List of virtual reality headsets
![](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a6/Resolution_VR_headsets.svg/300px-Resolution_VR_headsets.svg.png)
There are two primary categories of virtual reality (VR) headsets:
- Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
- Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.)[1]
- Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:
- SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here.
- Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games is here.
- Windows Mixed Reality (also referred to as "Windows MR" or "WMR"), developed by Microsoft Corporation for Windows 10 PCs.
- PlayStation VR, developed by Sony Computer Entertainment for use with PlayStation 4 and PlayStation 5 (PlayStation VR2) home video game console.
- Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here.
Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.
In addition, VR headsets are categorized by the degrees of freedom they provide:
- 3DoF: 3 degrees of freedom, which only tracks the rotation of the player's head.
- 6DoF: 6 degrees of freedom, which tracks both the position and the rotation of the player.
Early VR
[edit]Product | Release (Y-M-D) |
Head tracking |
Positional tracking |
Display | Resolution (per eye) |
Field of view [2] |
Price | other |
---|---|---|---|---|---|---|---|---|
Virtuality 1000CS | 1991 | Yes | Yes | Dual LCD | 276x372 | discontinued | 6Dof Controller | |
Forte VFX1 | 1995 | Pitch+roll: 70° Yaw |
No | Dual 0.7" LCDs | 263x230 | diagonal 45° | discontinued ($599 at release) |
|
IIS VFX3D | 2000 | Pitch+roll: ±70° Yaw: 360° |
No | Dual 0.7" LCDs | ≈380x337 | diagonal 35° | discontinued | 6DoF dual controllers |
Fakespace Labs Wide5[3] | 2007 | discontinued | ||||||
NVIS nVisor SX[4] | discontinued | |||||||
NVIS nVisor SX111[5] | diagonal 90° | discontinued | ||||||
NVIS ST50[6] | discontinued | |||||||
Sensics xSight 6123[7] | discontinued | |||||||
Sensics piSight 76-21[8][9] | discontinued | |||||||
Crescent HEWDD-768 [10][11] |
2008 | discontinued ($80,000 at release) |
||||||
Crescent HEWDD-1080 [10][12][13] |
discontinued ($103,660 at release) |
|||||||
Nintendo Virtual Boy | 1995-07-21 | Pitch+roll: 70° Yaw |
No | Dual 0.7" LCDs | 384x224 | diagonal 45° | discontinued ($179.95 at release) |
red monochromatic display |
VPL EyePhone | 1989-06-01 | 320×240 | discontinued ($250,000 at release) |
Tethered and non-Tethered VR
[edit]Name | Release Date (Y-M-D) |
Positional tracking | Display type
|
Display (other)
|
Max. Resolution (per eye) | Resolution (per eye, region specific) | PPD | Aspect Ratio (per eye) | Refresh rate
|
Field of view[2] | Audio | Connectivity | Weight | Price | OSVR
|
SteamVR
|
Oculus PC
|
PlayStation
|
PC
|
Windows MR
|
Oculus Store
|
App Store (Apple)
|
Other | Processor | Platform | Tethered |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Razer OSVR HDK 1.4[14] | 2015-11-23[15] | Yes | OLED[16] | N/A | 960×1080 | 9.6 | 8:9 | 90 Hz | 100° | 1x HDMI, 1x USB 2.0 | 650 g[17] | Discontinued ($299 at release)[18] | Yes | Yes | No | No | Yes | No | No | No | 6DoF headset only | Yes | ||||
