World of Quest
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World of Quest | |
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Genre | Sci fi Comedy Action Adventure |
Created by | Jason Kruse |
Developed by | Stephen Sustarsic & Steve Cuden |
Voices of | Ron Pardo Landon Norris James Rankin Kedar Brown Krystal Meadows Melissa Altro |
Theme music composer | Voodoo Highway Music |
Opening theme | World of Quest by Ron Pardo, Jennifer Hudson and Brian Kelly |
Ending theme | World of Quest (instrumental) |
Composers |
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Country of origin | United States (Season 1) Canada |
No. of seasons | 2 |
No. of episodes | 26 (50 segments) |
Production | |
Executive producers |
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Producers |
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Running time | 20 minutes |
Production companies | Cookie Jar Entertainment Komikwerks |
Original release | |
Network | Kids' WB (USA) (Season 1) Teletoon (Canada) |
Release | March 15, 2008 June 29, 2009 | –
World of Quest is a 2008 science fiction comedy animated television series based on the graphic novel series of the same name by Jason T. Kruse. The series was produced by Cookie Jar Entertainment, in association with Teletoon and Kids' WB!. It appears to be a parody of the fantasy genre that blends swords, sorcery and technology, in the vein of Masters of the Universe. The show premiered on March 15, 2008, on Kids' WB on The CW in the U.S. and in Canada on Teletoon on August 10, 2008, as a preview, with regular airings starting on September 1, 2008.[1] The CW4Kids removed it from its schedule after airing the first-season finale "Search For Power" on June 14, 2008. It's also the last series to be produced for the Kids' WB block.
Premise
[edit]The show that focuses on young Prince Nestor on a mission to save his parents, with his amazing muscled protector Quest by his side.
Characters
[edit]Heroes
[edit]- Quest: A strong, 1,900 year old warrior with an odd past. Previously, he was assigned as a nurse for baby Nestor.[2] Quest first appears in Episode 1 when Prince Nestor arrives because his parents have been captured and he needs to find the Shatter Soul Sword so he can rescue them. Quest refuses until Nestor tricks him into activating an allegiance spell that binds him to the prince. His best-known catchphrase is mostly. "I hate..." 'e.g. theme songs, suckers, allegiance spell, etc.'
- Nestor: The Prince of Odyssea, son of the King and Queen of Odyssea, who have been captured. Even though he orders Quest around and calls him his "bodyguard", Quest usually ends up interpreting his orders to suit his needs.
- Graer: A thieving griffin with an appetite, Graer usually carries Anna Maht when traveling with the others. Originally he was Nestor's companion and seems to be old friends with Quest.
- Gatling: A cyborg with a slight British accent, Gatling first appeared in Episode 1.2, when Nestor, Quest and Graer travel to the town of Effluvium seeking him. Quest disliked Gatling because Gatling suggested to the queen that Quest be banished in lieu of execution. Gatling can chew bits of metal and spit them out like bullets, which comes in handy during a fight.
- Way: A shape-shifting female being with odd patterns on her body resembling circuits, Way always speaks in enigmatic riddles, although she is helpful. She has an intricate knowledge of the world of Odyssea, and often functions as both map and guide to Quest, Nestor, and company. She is found by Nestor in Episode 2.2 when they find the Dagger of Way. Way often travels inside the dagger later on.
- Anna Maht: A young sorceress, Anna has red hair and tattoos on her face and arms. She is a huge fan of Quest and adores the warrior, despite him not caring for her affections at all. Anna often boasts to be capable of casting a variety of spells, but they usually fail or have different results than intended. The one spell she can cast to great effect, though, is one that brings inanimate objects or plants to life. While these living tools often prove useful, they annoy Quest a great deal.
- Albert: A gigantic green creature resembling a cross between an armadillo and an ankylosaur with purple armor, Albert is used as a method of transportation by the team. Nestor and Quest usually travel in the 'mace' at the end of Albert's tail, which functions as a sort of cockpit. Albert can roll into a ball to escape hairy situations, but this leaves his passengers quite dazed. He is the only thing Quest likes and calls him the most important member of the group. He is over 73 feet tall.[3]
Villains
[edit]- The Guardian: The one who protects the Shattersoul Sword, the Guardian is reawakened when Nestor brought the tooth (which held the five swords in it) to the tower and got shocked by a green light. In another episode, he battles Egon, whom is then saved by Nestor who in turn loses the Fire Sword to the Guardian but realize they can "easily" (not really "easily") get the Earth and Air Sword from Lord Spite, but when they get there they find a sign that leads to the swords. Quest thinks it's a trap but they find the swords. However, when they go outside, they find The Guardian. Nestor tries to use the swords but finds out they're fake. In another episode, Quest challenges the Guardian to a duel for the Shattersoul Sword but loses and is forced to hand over Albert. However, Quest refuses to let his foe take his best friend and secretly hides underneath Albert while the Guardian unwittingly leads him to his lair, this leads to a second battle which Quest wins by smashing the Guardian's precious snow globe collection, giving him a massive advantage. The Guardian, however, refuses to surrender the Shattersoul Sword and they both run for it. During their struggle, the sword winds up splitting back into five and although Quest succeeds in taking some, the Guardian manages to get the rest. After the mountain incident, the race for the swords starts again.
