Deus Ex: Human Revolution: Difference between revisions
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At [[Gamescom]] 2010,<ref>[http://www.vg247.com/2010/08/18/eidos-montreal-confirms-dlc-plans-for-deus-ex-human-revolution/ Eidos Montreal confirms DLC plans for Deus Ex: Human Revolution] Johnny Cullen, VG247.com. Last accessed August 18, 2010.</ref> producer David Anfossi told [[VG247]] he was creating DLC for the game which, he says, is "an extension of ''Deus Ex: Human Revolution''." On December 16, 2010, Square Enix announced that the game had been pushed back to their next fiscal year, which begins April 6, 2011.<ref>[http://www.gameinformer.com/b/news/archive/2010/12/16/deus-ex-human-revolution-delayed.aspx/ Deus Ex: Human Revolution Delayed] Matthew Kato, gameinformer.com. Last accessed February 2, 2011.</ref> At the Penny Arcade Expo East in March 2011, it was announced that the game was being released on August 23, 2011, in North America and August 26, 2011, in Europe. On May 31, 2011, a preview build of the game was leaked online.<ref name="prebuild leak 1"/><ref name="prebuild leak 2"/> The Japanese release of the game has been given a [[Computer Entertainment Rating Organization|CERO]] Z rating, but it will have one cutscene edited because it shows a man's internal organs exposed and a sexual object.<ref>{{cite web|url=http://kotaku.com/5828617/in-japan-deux-ex-is-sexual-object-free|title=In Japan, Deux Ex Is Sexual Object Free|publisher=Kotaku|first=Brian|last=Ashcraft|date=2011-08-08}}</ref><ref>{{cite web|url=http://www.siliconera.com/2011/08/08/deus-ex-human-revolution-stealth-edited-for-japan/|title=Deus Ex: Human Revolution Stealth Edited For Japan|date=2011-08-08|accessdate=2011-08-09|publisher=Siliconera|author=Spencer}}</ref> Originally Eidos had intended to make the PC retail version of the game [[Regional lockout|region locked]]. The reason behind this was due to DVD limitations which meant the languages on the game had to be split.<ref>{{cite web|url=http://www.kotaku.com.au/2011/08/deus-ex-human-revolution-on-the-pc-is-region-locked/|title=Deus Ex Human Revolution On The PC Is Region Locked|publisher=Kotaku|first=Mark|last=Serrels|date=2011-08-18}}</ref> However due to negative reaction from the public, this lock was not implemented.<ref>{{cite web|url=http://www.kotaku.com.au/2011/08/now-deus-ex-human-revolution-wont-be-region-locked-on-the-pc/|title=Now Deus Ex: Human Revolution WON’T Be Region Locked On The PC|publisher=Kotaku|first=Mark|last=Serrels|date=2011-08-19}}</ref> |
At [[Gamescom]] 2010,<ref>[http://www.vg247.com/2010/08/18/eidos-montreal-confirms-dlc-plans-for-deus-ex-human-revolution/ Eidos Montreal confirms DLC plans for Deus Ex: Human Revolution] Johnny Cullen, VG247.com. Last accessed August 18, 2010.</ref> producer David Anfossi told [[VG247]] he was creating DLC for the game which, he says, is "an extension of ''Deus Ex: Human Revolution''." On December 16, 2010, Square Enix announced that the game had been pushed back to their next fiscal year, which begins April 6, 2011.<ref>[http://www.gameinformer.com/b/news/archive/2010/12/16/deus-ex-human-revolution-delayed.aspx/ Deus Ex: Human Revolution Delayed] Matthew Kato, gameinformer.com. Last accessed February 2, 2011.</ref> At the Penny Arcade Expo East in March 2011, it was announced that the game was being released on August 23, 2011, in North America and August 26, 2011, in Europe. On May 31, 2011, a preview build of the game was leaked online.<ref name="prebuild leak 1"/><ref name="prebuild leak 2"/> The Japanese release of the game has been given a [[Computer Entertainment Rating Organization|CERO]] Z rating, but it will have one cutscene edited because it shows a man's internal organs exposed and a sexual object.<ref>{{cite web|url=http://kotaku.com/5828617/in-japan-deux-ex-is-sexual-object-free|title=In Japan, Deux Ex Is Sexual Object Free|publisher=Kotaku|first=Brian|last=Ashcraft|date=2011-08-08}}</ref><ref>{{cite web|url=http://www.siliconera.com/2011/08/08/deus-ex-human-revolution-stealth-edited-for-japan/|title=Deus Ex: Human Revolution Stealth Edited For Japan|date=2011-08-08|accessdate=2011-08-09|publisher=Siliconera|author=Spencer}}</ref> Originally Eidos had intended to make the PC retail version of the game [[Regional lockout|region locked]]. The reason behind this was due to DVD limitations which meant the languages on the game had to be split.<ref>{{cite web|url=http://www.kotaku.com.au/2011/08/deus-ex-human-revolution-on-the-pc-is-region-locked/|title=Deus Ex Human Revolution On The PC Is Region Locked|publisher=Kotaku|first=Mark|last=Serrels|date=2011-08-18}}</ref> However due to negative reaction from the public, this lock was not implemented.<ref>{{cite web|url=http://www.kotaku.com.au/2011/08/now-deus-ex-human-revolution-wont-be-region-locked-on-the-pc/|title=Now Deus Ex: Human Revolution WON’T Be Region Locked On The PC|publisher=Kotaku|first=Mark|last=Serrels|date=2011-08-19}}</ref> |