Oculus Rift CV1[19] | 2016-03-28 | Outside-in | OLED | 1080×1200[20] | 9.81 | 9:10 | 90 Hz | 94°[21] | Built-in headphones[22] | 1x HDMI 1.4+ 2x USB3.0 (+1x USB 3.0 for touch camera) |
470 g[23] | Discontinued ($599 at release with controllers and base stations)[24][25] | No | Yes | Yes | No | Yes | No | Yes | No | 6DoF dual controllers[22] | Yes | ||||
HTC Vive[19] | 2016-04-05 | Yes | OLED | 1080×1200[20] | 9.81 | 9:10 | 90 Hz | 110° | 1 mm × 3.5 mm audio jack, optional headphones | 1x HDMI 1.4+ DisplayPort 1.2+ 2x 3.0 (one usable for accessories)[26] |
468 g (improved revision) 550 g (launch units)[23] |
Discontinued ($399 at release)[27][28] | No | Yes | No | No | Yes | No | No | No | 6DoF dual controllers | Yes | ||||
Razer OSVR HDK 2[29] | 2016-07-20
(pre-orders)[30] |
OLED[31] | 5.5" | 1080×1200[31] | 9.81 | 9:10 | 90 Hz | 110° | Discontinued ($399 at release)[32][31] | Yes | Yes | No | No | Yes | No | No | No | 6Dof headset only | Yes | |||||||
StarBreeze StarVR | 2016-08-01 | Outside-in, external optical sensor with fiducial markers | LCD | Dual 5.5" | 2560x1440 | 12.19 | 16:9 | 90 Hz | 210° Horizontal 130° Vertical |
380 g[35] | No | No | No | No | Yes | No | No | No | 6DoF headset only | Yes | ||||||
PlayStation VR[36] | 2016-10-01 | Outside-in (using the PlayStation Camera) | OLED | 960×1080[20] | 9.6 | 8:9 | 120 Hz
90 Hz[37] |
100° | 1 mm × 3.5 mm audio jack | 610 g (2016 model) 600 g (2017 model) |
$299 (headset, camera, and a game)[38] Move controllers sold separately for $99[39] |
No | No | No | Yes PS4, PS5[40] |
Yes | No | No | No | Motion controller input using PlayStation Move and PlayStation Aim | Yes | |||||
Fove 0[41] | 2017-01-22
(pre-orders)[42] |
Yes | OLED | 5.7" | 1280x1440 | 14.22 (max) 11.63 (min) |
8:9 | 70 Hz | 110° (max) 90° (min)[41] |
1 mm × 3.5 mm audio jack[41] | HDMI 1.4 USB 3.0 USB 2.0[41] |
520 g[41] | $600[43] | No | No | No | No | Yes | No | No | No | Eye-tracking | Yes | |||
Pimax 4K[44][45] | 2017-01-01 | No | LCD | 1920×2160 | 17.45 | 8:9 | 60 Hz | 110º | 2 mm × 3.5 mm audio jack built-in headphones (removable) |
1x HDMI 1.4b[45] | 620 g | Discontinued ($375 at release)[46][45] | No | Yes | No | No | Yes | No | No | No | 3DoF headset only | Yes | ||||
VRgineers VRHero 5K[47][48] | 2017-03-08 | Yes (AR tracking, Optitrack and Lighthouse) | LCD | Dual | 2560x1440 | — | 16:9 | 90 Hz 60 Hz |
— | 3.5 mm audio jack, built-in microphone | DisplayPort 1.2 | 1080 g |
Discontinued ($9000 at release)[49] | No | No | No | No | Yes | No | No | No | 6DoF headset only | Yes | |||
Deepoon VR E3[50] | 2017-03-29[51] | Yes (360º laser room-scale positioning) | AMOLED | 1280x1440 | 11.63 | 8:9 | 70 Hz | 110º | 3.5 mm audio jack | 297 g | $336 (Basic) or $731 (with positioning) | No | Yes | No | No | Yes | No | No | No | Eye-tracking | Yes | |||||
Dell Visor[52][53] | 2017-10-17 | Inside-out markerless | LCD | RGB subpixel | 1440x1440 | 13.09 | 1:1 | 90 Hz | 110º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
590 g (1.3 lb) | Discontinued ($350 ($450 with controllers) at release)[54] | No | Yes | No | No | Yes | Yes | No | No | 6DoF dual controllers tracked by HMD | Yes | |||