- Lord Spite: The main villain of the show, "Lord Cornelius Evil Spite" ('Yes, "Evil" IS in fact his middle name!') is an evil overlord who has plans of world domination, but always fails due to his bumbling underlings as well as his own incompetence and cowardice. He looks vaguely reptilian with green skin and a large horn on his head. Spite has a flair for dramatics, and spends more time coming up with puns to use against Quest than on actual plans. Besides having a huge army of Growls and Grinders as well as commanding the living fortress of Mollox, he is a sorcerer of no small power and can also remove his right eye to use as a scrying ball. He plans to collect the Five Swords of Power and use them to release Shadowseed, he is also the one responsible for kidnapping Nestor's parents.
- Ogun: Spite's loyal Death Knight, Ogun was a former Rouster like Quest before turning evil. General Ogun turned evil because he felt unappreciated by the royal family, with the last straw being denied the title of Nestor's nanny, a position he wanted for a time. He wears armour resembling a skull with a skull-like head/helmet. The skull-like torso of the armour is actually alive. In one story, a tooth was chipped[4] and it was restored by the following segment.[5] Ogun often eats minions Lord Spite discards by sucking them into the black hole inside the mouth. No-one has demonstrated knowledge of where it leads, though on occasion people have come back from it. Ogun is loyal to Spite and harbours a great hatred for Quest.
- The Katastrophy Brothers: Khaos, Kalamity and Konfusion: Lord Spite's three henchmen: Khaos the Minotaur, Kalamity the Vulture, and Konfusion the Lizard. Whilst on their own, they are quite harmless, whenever they come in contact with water, the Katastrophy Brothers merge into a giant hybrid creature known as "Katastrophy"; the only way to change them back is to pull his plug (i.e. the ponytail in the back of his head). The three are quite useless, and normally rather try to shirk their duties and come up with explanations on why they could not capture the Prince to Lord Spite, or which one of them should be to blame for their failures, rather than even try. Khaos is the oldest and most sensible of the brothers, Kalamity is quite sarcastic, while Konfusion is notorious for being an idiot who never shuts up.
- Deceit: A witch in service to Lord Spite, Deceit hovers above the ground and has a hat with a living snake on it. Spite often summons her to help him in his plans to capture the swords, although Deceit (as she points out, it's in her name) has a tendency to double-cross him. Spite is always freaked out by her sudden appearances when she magically teleports in.
Creatures
[edit]- Grinders: Large, green, four-legged, rhino-like creatures with four eyes, one horn, and a huge mouth full of teeth, who can become alive if separated from their body.
- Growls: Small, grey, goblin-like creatures that run on two legs and have fangs, a Mohawk tuft of hair (colours may vary), and pierced ears.
- Sea Squawkers: Small critters with nasty-biting beaks that live in Quest's moat as well as in small ponds throughout Odyssea.
- Stumps: Sawed-off logs with arms and legs and glowing red eyes. They hurl balls of tree sap.
- Swampy Crabby Swamp Creatures: Large, green, crab-like creatures that live in the swamps that Quest and Nestor pass through. Graer likes the taste of them, especially with butter.
- Loberman Pinchers: Green, dog-like creatures with purple shells on their backs and scorpion tails with a big, pinching claw at the end.
- Lucky: Quest's tiny, but extremely vicious dog. It is a pure-bred, grinder-spaniel, really just a ball of green fur with a giant toothy mouth and four stick-like legs. He was given as a gift by Quest for Lord Spite. (Episode 107.1)
- Lipsuckers: Large, slug-like creatures with giant kissing lips. (Episode 107.2)
- Super Hopasaurus Rex: A cross between a Tyrannosaurus and a Kangaroo, bred by Spite to destroy Quest, but ends up treating Quest like a mother to a son. (Episode 107.2)
- Tremordites - Giant, horrible-smelling, sand worms that protect Dust Devil Ravine. They're totally blind and use the hair on their bodies to see. (Episode 108.2)
- Gatling's Adopted Mother: A half-cat/kangaroo woman with cat ears and whiskers, and a woman's chest and arms.
- Croc-a-Doodle-Doo A purple-coloured, troll-like creature with a tuft of hair protruding forwards from its forehead; the group tracks down this creature to learn how to activate the Earth Sword. (Episode 104.1)
- The Toe-Jamemers of the Fjord of Fowl Funky Fungus Fowl-Smelling Feet creatures that inhabit the Fjord. They also have serious problems with Foot Infections (particularly Athlete's Foot)
- Ding Bats Large, purple-coloured, bat-like creatures with long legs, big green eyes, and big fangs seen attacking a caravan holding Gatling's parents, Butt-headius, Amazing Claud, and a giant green furry hand. Quest uses Prince Nestor as bait for the Ding Bats in order to save the caravan after being told to 'make a distraction'.
- Suckers Small, insect-like creatures who prove hard to hit. They are blood-sucking, little flying scorpions, whose bodies are of a bluish colour, whom Gatling defeats by spraying with a can of what seems to be 'sucker-repellent'.