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==Themes== |
==Themes== |
Revision as of 20:58, 13 September 2011
File:Dxhr box.jpg | |
Developer(s) | Eidos Montreal Nixxes Software (PC)[3][4] |
---|---|
Publisher(s) | Square Enix[5] |
Designer(s) | Jean-François Dugas David Anfossi |
Writer(s) | Mary DeMarle[6] James Swallow |
Composer(s) | Michael McCann[7] |
Series | Deus Ex |
Engine | Modified Crystal Dynamics Crystal engine[8] |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 Mac OS X[2] |
Release | Microsoft Windows, PlayStation 3 & Xbox 360 [1] Mac OS X |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Deus Ex: Human Revolution is an action role-playing game developed by Eidos Montreal and published by Square Enix. Released in August 2011, it is the third game in the Deus Ex series, and a prequel to the original game released in 2000.[10]
The game is set in 2027, 25 years before the first title, where corporations have extended their influence past the reach of global governments. The game follows Adam Jensen, the security chief for one of the game's most powerful corporations, Sarif Industries. After a devastating attack on Sarif's headquarters, Adam is forced to undergo radical surgeries that fuse his body with mechanical augmentations, and he is embroiled in the search for those responsible for the attack.
Human Revolution received critical acclaim upon its release, with many reviewers praising the open-ended nature of the game and the weight of conversations on the outcome of events.[11]
Gameplay
The different "pillars of gameplay", as called by the developers, are "Combat", "Stealth", "Hacking", and "Social". Players can switch between these gameplay types whenever they please, and certain pillars may flow into others. For example, a failed hack may sound an alarm and start a fight, and social skills might lead to the player gaining access to certain areas more easily than otherwise possible.
In the series, Augmentations are technological modifications to the body that allow the user to use superhuman abilities. While augmentations in the first two games were nanotech, Human Revolution is set prior to both and instead features mechanical augmentations. These Augmentations cater to each of the four gameplay types.[12] While the player character is highly capable of bringing death on his enemies, the player is never forced into acts of lethal violence, except during certain special encounters (e.g. boss fights), some of which even can be resolved without violence.[13] Augmentations, while enhancing the player's performance in each of the gameplay types, also allow players to craft their own methods of play as they see fit.
Every enemy squad has an identifiable squad leader who directs the team's actions. If the leader is killed, the squad falls into disarray. Enemies also react to subtle player decisions, such as a change in behaviour or weapons, etc.[12] Unlike in Invisible War, weapons will fire distinct ammunition types instead of depleting a unified pool. They can also be upgraded to better suit the player's preference.[10]
Deviating from previous titles in the series, Human Revolution uses a regenerating health model. This change was made because the developers did not want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs" and food.[10] This scrounging behavior breaks the flow of the game when the player retreats to search the entire level for medical supplies. Combat is highly lethal, so regenerative health is only a major factor between fights, not during them. However, the player can still use medical supplies (such as painkillers) to regenerate or even boost the character's health.[14] Despite regenerative health, the game still includes health restoring consumables such as food.