Acer AH101[55][56] | 2017-10-17 | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
350 g | $399.99 (controllers included) | No | Yes | No | No | Yes | Yes | No | No | 6DoF dual controllers tracked by HMD | Yes | |||
HP WMR headset[56] | 2017-10-17 | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 834 g | $449 (controllers included) | No | Yes | No | No | Yes | Yes | No | No | 6DoF dual controllers tracked by HMD | Yes | ||||
Lenovo Explorer[57] | 2017-10-04 | Inside-out markerless | LCD | N/A | 1440x1440 | 13.09 | 1:1 | 90 Hz | 110º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
380 g | $349 ($449 with controllers) | No | Yes | No | No | Yes | Yes | No | No | 6DoF dual controllers tracked by HMD | Yes | |||
Samsung Odyssey[58] | 2017-11-07 | Inside-out markerless | AMOLED | N/A | 1440x1600 | 13.09 | 9:10 | 90 Hz | 110º | built-in AKG headphones, built-in microphone | 644 g | $500 | No | Yes | No | No | Yes | Yes | No | No | 6DoF dual controllers tracked by HMD | Yes | ||||
VRgineers VRHero 5K Plus[59][60] | 2017-11-29[61] | Yes (AR tracking, Optitrack and Lighthouse) | OLED | N/A | 2560x1440 | — | 16:9 | 90 Hz 70 Hz 60 Hz |
— | 3.5 mm audio jack, built-in microphone | DisplayPort 1.2 | 1080 g |
Discontinued | No | No | No | No | Yes | No | No | No | 6DoF headset only | Yes | |||
Asus HC102[62] | 2018-02-20[63] | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
400 g | Discontinued ($399 (controllers included) at release)[64] | No | Yes | No | No | Yes | Yes | No | No | 6DoF dual controllers tracked by HMD | Yes | |||
HTC Vive Pro[65] | 2018-04-05 | Yes | AMOLED[66] | 1440x1600[20] | 13.09 | 9:10 | 90 Hz | 110° | Built-in headphones (removable) USB-C 3.0[67] |
DisplayPort 1.2 USB-C 3.0 |
550 g (1.22 lb)[68] | Discontinued ($1099 $799 (headset only) at release)[69][65] |
No | Yes | No | No | Yes | No | No | No | 6DoF dual controllers, dual frontal cameras |
Yes | ||||
VRgineers XTAL[70][71] | 2018-06-26 | Yes (AR Tracking, Optitrack and Lighthouse) | OLED | 2560x1440 | — | 16:9 | 70 Hz[72] | — | 770 g | Discontinued | No | No | No | No | Yes | No | No | No | Leap Motion hand-tracking, eye-tracking, automatic IPD setting | Yes | ||||||
StarVR One[73][74] | 2018-08-14 | Inside-out markered (Lighthouse) | AMOLED | 1830x1464 | 8.71 | 5:4 | 90 Hz | 210º | 450 g | $3200[75] | No | No | No | No | Yes | No | No | No | Tobii eye tracking | Yes | ||||||
Samsung Odyssey+[76] | 2018-10-22 | Inside-out markerless | AMOLED | N/A | 1440x1600 | 13.09 | 9:10 | 90 Hz | 110º | built-in headphones, built-in microphone | 590 g | Discontinued ($500 at release)[77] | No | Yes | No | No | Yes | Yes | No | No | 6DoF dual controllers tracked by HMD, , Anti-SDE display |
Yes | ||||
Pimax 5K Plus[78] | 2018-11-30[79] | Inside-out markered (Lighthouse) | LCD | N/A | 2560x1440 | 21.33 (max) 12.05 (min) |
16:9 | 144 Hz 120 Hz 90 Hz 72 Hz |
170º ("Wide") 150º ("Normal") 120º ("Small")[80] |
3.5 mm audio jack, built-in microphone | 1x proprietary DisplayPort 1.4/USB 3.0 connector | 514 g | $699 | No | Yes | No | No | Yes | No | No | No | No controllers or tracking base stations included | Yes | |||