- Wall of Insults A mean, rock wall whom we can defeat by out-insulting. Gatling continuously insults the walls 'family' by calling them rubble, or something to that point. As it is insulting more and more, its face shrinks (like how Graer did when he was insulted several times by the talking wall) and eventually the wall crumbles allowing the crew to pass through where the wall once stood.
- Acorn A certain, greedy, acorn-looking for riches, who rats out on Quest and the others by telling Lord Spite where they are and where they're going. It basically looks like a giant acorn, but the darker brown bit at the top with the stem takes the same shape of a beret, and the creature's teeth are jagged and popping out of its mouth in all kinds of places. The acorn is soon destroyed by Ogun after informing Spite of Quest's whereabouts.
- Siamese Uberilla A giant, two-headed gorilla, both heads having one eye, giving it a sort of cyclops like appearance. A Siamese Uberilla is also the champion of the 'Grand Master', who Nestor and Quest, whose eyes where swollen from the horse-like guard's 'dander' fought to obtain the Fire Sword in the tournament of punishment.
- Mountain A mountain who is very much alive after being wide awake by Quest and his company. The grumpy old mountain seals up Quest, Nestor, Gatling, Ahna, Way, Graer, Spite, Ogun, Deceit, and the Guardian. They all split up and eventually end up escaping through the mountain's 'throat'. Unfortunately, the mountain gives one last boom and scatters all the five swords all over Odyssea.
- Craggy-Tongue Toe-Lickers Furry, green-winged creatures with large tongues and huge eyes. They also have small bird-like feet. Though they aren't actually seen at any time 'licking' anyone's toes, but at one point Graer mention that his toes feel 'ticklish'...
- Sprowls Small, horned, grey-coloured creatures that sound like and somewhat have the same appearance of Lord Spite. They're seen at the start of the episode, 'The War of the Griffins'. They are said to be as heavy as bowling balls. They have a tuft of hair on the top of their head by the horn that looks like Lord Spite's, that can be mixed in colours of purple, green, yellow, red and blue.
- Spinders/Grintes A fusion of Lord Spite's appearance, (and cowardliness) with a grinder. Created by Deceit, these strange-looking creatures are green with a lighter-shaded tuft of hair around their horn (a horn just like Spite's) and feet, adding a pony-like tail. They're created from grinders and one of Spite's nose hairs.
- Giant Frog-Bat Huge, long-tongued monsters with webbed wings, clawed feet, and a mouth like Nintendo's Birdo. In many episodes, Nestor falls into Frog-Bat guano, which is a purple colour. They have small eyes protruding from its head, and use their tongues to attack.
- Shriek A frilled lizard-like sentient species. They are called Shrieks because they are known to produce high-pitched shrieks. Their society considers themselves quite civilized, yet they quickly blame even minor inconveniences on witches, whom they toss down to a pit as a test for.
Locations
[edit]- Odyssia - The fictional world or land where the story takes place. Magic and highly sophisticated technology coexist in Odyssia, making it similar to Eternia from He-Man. It also has more than two Suns, which can be seen even at night. Odyssia, like Quest, derives its name from a type of journey, in this case an odyssey.
- Deludium - A town wrought with gambling that Quest says is filled with hoodlums. (Episode 107.1)
- Dust Devil Ravine - Inhabited by Termordites (Episode 108.2)
- Forest of the Unforgiven - Filled with mirror trees. (Episode 107.1)
- Lake of Little - A lake that shrinks anyone who falls into it (Episode 107.2)
- Crater of Mockery- A Volcanic cave with Walls that read the minds of those who pass through it, and uses their thoughts to insult them repeatedly (Episode 106.1)
- Cave of Oddly Big Creatures That Drool - The cave that has the crystal needed to activate the air sword. It is also home to a giant two-headed, pancake-loving monster.
- Effluvium A town built upon a Massive Monster (Heat Vision Included). They have developed a society that is based on a number of crazy laws, so prisoners are in fresh supply to keep the monster from eating/destroying the town.
- The Swamp of Weirds - A swamp where weird things are located.
- The Swamp of Really Icky Things -A swamp where there are really icky things (Episode 112.1)
- The Great Great Great Mountain so Great that Great Doesn't Serve it Justice -A large snowy mountain and the location of the Energy Sword
The Swords of Power
[edit]- Earth Sword - A sword made of rock and surrounded by green mist, it's activated by plunging it into the ground. The Earth Sword can control the movement of rock and stone around it as well as disintegrate its blade into small fragments, which can be levitated and controlled in midair.
- Fire Sword - A sword made of flames which burn in an upwards direction, it's activated by placing it in the lava in the Chamber of Fire. The Fire Sword can manipulate not only fire but molten lava as well, however, its hilt can sometimes become too hot for the user to hold.
- Water sword - A sword made of water flowing towards the tip, it's activated by placing the Aqua Diamond inside its hilt. The Water Sword, besides allowing the user to unleash water, also possesses the power of temperature adjustment, enabling the user to create ice fields.
- Air Sword - A sword made from a flat helix of air, it's activated by "breaking wind" on the sword. The Air Sword can summon and control air and wind, allowing the user to fly as well as create tornadoes.
