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| The Rocket (only in space theme)|| Propels the Doodler high up at very high speeds. This is more powerful than the jetpack but is less common.|| 7782
| The Rocket (only in space theme)|| Propels the Doodler high up at very high speeds. This is more powerful than the jetpack but is less common.|| 7782


|}a underwater theme is coming up
|}


===Platforms===
===Platforms===

Revision as of 19:37, 8 June 2010

File:Doodle jump icon.jpg
Developer(s)Lima Sky
Publisher(s)Lima Sky
Platform(s)iPhone OS, Android, BlackBerry, Mobile Phones, Samsung Mystic
ReleaseiPhone OS
April 6, 2009
Android
March 2, 2010
Genre(s)Platform
Mode(s)Single-player

Doodle Jump is an action game developed and published by Lima Sky for iPhone OS and Android. It was released worldwide for iPhone OS on April 6, 2009, and was later released for Android on March 2, 2010.

The game has been relatively well-received. On March 9, 2010 it was announced that the game had totaled over 3 million sales.[1] It has been reported of having 28,000 downloads per day. The game publishers expect 4 million downloads by the end of April.

Gameplay consists of guiding a four-legged creature known as the "Doodler" up an unending series of platforms without falling in an attempt to gain a high score. The character is controlled by tilting the gaming device in the desired direction. In the BlackBerry version, direction of the Doodler is determined by tapping in the desired direction.

Gameplay

In Doodle Jump, the aim is to guide a four-legged creature called the Doodler up an unending series of platforms without falling. Players tilt the device from side to side to move the Doodler in the desired direction. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs or trampolines. There are also monsters that the Doodler has to shoot or jump on to eliminate. You can aim your shot by tapping on different parts of the screen, sending a laser in the direction of your finger. There is no definitive end to the game, but the end for each gameplay happens when you fall (by reaching the bottom of the screen), jump into a monster, get sucked into a black hole, or abducted by a UFO. The newest updated version of the game lets players choose between versions of the game (normal, Halloween, Christmas, Rain forest, Space or World Cup) without changing their names. Also recently added with the latest update was the Easter version, which can be played by entering the name "bunny" for your name. [2][3]

Obstacles and power-ups

Obstacles

File:Doodle Monsters.png
Doodle monsters

There are a several obstacles the Doodler must evade in the game:

  • Monsters – there are seven different types of monsters which the player must shoot at, jump on top of, or avoid in order to not be knocked down and sent to the "game over" screen.
  • The Terrifier - this monster moves around the screen, and has to be shot 5 times to be killed; however it will still die with a single jump.
  • UFOs – UFOs abduct the Doodler when it jumps underneath them, the brace position must be taken ending the game. These can be shot or jumped on to be eliminated. The UFOs can be different objects in different themes.
  • Broken Logs- The doodler will fall through them and will immediately fall down. However the Doodler may land on another platform and continue game play. However if they do not they will simply fall off the screen and lose.
  • Black Hole- The doodler will be sucked into the black hole if jumped near.

Power ups

Power Up Function Points
Jetpack Makes the player fly upwards for a few seconds. Cannot shoot or pause game while activated. 3307
Propeller hat Similar to the jetpack, but ascends slower for a longer time. Cannot shoot or pause game while activated. (Note: Passing through enemies while wearing the propeller hat will destroy them. 1736
Spring Bounces the Doodler higher up than a normal platform. You can shoot when you jump on a spring. 352
Trampoline Same effect as the spring, except the Doodler does a backflip, during which he cannot shoot. 520
Spring shoes Like springs, but they stay on the Doodler's feet for a total of six bounces. Can shoot and jump on monsters while activated 2068
The Orb/ Force shield Makes the Doodler briefly invulnerable to monsters n/a
The Rocket (only in space theme) Propels the Doodler high up at very high speeds. This is more powerful than the jetpack but is less common. 7782

a underwater theme is coming up

Platforms

Each platform has a unique function and reacts differently when the player jumps on it. The platform colour may differ between different themes.

File:Doodle Platforms.png
Doodle platforms
Color Function
Brown Breaks when jumped on.
Gray Moves up and down.
Yellow to Red "Explodes" after a few seconds.
Blue Moves sideways.
Green Stays still. This is the most common platform in the game.
Dark Blue Can be moved around by player. Turns into a green platform when jumped on.
White Disappears after being jumped on.

Scores

During gameplay, the score – indicated at the top left of the screen – increases as Doodler progresses further. There are local, "friends", and global leaderboards built into the game. Players can import friends' scores, publish scores online on Facebook and Twitter, and challenge friends.

Themes

There are different themes that can be applied to the game by changing the player name to any of the following:

Name Change Theme
Ooga/Booga/Nooby/Dooby/Klik/Klak "Pocket God" (Pygmy) theme
Bunny Easter theme

With the 3.1.3 update, the theme can be changed at the home screen, but the scorer name must still be changed for the "Pocket God," "The Creeps!," and Easter themes.

In February a new theme was added which was a jungle theme and added new features such as new monsters and weather. And on March 22nd the outer space theme was added. In early April, the Easter theme was added. In early June, the soccer theme was added, and the underwater theme is yet to be released.

League

In December 2009 the first official Doodle Jump League [4] was found by Marco Nellessen [5]. There was a testing period from December 2009 to February 2010. There were round about 100 registered members. From April 2010 on, there is the first big playround with totally 60 playdays.

Cultural references

The Doodler has made cameo appearances in several other iPhone games, such as Parachute Panic, Finger Physics and Pocket God, just like the Pocket God Pygmies are playable in Doodle Jump.

In episode 48 (season 3, ep 8) of The Big Bang Theory, Sheldon makes a reference to Doodle Jump when he sees someone playing the game in a hospital.

Price

The price between the iPhone version and Android version is hugely different, $0.99 (£0.59) for iPhone and $3.99 (£2.75) for Android

References

  1. ^ "Doodle Jump Soars Above the Competition With 3 Million Paid Downloads". IGN. 2010-03-09. Retrieved 2010-03-09.
  2. ^ Kim, Arnold (2009-03-20). "Doodle Jump Takes PapiJump to the Next Level". TouchArcade. Retrieved 2010-03-09.
  3. ^ Cowdell, Lisa (2009-12-31). "Doodle Jump Review". Gamezebo. Retrieved 2010-03-09.
  4. ^ www.doodle-jump-league.org: Website der DoodleJump-Liga
  5. ^ www.marco-nellessen.de: Einträge mit dem Tag „doodle-jump-liga“