VRgineers XTAL (upgraded lenses)[81][82] | 2018-12-11 | Yes (AR Tracking, Optitrack and Lighthouse) | OLED | 2560x1440 | — | 16:9 | 70 Hz[72] | — | 1210 g 770 g (headset only) |
$5800 | No | No | No | No | Yes | No | No | No | Leap Motion hand-tracking, eye-tracking, automatic IPD setting | Yes | ||||||
Varjo VR-1[83] | 2019-02-19 | Yes | AMOLED, OLED | 1920×1080 | 1920×1080 (central focal area), 1440x1600 (peripheral display) | 60 (central display), 16.55 (peripheral display) | 60 Hz (central display) 90 Hz (peripheral display) |
87º | 3.5 mm audio jack | optical fiber cables with USB-C | 605 g | Discontinued ($5995 at release)[84] | No | Yes | No | No | Yes | No | No | No | Eye-tracking. VR & AR | Yes | ||||
Varjo Aero[85] | 2021-10-21[86] | Yes | mini-LED, LCD | 2880x2720 | 35 | 90 Hz | 115° | 3.5 mm audio jack, built-in in-ear headphones with microphone | 717 g | $1990 | No | Yes | No | No | Yes | No | No | No | Yes | |||||||
Pimax 8K[87] | 2019-02-19 | Yes | LCD | Dual | 3840x2160 | 3840x2160 (panel) 2560x1440 (signal) | 22.58 | 16:9 | 80 Hz 72 Hz 64 Hz |
170º (horizontal) 130º (vertical)[88] |
USB 3.0, DP 1.4[89] | 450 g[90] | $899[89] | No | Yes | No | No | Yes | No | No | No | 6DoF dual controllers | Yes | |||
Valve Index[91][92][93] | 2019-05-01[94] | Yes | LCD | N/A | 1440x1600 | 11.07 | 9:10 | 144 Hz 120 Hz 90 Hz 80 Hz |
130° (maximum) | Off-ear speakers, 3.5 mm audio jack, built-in microphone | Custom cable | 809 g | $999 (headset, 2 tracking stations, 2 controllers) $499 (headset) |
No | Yes | No | No | Yes | No | No | No | Valve Index Controllers (6DoF with finger tracking) | Yes | |||
HP Reverb[95][96][97] | 2019-05-06[98] | Inside-out markerless | LCD | N/A | 2160x2160 | 18.94 | 1:1 | 90 Hz | 114º | removable headphones, two integrated microphones, 3.5 mm audio jack | 498 g[99] | Discontinued ($599 (consumer version),[99] $649 for pro at release)[100] | No | Yes | No | No | Yes | Yes | No | No | 6DoF dual controllers | Yes | ||||
Oculus Rift S[101][102] | 2019-05-21 | Inside-out (Oculus Insight) | LCD | N/A | 1280x1440 | 11.63 | 8:9 | 80 Hz | 90º[103] | In-line audio speakers 1x 3.5 mm audio jack |
DisplayPort 1.2 USB 3.0 |
561 g[102] | Discontinued $399 (at release)[104] | No | Yes | Yes | No | Yes | No | Yes | No | Second Generation Oculus Touch Controllers | Yes | |||
HTC Vive Cosmos[105][106] | 2019-10-03 | Inside-out markerless | LCD | N/A | 1440x1700 | 13.09 | 72:85 | 90 Hz | 110º | In-line audio speakers | USB-C 3.0, DisplayPort 1.2, proprietary connection for mods | 702 g | Discontinued $699 (at release)[107] | No | Yes | No | No | Yes | No | No | No | 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking) | Yes | |||
Varjo VR-2[108][109] | 2019-10-15 | Yes | AMOLED, OLED | 1440x1600 | 1920×1080 (central focal area), 1440x1600 (peripheral) | 60 (central display), 16.55 (peripheral display) | 9:10 | 60 Hz (central display) 90 Hz (peripheral display) |
87º | 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2 1x USB-A 3.0 |
