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Crystal Key 2

From Wikipedia, the free encyclopedia

Crystal Key 2
Developer(s)Earthlight Productions, Kheops Studio
Publisher(s)The Adventure Company
Platform(s)Windows, Mac OS
Release
Genre(s)Graphic adventure
Mode(s)Single-player

Crystal Key 2, known in Europe as Evany: Key to a Distant Land, is a 2004 graphic adventure game developed by Canadian studio Earthlight Productions, together with Kheops Studio. It was published by The Adventure Company, and is the sequel to the 1999 title The Crystal Key.

Gameplay and plot

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Crystal Key 2's plot builds upon that of the original, and casts the player as Call, who seeks to stop the minions of Ozgar and save the world of Evany.[3]

Development

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The game was revealed by DreamCatcher Interactive's Adventure Company label in April 2003, at first under the name Crystal Key II: The Far Realm.[4] It was among a slew of announcements in preparation for the 2003 Electronic Entertainment Expo (E3),[5] and Marek Bronstring of Adventure Gamers called it one of the publisher's "top titles premiering at the show", alongside Traitors Gate II: Cypher.[6] Earthlight Productions developed the game with Virtools and V-Ray. It was designed to feature spherical 360° panoramas, unlike its predecessor's more limited viewing areas. According to John Matheson, Earthlight sought to overcome the problems that had affected The Crystal Key's production pipeline and give its art team more room "to be as creative as possible".[3]

Initially developed by Earthlight and set for a late-2003 release,[4][7] the game underwent "many years" of production and took longer than The Adventure Company had wanted, Benoît Hozjan of Kheops Studio later remarked. As a result, Kheops was hired to co-develop the game late in production, which Hozjan said included "the programming and the integration, hand in hand with John Matheson."[8] In July 2003, Matheson estimated the game as 75% complete and on track for December,[3] but it ultimately launched in the U.S. in March 2004.[2]

Reception

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According to the review aggregation website Metacritic, Crystal Key 2's critical reception was "mixed or average".[13]

References

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  1. ^ Bramwell, Tom (24 September 2004). "What's New? [date mislabeled as "June 10, 2005"]". Eurogamer. Gamer Network. Archived from the original on 19 October 2004. Retrieved 27 November 2024.
  2. ^ a b Calvert, Justin (17 March 2004). "Crystal Key II [sic] ships". GameSpot. Fandom. Archived from the original on 29 January 2005. Retrieved 27 November 2024.
  3. ^ a b c Callaham, John (22 July 2003). "The Crystal Key II [sic] Interview". HomeLan Fed. Archived from the original on 10 August 2003.
  4. ^ a b Calvert, Justin (30 April 2003). "Crystal Key II [sic] announced". GameSpot. Fandom. Archived from the original on 27 February 2005. Retrieved 27 November 2024.
  5. ^ {{cite web}}: Empty citation (help)
  6. ^ Bronstring, Marek (29 April 2003). "Crystal Key 2 and Traitors Gate 2 at E3". Adventure Gamers. Archived from the original on 10 May 2003.
  7. ^ "The Adventure Company to Showcase Exciting Line-up at the Electronic Entertainment Expo". The Adventure Company. Toronto. May 2003. Archived from the original on 25 March 2006.
  8. ^ Waxman, Becky (2007). "GameBoomers Talks to Benoit Hozjan of Kheops Studio". GameBoomers. Archived from the original on 28 October 2007.
  9. ^ Osborne, Scott (21 April 2004). "Crystal Key 2: The Far Realm". GameSpot. Archived from the original on 7 June 2004.
  10. ^ Scott, Ryan (August 2004). "Reviews; Crystal Key 2: The Far Realm". Computer Gaming World. No. 241. p. 82.
  11. ^ Harker, Carla (23 April 2004). "Reviews; Crystal Key 2 (PC)". GameSpy. Archived from the original on 18 December 2005.
  12. ^ Castro, Juan (9 April 2004). "Crystal Key 2 Review". IGN. Archived from the original on 17 June 2004.
  13. ^ "Crystal Key 2: The Far Realm (pc: 2004): Reviews". Metacritic. Archived from the original on 26 July 2007.
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