Another major change seen in Deus Ex: Human Revolution is the highlighting of objects a player can interact with, explained via the in-game plot as tactical vision Augmentation. This feature can be seen in the game play preview released in March 2011.[15] This highlighting of objects can be turned off in the game options.[16] Human Revolution is primarily a first-person game, but switches to a contextual third-person viewpoint when using the cover system, certain Augmentations, or for melee combat.[17]
Synopsis
Setting
This cyberpunk-inspired game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art. The main protagonist, Adam Jensen (voiced by Elias Toufexis), is a private security officer with Sarif Industries, a leading company that specializes in human augmentations. After he witnesses an attack on his company which leaves him horrifically injured and forced to undergo augmentation to survive, "the conspiracy begins."[10] The player visits four cities over the course of the game, including Detroit, Shanghai, Montreal, and Singapore.[8] In addition, the protagonist has his own apartment where he may store his secrets and collected information. The events in the game lead to the formation of UNATCO from the original game.[12]
Characters
- Adam Jensen – The central protagonist, (voiced by Elias Toufexis) Adam was a SWAT commander in the Detroit Police, but his career came to an end when he refused to follow a questionable order. Subsequently, Adam became a private security specialist for Sarif Industries, assigned to protect scientists on the verge of cutting edge breakthroughs. During what should have been a routine security detail, an ambush by a rogue black ops team, the Tyrants, leaves Adam critically injured and his charges dead. Adam awakens with cybernetic augmentations, and begins a relentless search for the truth behind the attack.
- Dr. Megan Reed - One of the lead researchers at Sarif Industries and Adam's ex-girlfriend. Dr. Reed is considered a pioneer in the field of human enhancement technologies. Her dedication to her research, and her aloof demeanor, has made it difficult for her to cultivate lasting interpersonal relationships.
- David Sarif – The founder and CEO of Sarif Industries, David is a futurist who developed an interest in machines at an early age. He is known for his forward, honest demeanor, though he has no aversion to keeping secrets when appropriate.
- Jaron Namir – An Israeli-born mercenary, Namir is the field commander for the Tyrants. Officially a senior member of the PMC Belltower Associates, he actually takes his orders from the Illuminati. A merciless combatant, yet also a devoted family man, he has had numerous cybernetic enhancements to compensate for the decline associated with advanced age.
- Lawrence Barrett - A former marine turned mercenary, Barrett is a member of the Tyrants. Like Namir, he has augmented his already impressive physique with numerous cybernetic upgrades. He lives for the moment when he's beaten his enemy into submission, and Adam Jensen is his next target.
- Yelena Federova - A statuesque, athletic woman of Afro-Russian descent, Yelena is one of Belltower's most elite assassins. Unlike Barrett, she favors stealth over brute force. Being one of few women in a male-dominated profession has strongly influenced her worldview, making her cautious of everything around her.
- Faridah Malik - A helicopter pilot for Sarif Industries, she transports Jensen into various missions and locations. In one of the side missions, Malik asks Jensen to help her find the murderer of her best friend in Hengsha and bring him to justice.
- Frank Pritchard - The head of Sarif's cyber-security team, Frank has a sour relationship with Jensen, however, he is Jensen's main logistical support during his missions.
- Eliza Cassan - A reporter for the international news network, Picus TV. Eliza is later revealed to be an AI programmed to spin information. However, she shows interest in Jensen and his activities and supports him in uncovering the conspiracy.
- Bill Taggart - A psychologist, Bill is the founder of the Humanity Front and becomes a leading opposition to human augmentation, a cause he took up after his wife's murder by an augmented addict.
- Isaias Sandoval - Taggart's chief aide, who joins the Humanity Front after his augmented brother goes on a rampage and is talked down by Taggart.
- Zeke Sanders - A former augmented soldier and Isaias's brother, Zeke is the leader of the anti-augmentation extremist group, Purity First, who leads an attack on a Sarif manufacturing plant.
- Tong Si Hung - The biggest crime boss in Hengsha, Tong owns a nightclub called the Hive. Tong can help Jensen find the hacker who assisted in the attack on Sarif. Later, he is revealed to be the leader of the Harvesters, a gang who deals in black market human enhancement augmentations as well as being the father of Tracer Tong, a character in the original Deus Ex.