605 g | Discontinued ($5800 (headset only, mandatory support license) at release)[110] | No | Yes | No | No | Yes | No | No | No | Hand tracking (Ultraleap), eye tracking | Yes | ||||
Oculus Quest (Oculus Link)[111] | 2019-11-18[111] | Inside-out markerless | OLED | 1440x1600 | 14.4 | 9:10 | 72 Hz | 94º[112] | Integrated stereo speakers, 2 mm × 3.5 mm headphone jack | USB Type-C, Bluetooth, Wi-Fi | 571 g | Discontinued ($399 (64 GB), $499 (128 GB) at release)[113] | No | Yes | Yes | No | Yes | No | Yes | No | 6DoF dual controllers tracked by HMD, hand tracking | Yes | ||||
Oculus Quest 2 (Oculus Link) | 2020-10-13 | Inside-out markerless | LCD | 1832x1920 | 20.58 | 229:240 ~23:24 |
72 Hz 80 Hz 90 Hz 120 Hz[114] |
89°[115] | Integrated stereo speakers, 3.5 mm headphone jack | USB Type-C, Bluetooth, Wi-Fi | 503 g | $299 (64 GB) (Discontinued) $399 (128 GB) $429 (256 GB) |
No | Yes | Yes | No | Yes | No | Yes | No | 6DoF dual controllers tracked by HMD, hand tracking | Yes | ||||
HP Reverb G2 | 2020-11-?[116] | Inside-out markerless | LCD | 2160x2160 | 18.95 | 1:1 | 90 Hz | 114º | Off-ear speakers | DisplayPort 1.3, USB 3.0 type C, power adapter | 499 g | $599 | No | Yes | No | No | Yes | Yes | No | No | 6DoF dual controllers tracked by HMD | Yes | ||||
HTC Vive Pro 2 | 2021-06-04 | Yes | LCD | 2448x2448 | 20.4 | 1:1 | 90 Hz 120 Hz |
120° | Built-in headphones (removable) USB-C 3.0 |
Bluetooth, USB-C, DisplayPort 1.2 | 850 g | $800 | No | Yes | No | No | Yes | No | No | No | 6DoF dual controllers, dual frontal cameras |
Yes | ||||
Varjo VR-3[117] | 2021-09-08 | Yes | uOLED, LCD | 2880x2720 | 1920×1920 (central focal area), 2880x2720 (peripheral) | 70 (central display), 30 (peripheral display) | 9:10 | 60 Hz (central display) 90 Hz (peripheral display) |
115º | 2x DisplayPort 1.2 2x USB-A 3.0 |
558 g | $3195 (headset only, mandatory support license) | No | Yes | No | No | Yes | No | No | No | Hand tracking (Ultraleap), eye tracking | Yes | ||||
PlayStation VR2[118] | 2023-02-22[119] | Yes | OLED | N/A | 2000x2040 | 50:51 | 90 Hz
120 Hz |
110° | Headphone jack | $549.99 | No | Yes | No | Yes | Yes | No | No | No |
HDR* 6DoF dual controllers Adaptive triggers Haptic feedback Finger touch detection Eye tracking* Vibration on headset* (*)Only supported on Playstation 5 |
Yes | ||||||
Modal VR[120] | 2016 (Announced) | No | Yes | |||||||||||||||||||||||
Samsung Gear VR | 2015-11-01 | No | Super AMOLED** | 1280x1440[121]** | 8:9 | 96º | Discontinued ($99 at release)[121][122] | No | Oculus Mobile | No | ||||||||||||||||
Avegant Glyph | 2016 | 1280×720[123] | 16:9 | 434 g[123] | No | No | ||||||||||||||||||||
Pico VR Goblin[124][125] | 2016 | No | 1280x1440 | 14.22 | 8:9 | 70 Hz | 90º | Discontinued $269[126] | No | Snapdragon 820 | Own platform | No | ||||||||||||||
Qualcomm Snapdragon VR820[127] | 2016-09-01 | Inside-out | 1440x1440 | 1:1 | 70 Hz | No | Snapdragon 820 | Google Daydream | No | |||||||||||||||||
Alcatel Vision | 2016-09-01 | 1080x1020 | 18:17 | No | Google Daydream | No | ||||||||||||||||||||
Microsoft Hololens | 2016-10-12 | Inside-out | 579 g | $3000 (developers)
$5000 (enterprise) |
No | AR.