- Energy Sword - A sword with patterns resembling those on Way, it's activated by taming a thunder dragon. The Energy Sword, also known as the "Power Sword", can launch burst of electricity as well as bring inanimate objects to life.
- Shattersoul Sword - A sword that will form when the five other swords are combined, it'll allow the Group to defeat Spite and rescue Nestor's parents. Spite wants to obtain it so that he can resurrect Shadowseed. It is possible that it can control all the elements of the 5 swords that initially form it.
Cast
[edit]- Ron Pardo as Quest, Graer, Shadowseed, Khaos, additional voices
- Landon Norris as Nestor
- James Rankin as Lord Spite, Kalamity, additional voices
- Kedar Brown as Gatling, General Ogun, Konfusion, additional voices
- Krystal Meadows as Anna Maht
- Melissa Altro as Way, Deceit
Crew
[edit]- Michelle Melanson - Producer
- Ria Westaway - Producer
- Jane Crawford - Producer
- Paul Brown - Director
- Jamie Whitney - Director
- Stephen Sustarsic - Executive Producer, Writer
- Jason Kruse - Creator, Creative Consultant, Writer
- Shannon Eric Denton - Associate Producer, Writer
- Steve Cuden - Writer
- Mark Zaslove - Writer
- Charleen Easton - Writer
- David Silverman - Writer
- Dean Stefan - Writer
- Susan Hart - Voice Director
- Jessie Thomson - Voice Director
Episodes
[edit]Season 1 (2008)
[edit]No. | Title | Directed by | Written by | Original CAN. air date [6] | Original U.S. air date | Prod. code [7] |
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1 | "The Quest Begins" "The Not-So-Great Escape" | Paul Brown | Stephen Sustarsic Steve Cuden | August 10, 2008 | March 15, 2008 | 101 |
"The Quest Begins": Prince Nestor and his Griffin companion Graer flee the Katastrophe brothers as they search for Quest. The Katastrophe Brothers serve the evil Lord Spite. Graer is Quest's former partner. Nestor's mother banished Quest from the kingdom at some point. Nestor explains to Quest that his parents have been captured and he needs to find the Shatter Soul Sword so he can rescue them. Quest refuses to help but Nestor tricks him into reading an allegiance spell that binds him to aid the prince. "The Not-So-Great Escape": Nestor, Quest and Graer travel to the town of Effluvium seeking Gatling. Gatling knows where to find the Dagger of Way which will lead Nestor to the five swords which make up the Shatter Soul Sword. They are promptly arrested for stepping on the grass, one of many crazy laws in the town. They get thrown into prison where they find Gatling, a cyborg whom Quest blames for his banishment. It turns out that the town is on the back of an enormous monster, and the prisoners are food for the creature. They escape and Gatling joins them on their quest. | ||||||
2 | "Between a Rock and a Hard Place" "Bottoms Up" | Paul Brown | Stephen Sustarsic David Silverman | September 2, 2008 | March 22, 2008 | 102 |
"Between a Rock and a Hard Place": Nestor and Quest encounter some talking rocks who claim to know the location of the Dagger of Way. They're lying. "Bottoms Up": Later, Nestor discovers the map to the Dagger of Way and accidentally imprints it on his butt. Many butt jokes ensue, but Nestor and his crew eventually discover the dagger and free the navigator Way, who joins them on their quest. | ||||||
3 | "The Hills are Alive with the Sound of Anna Maht" "Where There's a Way" | Paul Brown | Mark Zaslove & Stephen Sustarsic | September 3, 2008 | March 29, 2008 | 103 |
"The Hills are Alive with the Sound of Anna Maht": The crew encounters the Sorceress Anna Maht, who turns out to be a gushing, teenage fangirl for Quest. Anna brings a mountain to life as a giant dog-like critter that won't leave them alone. In the Valley of Arms, Anna helps Nestor recover the sword of Earth, but it still needs to be activated. Anna joins the crew. "Where There's a Way": Way leads the crew into a swamp where they encounter monsters. Nestor accuses her of being a bad navigator. Feeling unwanted, Way quits the crew. Lord Spite captures her along with Gatling. The crew raids Castle Mollux and rescues them. | ||||||
4 | "Croc-a-Doodle-Doo" "Tournament of Punishment" | Paul Brown | Mark Zaslove | September 4, 2008 | April 5, 2008 | 104 |
"Croc-a-Doodle-Doo": Way reveals that Nestor can activate the Earth Sword by battling the Crocadoodle-Doo monster. They travel to Crocadoodle Ville, a Vegas-like tourist town in the middle of a swamp. They find the creature, who is nothing more than a goofy pushover. He helps Nestor activate the sword. Later the gang helps the monster to leave the town. D: Paul Brown, W: Charleen Easton. "Tournament of Punishment": Way tells the gang that the sword of Fire can be found at the Palace of Punishment, a dark, scary castle. There's an annual criminal tournament there and the sword is the grand prize. Quest and Graer enter the tournament. Just as they are about to win, the grandmaster recognizes Graer as an old enemy and he is disqualified. Nestor takes over as Quest's fighting partner and they defeat the grand champion. Nestor claims the fire sword. | ||||||
5 | "No Prophet No Gain" "Trial of Anna Maht" | Jamie Whitney | Steve Cuden | September 5, 2008 | April 19, 2008 | 105 |
