Jump to content

DethKarz

From Wikipedia, the free encyclopedia
(Redirected from Dethkarz)
DethKarz
Front cover of the American release
Developer(s)Beam Software
Publisher(s)
Producer(s)Andrew Carter
Artist(s)Holger Liebnitz
Composer(s)Gavin Parker
Platform(s)Microsoft Windows
Release
Genre(s)Racing, car combat
Mode(s)Single-player, multiplayer

DethKarz is a futuristic 3D racing game by game publisher Melbourne House. It was released for Microsoft Windows on 10 November 1998.[2] A Nintendo 64 port was planned but never released.[3] It was released digitally on 20 December 2019 by Piko Interactive on GOG.com.[4]

Development

[edit]

The game was showcased at E3 1997.[5]

Reception

[edit]

The game received favourable reviews according to the review aggregation website GameRankings.[6] GameSpot said, "Dethkarz follows the futuristic racing formula exactly, without bringing any real personality of its own."[13] IGN said, "Dethkarz is just like all the other arcade racers that have been released recently. It's a decent racing game, but it's not as good as Need for Speed 3, Test Drive 5, or Ultimate Race Pro."[14] Next Generation said, "as breathtaking as the game may be, and as well as it performs as a traditional racing game, there is absolutely nothing here that hasn't been done before. Of course, we don't expect every game to be a genre-shattering experience, but it never hurts to have an innovative touch or two thrown in for good measure."[16]

References

[edit]
  1. ^ Hulsey, Joel (9 November 1998). "Melbourne House Releases Dethkarz". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 23 May 2003. Retrieved 29 August 2023.
  2. ^ GameSpot staff (10 November 1998). "Dethkarz Out This Week". GameSpot. Fandom. Archived from the original on 16 January 2000. Retrieved 29 August 2023.
  3. ^ "DethKarz". IGN. Ziff Davis.
  4. ^ "6 newly-released classic games that deserve your attention". GOG.com. CD Projekt. 20 December 2019. Archived from the original on 20 December 2019. Retrieved 20 December 2019.
  5. ^ Lee, Helen (13 June 1997). "Beam Software and Melbourne House Unveil E3 Lineup [date mislabeled as "April 26, 2000"]". GameSpot. Fandom. Archived from the original on 6 December 1998. Retrieved 29 August 2023.
  6. ^ a b "Dethkarz for PC". GameRankings. CBS Interactive. Archived from the original on 24 May 2019. Retrieved 7 October 2020.
  7. ^ Baize, Anthony. "Dethkarz - Review". AllGame. All Media Network. Archived from the original on 16 November 2014. Retrieved 7 October 2020.
  8. ^ Schuytema, Paul (29 December 1998). "Dethkarz". CNET Gamecenter. CNET. Archived from the original on 16 August 2000. Retrieved 14 April 2021.
  9. ^ Chick, Tom (11 January 1999). "Dethkarz". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 21 May 2003. Retrieved 7 October 2020.
  10. ^ Scisco, Pete (March 1999). "Speed Kills...Go Faster (Dethkarz Review)" (PDF). Computer Gaming World. No. 176. Ziff Davis. p. 158. Archived (PDF) from the original on 12 August 2023. Retrieved 29 August 2023.
  11. ^ Bergren, Paul (December 1998). "Dethkarz". Game Informer. No. 68. FuncoLand.
  12. ^ Johnny B. (December 1998). "Dethkarz Review". GameRevolution. CraveOnline. Archived from the original on 12 September 2015. Retrieved 8 October 2020.
  13. ^ a b Dulin, Ron (8 January 1999). "Dethkarz Review". GameSpot. Fandom. Archived from the original on 23 June 2018. Retrieved 29 August 2023.
  14. ^ a b Blevins, Tal (18 December 1998). "Dethkarz Review". IGN. Ziff Davis. Archived from the original on 23 August 2023. Retrieved 29 August 2023.
  15. ^ Pseudo supprimé (14 April 1999). "Test: Dethkarz". Jeuxvideo.com (in French). Webedia. Archived from the original on 15 January 2022. Retrieved 29 August 2023.
  16. ^ a b "Dethkarz". Next Generation. No. 49. Imagine Media. January 1999. p. 107. Retrieved 7 October 2020.
  17. ^ D'Aprile, Jason (December 1998). "Dethkarz". PC Accelerator. No. 4. Imagine Media. p. 95. Retrieved 14 April 2021.
  18. ^ Novicki, Jon (April 1999). "Dethkarz". PC Gamer. Vol. 6, no. 4. Imagine Media. p. 122. Archived from the original on 18 November 1999. Retrieved 7 October 2020.
[edit]