Gesture commands. |
Intel 32-bit (1 GHz) | Windows MR | Optional | |||||||||||||||||
HELMET VISION | 2016-11-02 | Yes | 8" OLED | 1920×1200 | 16 | 16:10 | 120° Horizontal | $549 | No | Panoramic lens, 6DoF controller, built-in headphones[22] |
Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHz | Windows MR | No | |||||||||||||
Pico Neo CV[128][129][130] | 2017-01-01 | Yes | 1280×1080 | 14.70 | 1:1 | 90 Hz | 102º | 362 g | $239 (Lite)
$540 (Standard) |
No | Snapdragon 820 | Own platform | No | |||||||||||||
Qualcomm Snapdragon 835 VRDK[131] | 2017-02-01 | Inside-out | 1440x1440 | 1:1 | 70 Hz | No | Snapdragon 835 | Google Daydream | No | |||||||||||||||||
Woxter Neo VR100[132] | 2017-8? | No | 960×1080 | 8:9 | Discontinued ($180 at release)[133] | No | Octacore 2 GHz | Android / Google Play | No | |||||||||||||||||
HTC Vive Focus[134] | 2018-1
(initially only in China) |
Inside-out | AMOLED[135] | 1440x1600 | 13.09 | 9:10 | 75 Hz | 110º | $599 | No | 3DoF controller | Snapdragon 835 | VivePort | No | ||||||||||||
Oculus Go[136] | 2018-05-01 | No | LCD | 1280x1440 | 12.8 | 8:9 | 72 Hz
60 Hz |
100º (estimate)[137][138] | 467 g | Discontinued ($199 – €219 (32 GB version) at release) | No | 3DoF controller
Built-in speakers |
Snapdragon 821 | Oculus Mobile | No | |||||||||||
Lenovo Mirage Solo[139] | 2018-05-05 | Inside-out | LCD | 1280x1440 | 11.63 | 8:9 | 75 Hz | 110º | 645 g | €399 | No | 3DoF controller | Snapdragon 835 | Google Daydream | No | |||||||||||
GFL Developer Kit[140] | 2018-05-24 | Inside-out markerless (Lighthouse) | OLED | 1280x1440 | 11.63 | 16:9 | 110º[141] | No | Nvidia Jetson TX2 | Google Daydream and SteamVR | No | |||||||||||||||
Google Daydream View[142] | 2018-10-17 | No | Mobile Screen | Depends on device | Depends on device | Depends on device | 100º | 261 g | Discontinued[143] | No | 3 DoF Controller | Google Daydream | No | |||||||||||||
Pico G2 4K | 2019-03-27 | No | LCD | 1920x2160 | 8:9 | 75 Hz | 101º | 278 g (goggle only) 470 g (goggle+battery) | $300 (32 GB base version) $350 (128 GB S version) | No | 3DoF | Snapdragon 835 | Pico Store + VivePort | No | ||||||||||||
Oculus Quest[144][145] | 2019-05-21 | Inside-out | OLED | 1440x1600 | 14.4 | 9:10 | 72 Hz[146] | 94º[112] | 571 g | Discontinued ($399 (64 GB version), $499 (128 GB version) at release)[113] | No | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) | Snapdragon 835 | Oculus Mobile | Optional | |||||||||||
Oculus Quest 2[147][148] | 2020-10-13 | Inside-out | LCD[148][147] | 1832x1920 | 20.58 | N/A | 120 Hz[114]
90 Hz 72 Hz 60 Hz |
89°[115] | 503 g[148] | $299 (64 GB)
(Discontinued) $399 (128 GB) $499 (256 GB) |
No | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) | Snapdragon XR2 | Oculus Mobile | Optional | |||||||||||
HTC Vive Focus 3 | 2021-06-27 | Inside-out | LCD | 2448x2448 | 20.4 | 1:1 | 90 Hz | 120° | 785 g[149] | $1300 | No | 6DoF controller, Removable and swappable battery | Snapdragon XR2 | VIVE Reality System 2.0 (Android) | No | |||||||||||
Pico Neo 3 Pro[130][150] | 2021-10-01 | Inside-out | LCD | 1832x1920 | N/A | 90 Hz | 98º | 395 g (without headstrap) | €599 | No | 6DoF hand tracking dual controllers, 3K | Snapdragon XR2 | Own platform | No | ||||||||||||
HTC Vive Flow[151] | 2022-03-01 | Inside-out | LCD | 1600x1600 | N/A | N/A | 75 Hz | 100º | 189 g[152] | $499 | No | uses phone as controller | Snapdragon XR1 | VIVE Reality System 2.0 (Android) | No | |||||||||||
Lenovo ThinkReality VRX | 2022-09-28 (announced) | Inside-out | 2280 x 2280 | 70 Hz
90 Hz |
95º | No | [153] | No | ||||||||||||||||||
PICO 4 | 2022-10-18 | Inside-out | LCD | 2160x2160 | 20.6 | 1:1 | 72 Hz
90 Hz |
105° | 586 g | €430 (128 GB)