"No Prophet, No Gain": The crew encounters the prophet Augie, (who Anna Maht idolizes) who they hope will lead them to the next sword, because Way has a cold and can't show the way . He's on the run from the Wrath King's soldiers. Augie leads the crew into a series of bad encounters without any sign of the next sword. Quest deduces that Augie is a terrible prophet who is cursed with bad luck. That same bad luck has kept the Wrath King from conquering all of Odyssia. Augie agrees to return to the Wrath King and continue to thwart his plans. "The Trial of Anna Maht": The crew has to pass through the valley of the Shrieks, lizard like civilized creatures. In an attempt to conjure up some food, Anna Maht brings the forest trees to life. The Shrieks come, arrest Anna and take her to the Republic of Shriek. She must pay "the ultimate price" for being a witch, but first she gets a trial, which involves being thrown into a lake with "the creature that goes urk". The crew rescues Anna from being hurled into the lake. D: Paul Brown, W: Stephen Sustarsic. Note: The trials are loosely based on the Salem Witch trial in which women thought to be "witches" were weighted down and thrown into a lake. In that time, a "normal person" would drown, but a "witch" would survive. | ||||||
6 | "Death by Mockery" "Lanze the Boil" | Paul Brown & Jamie Whitney | David Silverman & Dean Stefan | September 8, 2008 | April 26, 2008 | 106 |
"Death by Mockery": The crew seeks the Chamber of Fire in order to activate the fire sword. The Chamber of Fire lies within a volcano, past the Crater of Mockery. In the crater, the walls come to life and continuously insult Nestor and his crew. Lord Spite, General Ogun and the Katastrophe Brothers follow them in. The good guys activate the sword and escape the volcano. "Lanze the Boil": The crew begins searching for the water sword. The pass through the giant corn maze, outwit a pair of Loberman Pinchers and arrive at Mr. Jim's town. Mr. Jim tries to drive them away to protect his town's dust mine. Unable to stop the crew, he calls the local "puss officer", Lanze the Boil, a grotesque character covered with puss-filled boils that come to life as his posse. The crew falls into the Dust Mine. Quest cures Lanze of his boils, so Lanze reveals the location of the Water Sword. All this time Nestor and Quest are arguing what is better — Quest for brains and Nestor for muscles. | ||||||
7 | "Rolling Nestor Gathers No Moss" "Mini Quest" | Paul Brown | Mark Zaslove | October 3, 2008 | May 3, 2008 | 107 |
"Rolling Nestor Gathers No Moss": In the forest of the Unforgiven, Anna Maht tries to bring a tree to life to ask for directions. It's a mirror tree so the spell bounces off the tree, reverses, and turns Nestor into stone. Quest takes the opportunity to quit the adventure, leaving Gatling in charge. Quest and Graer end up in the carnival-like town of Deludium. Quest finds Doctor Demise (a frog-like guy who runs a kennel) who is holding his dog. Quest realizes he misses Nestor and the crew. Meanwhile, Gatling finds the Water of Better, which partially frees Nestor, until Albert drinks the rest. Spite and Ogun show up and kidnap Nestor and the crew to castle Mollux. From their prison cell, the crew feeds Albert a bunch of onions so he cries out the Water of Better and frees Nestor. Quest and Graer go to Spite's castle and release Lucky, the dog, who eats all of Spite's growls and grinders. "Mini Quest": We find the crew battling with a horde of Lipsuckers. During the battle, Quest falls into the Lake of Little and shrinks down to only 5 inches tall. Spite learns of this and unleashes the Super Hopasaurus Rex. The crew goes looking for the Orb of the Conquerors to restore Quest to full size. The Hopasaurus finds them but they escape. They meet the keeper of the Orb who challenges them to a quiz which turns out to be ridiculously easy, except 1 extremely hard one, whom Graer gets it right. The Hopasaurus finds them again and swallows the Orb. Quest jumps into its mouth and chases the Orb down to its stomach. Quest gets the Orb and wishes to be big, but nothing happens. Quest breaks the Orb like an egg, releasing some gas which makes him grow large. He emerges in the Hopasaurus' baby pocket, so the creature loves him as if he were its baby. | ||||||
8 | "In Search of the Royal Family" "As the Superworm Turns" | Jamie Whitney | Steve Cuden | October 10, 2008 | May 10, 2008 | 108 |
"In Search of the Royal Family": Nestor recovers the Aqua Diamond which activates the Water Sword. At the behest of Lord Spite, Deceit captures Anna Maht, takes her form and infiltrates the group. She promises to lead them to Nestor's parent's, the King and Queen. Nestor's parents claim they are not prisoners, but that they willingly capitulated to Lord Spite and are instead retired. Quest sees through the ruse, helps Anna escape and gets Nestor to resume the Quest. "As the Superworm Turns": The heroes look for the Air Sword in the Real Super Great Canyon, or more specifically in Dust Devil Ravine, which is inhabited by giant carnivorous worms called Tremordites. However, Nestor realizes the Superworm is just protecting its young. Underground, they find the Air Sword and Nestor realizes the Worm is their best hope for getting back to the surface. They capture the sword and Quest actually congratulates Nestor, for once. | ||||||