- Zhao Yun Ru - One of the primary antagonists, she is the president of Tai Yong Medical, a rival company against Sarif Industries whose company is attempting to take control of the bio-modification market.
- Hugh Darrow - The godfather of Augmentation, after having retired, builds Panchaea to help control global warming. Seen as a hero for David and Megan, however, it is revealed that he regrets creating augmentation and plans to end bio-modification in a sinister and frightening way.
Plot
![]() | This article's plot summary may be too long or excessively detailed. (August 2011) |
The game begins with Adam Jensen in Sarif Industries' Detroit headquarters taking care of security preparations for the company's forthcoming presence at a National Science Board hearing to discuss the need for augmentation technology regulation. Adam's ex-girlfriend Megan Reed will take the opportunity to announce a revolutionary discovery made by her team that will allow people to augment themselves freely without having to resort to anti-rejection drugs, though she is nervous as she fears people will ask about the source of her discovery, a subject referred to as "Patient X." During a meeting between Adam and Sarif Industries' CEO David Sarif, the company is suddenly attacked by a group of heavily armed soldiers led by three heavily-augmented mercenaries. Adam tries to rescue Megan, but is caught by their leader Jaron Namir, who severely injures Adam, and the attackers burn most of the victims in order to make them unrecognizable. Adam survives by undergoing extensive augmentation provided by Sarif. He is called back to action six months after the attack to intervene in a hostage crisis in a Sarif manufacturing plant, which was taken over by the radical anti-augmentation terrorist group Purity First. Inside, Adam encounters an augmented terrorist attempting to steal the Typhoon, an experimental military-purposed augmentation. Upon being found, the hacker shoots himself while pleading for help, apparently forced against his will. Adam confronts the Purity First leader Zeke Sanders, who denies any knowledge about the augmented hacker, leading Adam to believe that Purity First is being manipulated by a third party. Zeke can be killed, captured, or allowed to escape.
After the hostage crisis is resolved, Sarif tells Adam that the police reports do not mention any augmentation on the hacker, indicating a cover-up. Sarif sends Adam to the morgue to investigate the corpse himself and retrieve the hacker's neural hub. Evidence scattered in the police department reveals that both the plant incident and the original attack had crucial pieces of evidence covered up by government official Joseph Manderley. Sarif Industries' cyber-security head Francis Pritchard analyses the hub and discovers that the hacker was a literal "human proxy," controlled by someone else. Pritchard traces the source of the control signal to an abandoned factory complex, which Adam investigates. There, he finds the augmented mercenaries involved in the Sarif attack. Adam descends into the facility and finds a massive underground secret internment camp run by FEMA. Deep inside the facility, Adam fights Lawrence Barrett, one of the augmented mercenaries. After defeating Barrett, Adam demands to know how FEMA is involved, to which Barrett brushes FEMA off as just being used by a higher authority. Barrett gives Adam an address in Heng Sha Island in China before attempting to suicide bomb Adam.
Adam travels to Heng Sha only to find the building mentioned by Barrett under lockdown by the private military company Belltower Associates, the de facto police in Heng Sha. Adam infiltrates the building's penthouse and discovers that it was the residence of the hacker controlling the proxy, Arie van Bruggen. Investigating the apartment, Adam learns that van Bruggen had gone into hiding with the help of another client of his, Triad crime boss Tong Si Hung. At Tong's nightclub, The Hive, Adam learns that van Bruggen is hiding out at a nearby capsule hotel. When confronted, van Bruggen claims he was hired by Zhao Yun Ru, CEO of Tai Yong Medical, Sarif Industries's main competitor, though she's now sent in Belltower to dispose of him, his purpose having been fulfilled. However, van Bruggen had left a compromising recording of Zhao inside the Tai Yong Medical headquarters as an "insurance policy" and enlists Adam to retrieve it, claiming it has the information he requires. After van Bruggen forges a Tai Yong access pass for Adam, Belltower soldiers storm the hotel, prompting the former to hide and the latter to escape.
