> Vaporware Team. [http://www.wired.com/culture/lifestyle/news/2005/01/66195 "Vaporware Phantom Haunts Us All"]. [[January 7]], [[2005]]. Wired News.</ref> However, upon readers' demands, ''Wired'' changed its mind, and ''DNF'' won first place in 2005, 2006 and 2007.<ref>Kahney, Leander. [http://www.wired.com/news/technology/0,70143-3.html?tw=wn_story_page_next3 "Vaporware: Better Late Than Never"]. Wired News. [[February 6]], [[2006]].</ref><ref>Calore, Michael. [http://www.wired.com/news/technology/0,72350-0.html?tw=wn_index_1 "Vaporware '06: Return of the King"]. Wired News. [[December 27]], [[2006]].</ref><ref>Calore, Michael. [http://www.wired.com/gadgets/gadgetreviews/multimedia/2007/12/YE_Vaporware?slide=10&slideView=10 "Vaporware '07: Long Live the King"]. Wired News. [[December 20]], [[2007]].</ref>

''Duke Nukem Forever'' has drawn a number of jokes related to its development timeline. The video gaming media and public in general have routinely suggested several names in place of ''Forever'', calling it "Never", "(Taking) Forever", "Whenever", "Neverever", and "If Ever".<ref name="whenever" /><ref name="ifever" /> <ref name="neverever" />

When the [[GameSpy]] editors compiled a list of the "Top 25 Dumbest Moments in Gaming History" in June 2003, ''Duke Nukem Forever'' placed #18.<ref>[http://archive.gamespy.com/articles/june03/dumbestmoments/index7.shtml "Never Bet on the Duke"]. Top 25 Dumbest Moments in Gaming History. GameSpy. [[June 10]], [[2003]].</ref>

In an interview with [[1UP.com]] on [[June 5]], [[2008]], [[Jason Hall (producer)|Jason Hall]], host of ''[[The Jace Hall Show]]'' spoke of his exclusive premiere episode feature on ''Duke Nukem Forever'' and his hands-on play experience with the game which he described as ''"amazing"'', suggesting it would be worth the wait. <ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3168117|title=Jason Hall Discusses His New Online Show|accessdate=2008-06-05}}</ref>

== References ==
{{reflist|2}}

== External links ==
<!-- stick to official links and sources per [[WP:EL]], such as citing the GameSpot mirror of the trailers -->
*[http://www.3drealms.com/duke4/ Official Site]
*[http://www.duke4.net Duke4.net fan site]
*[http://www.3drealms.com/news/2007/12/dnf_teaser_released.html Duke Nukem Forever official 2007 teaser]

{{Duke Nukem series}}

[[Category:3D Realms games]]
[[Category:Duke Nukem]]
[[Category:First-person shooters]]
[[Category:Vaporware]]
[[Category:Windows games]]

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[[fr:Duke Nukem Forever]]
[[it:Duke Nukem Forever]]
[[he:דיוק ניוקם לנצח]]
[[nl:Duke Nukem Forever]]
[[ru:Duke Nukem Forever]]
[[fi:Duke Nukem Forever]]
[[sv:Duke Nukem Forever]]

Revision as of 13:55, 29 October 2008

BULLSHIT!