9 | "Fall of Odyssia" | Jamie Whitney | Shannon Eric Denton | October 17, 2008 | May 17, 2008 | 109 |
While looking for water, the heroes enter the Valley of Sorrows, whose mists cause them to relive their worst regrets. We get to see mistakes from the past of Graer, Anna, Gatling and Nestor. Way is inside her dagger, and Quest arrives later. Affected by the mist, Quest relives his past. We find out that he's an amnesiac with no memory before he arrived in Odyssia. He was made Royal Nanny to Nestor, then just a baby, which made General Ogun so jealous, he joined the evil Lord Shadowseed (presumably prior to becoming henchman to Lord Spite). Quest, Gatling and Graer rescue Nestor from Shadowseed, but the Queen still banishes him for failing to prevent his kidnapping. | ||||||
10 | "Rash to Judgement" "Harvest Day" | Paul Brown & Jamie Whitney | Charleen Easton & Stephen Sustarsic | November 30, 2008 | May 24, 2008 | 110 |
"Rash to Judgement": Looking for clues on how to activate the Air Sword, the heroes go to the Bed of Toenails, where Nestor gets a rash from the toenail fungus. They are directed to find a map, but find two instead. Ogun steals one of the maps, but Nestor's rash (which can talk) reveals the maps can only be read with its dust. "Harvest Day": The heroes have found and activated the Earth, Fire, Water, and Air swords, so they decide to celebrate before they search for the Energy sword, by going to a Harvest festival. During the celebration, Nestor finds an old friend of his (a jester) and gets him to join the group on their quest. The jester is working for Spite however, and traps the heroes in a cage made of energy. Spite then steals the Earth, Water, and Air swords and escapes. The group get out of the cage and discover their quest is far from over. | ||||||
11 | "Left Holding the Bag" "War of the Griffins" | Paul Brown & Jamie Whitney | Joel Metzger & Mark Zaslove | December 7, 2008 | May 31, 2008 | 111 |
"Left Holding the Bag": The group finds a bag with a note promising a reward for its return but warning that it should not be opened. Naturally, they open it out of curiosity, and are sucked inside. (Note: this episode is a humorous reference to the magic item known as a bag of holding.) "War of the Griffins": Graer gets summoned back to his native land, since there is a war going on among the griffins- and it turns out that he is their king! However, the "war" turns out to be a sports event, and Graer was king only for its duration. | ||||||
12 | "Night of the Hunter" "World of Carney" | Paul Brown & Jamie Whitney | Steve Cuden & Ray Delaurantis | December 14, 2008 | June 7, 2008 | 112 |
"Night of the Hunter": Agon, a bounty hunter whom Quest is actually afraid of, captures Graer, and Nestor must convince Quest to go rescue him. Egon wants a fair fight with Quest, who once accused him of cheating (even though he did). Nestor solves the situation by paying Egon to capture Spite instead. "World of Carney": The heroes meet some carnival folk who turn out to be Gatling's adoptive parents (he ran away from them because they are thieves.) The carnies apparently betray the heroes to Lord Spite, but it turns out to be a trick to recover the stolen swords. | ||||||
13 | "Search for Power" | Paul Brown & Jamie Whitney | Mark Zaslove & Stephen Sustarsic | December 28, 2008 | June 14, 2008 | 113 |
The heroes find the final sword (the Energy Sword) but lose all the swords (and Prince Nestor) to Deceit, who tricks him by appealing to his impulsive desire to play the hero. Nestor seems to escape from the villains on his own, but he doesn't realize Deceit let him go- with the 5 swords hidden magically inside one of his teeth, so she can collect them for herself later. But Nestor loses the tooth, none the wiser. |
Season 2 (2009)
[edit]No. overall | No. in season | Title | Directed by | Written by | Original CAN. air date [6] | Original U.S. air date | Prod. code |
---|---|---|---|---|---|---|---|
14 | 1 | "The Search for Deceit" "Mystical Tooth Fairy" | Jamie Whitney | Stephen Sustarsic | March 8, 2009 | June 4, 2009 | 201 |
"The Search for Deceit": Finally, the gang is on Deceit's trail. After breaking into her house, they are ambushed by Spite. Everything turns worse when the two villains can't find the enchanted tooth that's supposed to be in Nestor's mouth. "Mystical Tooth Fairy": Anna calls her old roommate, now a tooth fairy, for help. Unfortunately, during her visit Anna, understands (after turning Quest, Graer and Gatling into turkeys) that her magic is nothing compared with her friend's magic. Later, after convincing (with a bit of lie) Anna that her magic is useful, the gang finds Nestor's tooth, but the swords are taken away by The Guardian. | |||||||
15 | 2 | "Robin Hood of Odyssia" "The Tell Tale Tale Teller" | Jamie Whitney | Mark Zaslove | March 15, 2009 | June 12, 2009 | 202 |