Adam recovers the recording inside Tai Yong Medical's headquarters, in which Zhao reveals that the Sarif scientists were kidnapped and had their tracking implants disabled, meaning they, along with Megan, could still be alive. She also reveals that Eliza Cassan, the celebrity news anchor of media conglomerate Picus, is also involved. Adam finds and confronts Zhao at her private penthouse but she flees into a panic room and sets off an alarm, forcing Adam to escape. Adam makes his way to Picus headquarters in Montreal to confront Eliza, only to find a hologram instead. Belltower spec ops soldiers storm the building, prompting Adam to make his way to the source of the hologram's signal in a secret sub-basement. There, he discovers that Eliza is actually a self-aware Artificial Intelligence designed to manipulate public perception through the media. Their meeting is interrupted by another of the augmented mercenaries, Yelena Fedorova. After Adam defeats Fedorova, Eliza informs Adam that the scientists' tracking implants were removed by Doctor Isaias Sandoval, the aide of William Taggart, leader of the peaceful anti-augmentation organization Humanity Front and that David Sarif knows more than he appears to.
Adam returns to a riot-torn Detroit, where Taggart is scheduled to give a speech. After mentioning Eliza's claims to Sarif, the latter informs Adam that everything that has happened so far is consistent with the actions of the Illuminati. After publicly confronting Taggart during his televised speech, Adam learns that he was unaware of Sandoval's actions and that Sandoval is also Zeke Sanders's brother. Adam goes to Sandoval's apartment where he finds a secret bunker filled with Purity First members, proving his allegiance to the terrorist group. Adam confronts Sandoval, who reveals that he was unable to remove the tracking implants, so he changed the frequency to avert tracking attempts. Publicly disowned by Taggart, Sandoval attempts to commit suicide, though Adam talks him out of it. Pritchard manages to track one of the implants belonging to Sarif scientist Vasili Sevchenko, to Heng Sha. Nearing his arrival to the island, however, Adam's aircraft is shot down by Belltower, leading to a massive ambush which may result in the death of the craft's pilot, Faridah Malik. Adam discovers that Belltower is on a manhunt for him and that augmentation users all over the world are being advised to have their biochips replaced due to a defect. Adam tracks the signal which leads him to Tong Si Hung wearing Sevchenko's arm, who states that Sevchenko's corpse was sold to his gang by Belltower. Not having any love for Belltower himself, Tong directs Adam to one of Belltower's ships and gives him a bomb to plant as a distraction. When Adam detonates the bomb, he notices that the distraction also allowed Tong's son to escape Heng Sha. Adam then stows away in a high-tech hibernation pod. When Adam wakes up, he finds that he is currently in the Omega Ranch, a biotech research complex in Singapore. Adam finds the three Sarif scientists, who perform a distraction allowing him to access the secure part of the complex where Megan is held. In the secure sector, Adam once again encounters Zhao and confronts her with knowledge gained from the scientists that the Illuminati are creating a "killswitch" for all augmented people worldwide so they will not challenge their rule. After succeeding or failing (depending on if Adam has the new biochip) to use the killswitch on Adam, she orders Namir to kill him.
After defeating Namir, Adam finds Megan who reveals that the facility is owned by Hugh Darrow, a world famous millionaire and the "father" of augmentation technology. Darrow is currently involved with Panchaea, a massive geoengineering facility in the Arctic Ocean designed to stop global warming via iron seeding. She also reveals that the basis of her revolutionary discovery is Adam's DNA, who is unknowingly Patient X. At that moment, while giving a press conference from Panchaea, Darrow activates a signal that causes everyone who got the biochip upgrade to turn violently insane (if Adam got the upgrade, Megan uses a device to isolate him from the signal). Adam travels to Panchaea to confront Darrow. There, Darrow explains that he invented the technology to help the less fortunate, but it has since become just another means for the powerful to exert control over the rest of the world, as well as potentially causing humanity to lose its moral center. Darrow used the insanity-inducing signal as an attempt to get the technology permanently banned, but with the correct augmentation, he can reveal that this is not entirely pro bono - he is ironically one of the few people whose DNA is completely incompatible with augmentations which is why he wears a leg brace. He is thoroughly bitter about being unable to enjoy his creation. Adam races to shut the signal down, encountering Sarif and Taggart along the way who each suggest a different course of action for Adam. Adam later arrives the core of Panchaea, where Zhao merges with the Hyron Project, a hidden bioelectronic quantum supercomputer. Adam successfully destroys Hyron and Zhao, making his way to the broadcast center where he is contacted by Eliza. Eliza explains to him the various options he can take: he can broadcast Darrow's confession about augmentation and the Illuminati thus ensuring that augmentation is permanently banned, he can blame the Humanity Front for the biochip sabotage thus ensuring that augmentation is developed further (Sarif's suggestion), he can blame the event on tainted augmentation anti-rejection drugs thus ensuring tight regulation on augmentations (Taggart's suggestion) or he can set the entire facility to self-destruct, destroying the truth, letting humanity decide for itself. When Adam makes his choice, the game ends, and Adam reflects on how his augments have interfered with his own human nature. Knowing that the whole world could progress the same way, Adam is left either confident, or worried, with the thought of a future in which the human revolution will become significantly less human.