€500 (256 GB) |
No | 6DoF dual controllers tracked by HMD | Snapdragon XR2 | Own platform | No | |||||||||||
Meta Quest Pro[154] | 2022-10-25 | Inside-out | LCD | 1800×1920 | 72 Hz
90 Hz |
106º Horizontal
96º Vertical[155] |
722 g | $999 | No | Eye tracking, Face tracking, Mouth tracking, Standalone compute unit, Self tracking controller | Qualcomm Snapdragon XR2+ | Oculus Mobile | Optional | |||||||||||||
VIVE XR Elite | 2023-2-25 | Inside-out | LCD | 1920 x 1920 | 17:5 | N/A | 90 Hz | 110° | 270 g (goggle only) 625 g (goggle+battery) | $1,099 | No | Qualcomm Snapdragon XR2 | Own platform | No | ||||||||||||
Bigscreen Beyond[156] | 2023-09-07[157] | Yes | OLED | 2560 x 2560 | 32 | 1:1 | 75 Hz/90 Hz | 102° Horizontal
90° Vertical |
1x DisplayPort 1.4 2x USB 3.0 |
127 g | $999 | No | Yes | No | No | Yes | No | No | No | Valve Index Controllers (6DoF with finger tracking) | Yes | |||||
Meta Quest 3 | 2023-10-10 | Inside-Out | LCD | 2064 x 2208 | 25 | N/A | 90 Hz/120 Hz | 110° Horizontal
96° Vertical |
515 g | $499 | No | Snapdragon XR2 Gen 2 | Oculus Mobile | Optional | ||||||||||||
Varjo XR4 | 2023-11-27 | Inside-Out | mini-LED | Dual | 3840x3744 | 51 | 16:9 | 90 Hz | 120°(Horizontal)
105°(Vertical) |
Built-in DTS 3D spatial audio with noise-canceling mics and integrated speakers | 1 x DisplayPort 1.4
1 x 10 Gbps USB-C 3.1 Gen 2 or USB-C 3.2 Gen 2 |
665 g + headband 356 g | Superlative:3990 €/$
Focal Edition:9,990 €/$ |
No | Yes | No | No | Yes | No | No | No | ART and OptiTrack,6DoF,Autofocus,Eye tracking,LiDAR | Yes | |||
Apple Vision Pro | 2024-2-2 | Inside-Out | OLED | 3680x3140 (estimated based on 23 million pixels and 7:6 aspect ratio)[158] | 34[159] | 90 Hz/ 96 Hz/ 100 Hz |
100° Horizontal[159] | Surround sound speakers, 6 beamforming microphones | Wi‑Fi 6 (802.11ax), Bluetooth 5.3, Lightning connector | Around 453 g to 680 g | $3,499 | Yes | Hand tracking, Eye
tracking, External display, LiDAR scanner, 3D camera |
Apple M2 and R1 | visionOS | Optional | ||||||||||
Name | Release Date (Y-M-D) |
Positional tracking | Display type
|
Display (other)
|
Max. Resolution (per eye) | Resolution (per eye, region specific) | PPD | Aspect Ratio (per eye) | Refresh rate
|
Field of view[2] | Audio | Connectivity | Weight | Price | OSVR
|
SteamVR
|
Oculus PC
|
PlayStation
|
PC
|
Windows MR
|
Oculus Store
|
App Store (Apple)
|
Other | Processor | Platform | Tethered |
* Including price of VR touch peripherals.
Cancelled tethered VR headsets
[edit]Name | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | Connectivity | Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LG SteamVR Headset[87] | Yes | OLED | 1440x1280 | 13.09 | 45:20 | 90 Hz | 110º | SteamVR | 6DoF dual controllers Put on hold indefinitely[160] |
Cancelled standalone devices
[edit]Name | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | On-board processor |
Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HTC Daydream Standalone[161][162][163] | Inside-out | Snapdragon 835 | Google Daydream | ||||||||||
DecaGear 1 | Inside-out (4 cameras) |
LCD | 2160x2160 | 18.95 | 1:1 | 90 Hz | 114º | In-strap speakers, dual microphones | Qualcomm Snapdragon XR2 | $449 | SteamVR | 6DoF dual controllers tracked by HMD Finger tracking Face/eye tracking, Adaptive triggers, Hip-navigation, Fingerprint sensor[164] |
Extensive comparison of popular PC-based devices
[edit]![]() | This section needs to be updated.(April 2021) |
The following tables compare general and technical information for a selection of popular retail head-mounted displays. See the individual display's articles for further information. Please note that the following table may be missing some information.