"The Tell Tale Tale Teller": Lord Spite tells his bard that he has defeated Quest several times, yet Ogun out of jealousy says that maybe he should beat Quest again. When they find Quest and the gang the bard notices that Quest is a great warrior and leaves to sing Quests praises. After several irritating songs Deceit realizes that they can find Quest using the brad and then ambush him. Later the bard thinks that Deceit is a great sorceress and leaves to sing her praises. An annoyed Deceit turns him into a something without vocal cords—a snake. "Robin Hood of Odyssia": Lord Spite convinces Graer's sister (who is trying to steal from the rich and give to the poor) that Grear, Quest, Nestor, Gatling and Anna are rich, and don't deserve their riches. So, late at night, she sneaks into their camp and steals everything—from their weapons to the dagger of Way. When the gang wakes up, they soon realize that Graer's sister has tied them up together, and left in their underwear. While Robin goes back to give to the poor (who are really gatlings in disguise as peasants), Lord Spite decides he does not trust Robin anymore and decides to double-cross her. As she and the others are captured and imprisoned, she realizes that she and Graer always fight and should act as brother and sister. They decided to work together to fight Lord Spite, who is on his own fighting since his henchmen, including Udon are on strike until they get some riches of their own. | |||||||
16 | 3 | "The Crusades" "Little Troll Down the Lane" | Jamie Whitney | Steve Cuden & Joel Metzger | March 22, 2009 | June 15, 2009 | 203 |
"The Crusades": Nestor persuades his team (except Quest) to join a battle with green bull creatures. But later, the gang finds out that they have to fight a defenseless village full of hippy rats. Now they must protect the village from the crusaders. "Little Troll Down The Lane": After Nestor gets a monster angry at them because he didn't forfeit a softball game, the gang finds a troll who has been cursed. Quest must kiss her to release her from it, yet he can't because she is really ugly. After the cursed woman kidnaps Anna and Graer, Nestor reminds his bodyguard that sometimes one must do something for the good of the team... | |||||||
17 | 4 | "Mirror Quest" "Leaper Island" | Jamie Whitney | Dave Dias & Ray Delaurentis | April 4, 2009 | June 16, 2009 | 204 |
"Mirror Quest": Quest gets caught in the crossfire and gets hit with not only the ray of beasts who can split you in two just by looking at you, but with Deceit's magic as well. This causes Quest to be split into two Quests - a good Quest and an evil Quest. Evil Quest soon finds castle Mulox and ends up defeating Deceit, Ogun and Spite all at once. He takes over castle Mulox and now commands Spite's army (grinders and growls). Later, in a confrontation with evil Quest, good Quest manages to grab a hold of evil Quest with a giant hug (while Spite tapes it, saying it's "blackmail"), and Anna puts the two Quests back together. Yet, when normal Quest learns that Spite has video taped the hug, he has nothing more to say except "I hate the good me". "Leaper Island": While fighting leaper monkeys Anna gets scratched by one. Later at the border they find shrieks that are stopping people to scan them for a new disease called "leapers". Unfortunately, since Anna has the disease, she is captured and taken to leaper island where all people who have leapers are isolated from the world. Yet, she is the only one isolated...could it all be another of Lord Spite's fiendish traps? | |||||||
18 | 5 | "Musta Been Something Graer Ate" "The Great Rutabaga Depress" | Jamie Whitney | Mark Zaslove | April 11, 2009 | June 17, 2009 | 205 |
"Musta Been Something Graer Ate": At another battle against Spite Graer is tricked into eating some food which is actually a trap. After Graer understands that his stomach is full of parasites who can eat him alive Anna makes Nestor, Quest and Gatling small enough to get into Graer's system to fight off munchers (brown bunnies with sharp teeth). Yet, here's another problem—general Ogun also gets into Graer's body... "The Great Rutabaga Depression": The whole of Odyssia is in crisis. Someone has stolen all the rutabaga. And unfortunately for Quest, it's Agon! But, he must defeat the bounty hunter if he wants to get information from a man who apparently knows where the Guardian went. | |||||||
19 | 6 | "There's something about Gatling" "The Tow" | Jamie Whitney | David Silverman & Charleen Easton | April 18, 2009 | June 18, 2009 | 206 |
"There's something about Gatling": Gatling has lost control over his cyborg side and has no idea what's he doing. To make matters worse, Graer accidentally releases him—he is free to make chaos. Later, Quest makes a plan to make Gatling fight castle Molux. "The Tow": Due to the fault of Nestor, Albert has been towed. In order to free him, he must become mayor of a city called Clagbush. This "city", however, has only one inhabitant, who wants to be the mayor himself. | |||||||
20 | 7 | "Katastrophic Storm" "World of Water" | Jamie Whitney | Sean Jara & Erika Strobel | April 25, 2009 | June 19, 2009 | 207 |
"Katastrophic Storm": Deceit persuades the Katastrophe brothers to help her catch Way. Every time the Katastrophe monster is defeated, the rain which Deceit creates makes it even more powerful. The only way to save the day is for Anna to stop the rain, which is a really hard thing for her to do. "World of Water": During a fight with the Guardian, the gang falls into the ocean. There, they make friends with sea monkeys who worship Graer. Unfortunately, when it's time to go, the creatures don't want to release them. | |||||||