In a post-credits scene, Bob Page is heard talking to Morgan Everett about the "Morpheus project." Megan Reed is revealed to be working for him on a "nanite-virus chimera." It's also implied by the achievement unlocked by viewing the scene ("The D Project") that Adam's DNA will be used as the basis for the creation of the Denton brothers.
Development
Deus Ex 3 was announced on May 17, 2007, in an interview with Patrick Melchior, the director of Eidos France, on the French-Canadian television show M. Net.[18] An initial teaser trailer was released on November 26, 2007,[19] and around one year later PC Zone ran a first preview which detailed some of the game's mechanics and setting and provided the first true artwork and screenshots.[10] Several of the design decisions mentioned, most notably the introduction of regenerating health, precipitated an initial backlash amongst many fans of the original Deus Ex.[20] In November 2009 it was announced that Square Enix was to publish the game, and that the CGI sequences were to be created at its Japanese Visual Works studio with direction from Goldtooth Creative in Canada. The results of this international partnership were first seen in the teaser trailer shown at the 2010 Game Developers Conference (by which point the game's subtitle had changed to Human Revolution and its release pushed back to "early 2011"), which was expanded to a three-minute trailer at E3 2010. E3 2010 also saw a second major preview of the game, this time in PC Gamer UK, which provided engine-rendered screenshots and gameplay details.[17]
At Gamescom 2010,[21] producer David Anfossi told VG247 he was creating DLC for the game which, he says, is "an extension of Deus Ex: Human Revolution." On December 16, 2010, Square Enix announced that the game had been pushed back to their next fiscal year, which begins April 6, 2011.[22] At the Penny Arcade Expo East in March 2011, it was announced that the game was being released on August 23, 2011, in North America and August 26, 2011, in Europe. On May 31, 2011, a preview build of the game was leaked online.[23][24] The Japanese release of the game has been given a CERO Z rating, but it will have one cutscene edited because it shows a man's internal organs exposed and a sexual object.[25][26] Originally Eidos had intended to make the PC retail version of the game region locked. The reason behind this was due to DVD limitations which meant the languages on the game had to be split.[27] However due to negative reaction from the public, this lock was not implemented.[28]
coco cerote.
Themes
Human Revolution deals with the ethics of transhumanism, and carries an overarching message of humanity's reach exceeding its grasp. "Mankind is using mechanical augmentations," director Jean-Francois Dugas said before the game's release, "but there is still much to be determined in terms of their effect on society and the ultimate direction it will lead us in."[8] The Greek myth of Daedalus and Icarus appears in Adam Jensen's dreams as an allegory to this thought, and also—given that both Daedalus and Icarus were the names of artificial intelligences in Deus Ex—an intellectual bridge to the original game. With correct provocation in the final location of Human Revolution, Hugh Darrow likens himself to Daedalus having seen his creation seemingly spiral out of control. The pace of technological development is reflected visually by a Renaissance theme.[29] Characters who support the advances of human augmentation dress themselves and decorate their homes in reinterpreted late-medieval Italian style, and the game as a whole has a sepia-tinted colour palette reminiscent of historic manuscripts. In contrast, characters who oppose or are of neutral opinion to augmentations wear clothing that is more or less current-day.[citation needed] As was the case in Deus Ex, conspiracy theories and immensely powerful corporations feature strongly.[8]
Marketing
Special editions
An "Augmented Edition" was released in select European countries, Australia, New Zealand, and the United States. It includes a making-of documentary, motion-comic, E3 trailer, game soundtrack by Michael McCann, animated storyboard, and a 40-page Artbook. In-game, the player will receive an additional mission, weapons, and cash via the included Explosive Mission Pack and the Tactical Enhancement Pack.[30] The Augmented Edition is also available in North America, but does not include the Explosive Mission Pack or the Tactical Enhancement Pack.[30] These packs are available solely as pre-order bonuses from select retailers.[31] In addition, there is a "Collector's Edition" which includes all the contents of the Augmented Edition as well as a Play Arts Kai figure of the game's protagonist, Adam Jensen. This edition was released exclusively in Europe.[32] A "Nordic Edition" was released as the default game version in Scandinavian countries, which included both the Explosive Mission Pack and the Tactical Enhancement Pack.