Optics and audio
[edit]Device | Rift | Vive | OSVR | HELMET VISION |
---|---|---|---|---|
Display technology | OLED | OLED | OLED | OLED |
Resolution | 1080 × 1200 per eye |
1080 × 1200 per eye |
960 × 1080 per eye [citation needed] |
1920 × 1200 |
Display elements | 2[165] | 2 | 1 | 1 |
Optical design | Fresnel/Traditional (Hybrid) |
Fresnel/Traditional (Hybrid) |
Dual aspheric lens | Panoramic lens |
Total resolution | 2160×1200 | 2160×1200 | 1920×1080 | 1920×1200 |
Native display refresh rate | 90 Hz | 90 Hz | 60 Hz | 60 Hz |
Frame interpolation | Asynchronous Timewarp[166] |
Automatic Interleaved Reprojection[167] |
Asynchronous Timewarp |
Automatic Interleaved |
Field of view[2] | 80°h x 90°v [168][unreliable source] |
105°h x 105°v [168][unreliable source] |
100° | 120° |
Audio technology | USB DAC with built-in headphones (no 3.5 mm jack) |
USB DAC with 3.5 mm jack |
USB DAC with 3.5 mm jack |
Built-in headphones (Stereo sound) |
Tracking
[edit]Device | Rift | Vive | OSVR | Rift S | Quest |
---|---|---|---|---|---|
Tracking technology | Camera-based with constellation | Scanning laser with photodiodes | Camera-based with constellation | Camera-Based, Insight Tracking | Camera-Based, Insight Tracking |
Tracking device | IR camera | 2x "Lighthouse"[169] IR laser emitters | IR camera | 5 x Cameras | 4 x Cameras |
Tracking device connectivity | USB 3.0 | Power Only (+ Wireless link
between emitters) |
USB 2.0 | USB 3.0 Built In | Built In |
Positional tracking area | TBD | 4.5m x 4.5m | TBD | ? | ? |
Directional tracking | 6DOF | 6DOF | 6DOF
(facing camera) |
6DOF Inside-Out | 6DOF Inside-Out |
Other information
[edit]Device | Rift | Vive | OSVR 1.4 | HELMET VISION |
---|---|---|---|---|
Additional optional ports
for accessories/expansion |
1 × USB 3.0
1 × 3.5 mm audio jack for headphones |
1 × USB 3.0 (external)
2 × USB 2.0 (internal) |
3 × USB 3.0 | |
Included input device(s) | Oculus Remote | 2 × SteamVR controllers
with 6DOF tracking |
None | HELMET VISION Controller with 6DOF tracking |
Optional input device (in addition to traditional PC input devices) | Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available December 6, 2016, price $199[170] | Vive Trackers for tracking real world objects and also for body tracking | None | None |
Safety features | Guardian system using play area boundary and constellation cameras | Chaperone system using play area boundary and front-facing camera | None Announced | None Announced
|
Additional features | Bluetooth connectivity (in Vive link Box[171]) for
communication and calling. |
None announced | Wifi & Bluetooth connectivity for
communication |
VR support in game engines
[edit]Platform | Unity | Unreal Engine | CryEngine | Godot | Platform-specific SDK |
---|---|---|---|---|---|
SteamVR | Yes[172] | Yes[173] | Yes, CryEngine V[174] | Yes[175] | |
Oculus PC (Rift and Rift S) | Yes[176] | Yes[173] | Yes[177] | Yes[114] | Oculus PC SDK |
Oculus Mobile | Yes | Yes | Yes | Yes[178] | Oculus Mobile SDK |
Windows Mixed Reality | Yes, Unity 2017.2 and later[179] | Yes, Unreal Engine 4 and later | Yes, CryEngine | Unknown | |
Open Source Virtual Reality | Yes[180] | Yes[181] | Yes[182] | Yes, via OpenHMD | OSVR SDK |
References
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