GameStop reaction
GameStop, a video game retailer, came under fire from critics when customers discovered that content had been removed from the original packaging of the game.[33][34][35] They had instructed employees to remove coupons for a free copy of Human Revolution on OnLive, an online digital distribution service. They stated that the coupon promoted a competitor of one of its subsidiaries, Spawn Labs and Impulse, which it had recently acquired in April 2011.
They began giving customers a $50 Gift Card in-store to those who purchased copies of Deus Ex: Human Revolution for PC prior to August 26 and who brought the issue up to the staff.[33]
Reception
Aggregator | Score |
---|---|
GameRankings | (PC) 91.26%[39] (X360) 89.91%[40] |
Metacritic | (PC) 89/100[36] (X360) 89/100[37] (PS3) 89/100[38] |
Publication | Score |
---|---|
Game Informer | 8.5/10[44] |
GameSpot | 8.5/10[45] |
Official Xbox Magazine (UK) | 10/10[43] |
PC Gamer (UK) | 94%[42] |
Deus Ex Human Revolution has received widespread critical acclaim, gaining an aggregated score of 89 for all 3 systems on Metacritic.[36] Reviewers who had access to the game in February 2011 praised the open-ended experience of the game, similar to the first Deus Ex,[46][47] the importance of conversations in the missions,[48] and also the depth of the storyline.[49] PC Gamer UK gave the game a score of 94 and the Editor's Choice, describing it as a game that "puts almost everything else in the genre to shame." [42] Official Xbox Magazine UK gave the game a 10/10.[43] Official PlayStation Magazine UK gave it an 8/10, citing frustrations in ammo quantities, load times, and boss fights. PCPowerPlay praised the game highly saying "Yes, Eidos Montreal made a few missteps. But the fact that it got so much right is what matters. Human Revolution plays like a love letter to Deus Ex." Awarding the game a 9/10 citing "One of the finest PC games ever crafted. Eidos Montreal has touched the sun." Common criticisms included the game's inclusion of boss fights, which removed the element of player-choice and flexibility in combat.[citation needed]. IGN gave the game 9.0, praising the nonlinearity of the main story quests and the side quests, saying, "Each of them has several layers, several angles to be explored or not, several perspectives to be considered and several possible outcomes." IGN also praised the freeform nature of the game, stating that they, "never felt punished for [their] playstyle", and that there was room for both stealth and 'all guns blazing', and that every path always had advantages and disadvantages, but ultimately, all led to success.
Many reviews complained about the boss fight format. Specifically, for a game that promoted stealth, many reviewers found the boss fights incongruous. The British Daily Mirror newspaper wrote "the boss battles feel out of place",[50] PSM3 considered the game "Rich, atmospheric and open-ended, but let down by twitchy AI and out-of place boss fights" [51] Gamespot said "Poor boss fights remove the element of choice",[45] and finally Game Informer mentioned "horribly repetitious arena fights against super-powered foes that can usually drop Jensen before he even knows what hit him."[44]
As of September 9, 2011, Square Enix declared that they had shipped over two million copies in North America, Europe and PAL territories since launching in late August.[52]
References
- ^ "Square Enix slashes outlook, delays game launch". Reuters. 16 December 2010. Retrieved 16 December 2010.
- ^ a b http://www.feralinteractive.com/downloads/DeusExPR.pdf
- ^ "Interview: Deus Ex Human Revolution game dire". Shacknews.com. 2011-03-23. Retrieved 2011-06-01.
- ^ "Deus Ex: Human Revolution – The Nixxes connection explained". YouTube. Retrieved 2011-06-01.
- ^ Martin, Joe (November 25, 2009). "Deus Ex 3 is Eidos and Square Enix joint effort". bit-tech. Retrieved November 25, 2009.
- ^ Mattas, Jeff (2011-03-16). "Interview: Mary DeMarle, Lead Writer for Deus Ex: Human Revolution". Shacknews. Retrieved 2011-08-29.
- ^ "Deus Ex: Human Revolution Features Cybernoir Score by Composer Michael McCann". IGN.
- ^ a b c d Bramwell, Tom (June 4, 2010). "Deus Ex: Human Revolution". Eurogamer.
- ^ "Deus Ex: Human Revolution system requirements announced". New Game Network. May 9, 2011. Retrieved 2011-05-09.
- ^ a b c d e Robinson, Andy (October 4, 2008). "Deus Ex 3: First Details". PC Zone. Retrieved October 4, 2008.
- ^ "Critical Reception: Eidos Montreal's Deus Ex: Human Revolution". 24 August 2011.
- ^ a b c David Sillmen (2008-11-24). "Deus Ex 3 – do světa kyberpunku a renesance". bonusweb.idnes.cz. bonusweb.idnes.cz. Retrieved 2008-11-24.
- ^ "Sweet Deus Ex: Human Revolution Screenshots, and Video Footage". Retrieved July 21, 2010.
- ^ MyImmortal (16 June 2010). "Deus Ex: Human Revolution FAQs (updated 07/06/2010)". Eidos Forums. Eidos Interactive. Retrieved 20 June 2010.
(...) Going with the classic health pack system still forces players to retreat from confrontations and break the flow of the game to look for health packs when they run out of them (...) Overall, the team wants the player to stay in the events surrounding him and experience the tension indefinitely.
- ^ "The Latest on Deus Ex: Human Revolution". 25 March 2011.
- ^ "Deus Ex: Human Revolution will offer highlighting options".
- ^ a b Francis, Tom (June 3, 2010). "Deus Ex: Human Revolution E3 preview". PC Gamer UKTemplate:Inconsistent citations
{{cite news}}
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- ^ a b "Deus Ex: Human Revolution (PC)". Metacritic. Retrieved 2011-08-22.
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{{cite web}}
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- ^ "Hands-on: The first mission of Deus Ex: Human Revolution". Destructoid. 2011-02-24. Retrieved 2011-02-27.
It's been a long time since a first-person shooter has presented me with such a challenge that I die over and over. That's the beauty of the Deus Ex series, as it's a role-playing game hiding in a first-person shell. I had to re-wire my play style in order to adapt to the freeing, open-ended experience. I'm interested in seeing just how different I'll be able to play through this game.
- ^ "Deus Ex: Human Revolution Impressions Pt. 2". Rock, Paper, Shotgun. 2011-02-24. Retrieved 2011-02-27.
I could have done better. I could have done it differently. All I wanted was to load up an old save and play it all over again.
- ^ "Deus Ex: Human Revolution Extended Hands-On Preview, Part Two". GameSpot. 2011-02-24. Retrieved 2011-02-27.
We won't spoil the story outcome of this first mission, but suffice it to say that after all the engaging in stealth and dragging of bodies, you reach a point where the only weapon you have is your mind and your choice of words—and it's a conversation with at least one life on the line that carries a lasting impact throughout the story. We're excited to see more of this story in the upcoming months as we get closer to Human Revolution's release later this year.
- ^ "Deus Ex: Human Revolution". Eurogamer. 2011-02-24.
There's a much bigger picture here than the debate between natural and man-made humans: someone, somewhere, is trying to control the destiny of both. Ah, the sweet, sweet smell of conspiracy. The game's afoot. The Deus Ex game's afoot.
- ^ http://www.mirror.co.uk/fun-games/video-games/2011/08/28/deus-ex-human-revolution-15-115875-23377150/
- ^ http://www.computerandvideogames.com/316878/deus-ex-human-revolution-review-round-up-in-full/
- ^ "Deus Ex: Human Revolution Shifts Two Million Copies". GamingUnion.net. 2011-09-09. Retrieved 2011-09-10.