21 | 8 | "Molting Graer" "The Body Switch" | Jamie Whitney | Howard Nemetz, Mary Crawford & Alan Templeton | May 2, 2009 | June 22, 2009 | 208 |
"Molting Graer": In a battle with living rocks, Anna accidentally makes a spell on Graer, which makes him lose all his feathers. The only way to help him grow feathers back is to make Graer a hero. The gang desperately tries to do that, but all changes when real trouble appears. "The Body Switch": During a battle, Anna and Deceit accidentally hit Nestor and Quest, which makes them both switch bodies. Everything turns for the worse when Spite kidnaps Nestor, hoping to set a trap for the Guardian. In the end, Nestor (with Quest's body) breaks free of the trap, and the two return to normal by eating a magical, very bad-tasting fish. | |||||||
22 | 9 | "Guardian Match" "No Way Out" | Jamie Whitney | Dave Diaz, Mary Crawford & Alan Templeton | May 9, 2009 | June 23, 2009 | 209 |
"Guardian Match": Quest meets the Guardian, and to make things a bit interesting, they make a bet—if Quest loses, he loses Albert, and if the Guardian loses, the Guardian gives up the sword. Quest loses and Albert is taken away. Yet, unwilling to lose a friend, Quest alone tracks the Guardian to his home and battles him once more. "No Way Out": Spite gets a gun which can "babytise" anything. During a fight with Quest and his crew, Spite accidentally (due to Nestor) hits Way, and she becomes an egg. The gang must find her family so that her mom can hatch her. | |||||||
23 | 10 | "Nestor's Birthday" "Take A Chance" | Jamie Whitney | Marley Harrill & Brad Birch | May 16, 2009 | June 24, 2009 | 210 |
"Nestor's Birthday": For Nestor's birthday, everyone gives him a gift; Gatling gives him one of his eyes, Graer gives some of his feathers, Albert gives him a bunch of different paws in colored paint, and even Quest promises that he won't call him "runt". Anna gives him a spell that will make his birthday wish come true. Nestor wishes for superpowers for his birthday, and after he defeats lord Spite and general Ogun, the prince sees that he can just defeat the Guardian alone and tells the others to leave. But while Nestor flies off to defeat lord Spite to get the rest of the swords, his powers vanish and he is captured by lord Spite. The gang saves him, and later Anna reveals that he only wished for powers for his birthday, not forever. "Take a Chance": While walking through a desert, the team gets trapped in a game show with Lord Spite. If they compete and win, they get to cut through the desert, and they will be told where the Guardian is. But if they fail to win, they will be captured and forced to live in the city of chance forever. | |||||||
24 | 11 | "Witches of Odyssia" "War of the Vegivours" | Jamie Whitney | Erika Strobel & Sean Jara | May 23, 2009 | June 25, 2009 | 211 |
"Witches of Odyssia": Anna has been captured by the shrieks again. But when the rest of the team comes to save her, it turns out that the shrieks now love witches and are making a witch contest in which Anna participates. Yet, it turns out to be another one of Spite's plans in which he has stolen all the power from the sorceresses... "War of the Vegivours": Nestor has insulted a swarm of French bees who fly away, leaving the land unprotected. In the morning, an army of vegetables, the enemy of the bees, made an ambush and captured almost the whole gang. Nestor can't fight off a whole army, so he has to do the last thing a prince should do—apologise... | |||||||
25 | 12 | "Bizarro Graer" "Unlikely Alliance" | Jamie Whitney | Jason T. Kruse, Shannon Eric Denton Brad Birch | May 30, 2009 | June 26, 2009 | 212 |
"Bizarro Graer": Deceit makes a clone of Graer by casting a spell on a frog, hoping that it will steal the swords. After Graer is captured, the clone takes his place, though it becomes more froglike over time. After the truth is revealed, the gang not only has to fight the Bizarro Graer, but also its mutant hatchlings. "Unlikely Alliance": Spite pays Agon to fight the Guardian for the swords, but Agon loses. Nestor interrupts the fight to save Agon, with the belief that doing so is the noble thing to do, but ends up losing the Fire Sword. Later, the gang falls into a trap set by Spite, and Nestor and Quest must battle the Guardian. Agon comes at the last minute to save them and thank them for the help earlier, reminding the group that they are still on his bad side. | |||||||
26 | 13 | "The Prince And The Pauper" "Strange Bedfellows" | Jamie Whitney | Sean Jara Stephen Sustarsic | June 6, 2009 | June 29, 2009 | 213 |
"The Prince And The Pauper": Everyone is in shock when it turns out that Nestor isn't a prince after all. It was a mix up; the real prince is Bestor, and Nestor is actually a cobbler. Soon afterwards, feeling unwanted, Nestor considers leaving the team... "Strange Bedfellows": In a battle with both Spite and the Guardian, with Spite and his henchmen on the sidelines, a mountain is accidentally brought to life. It doesn't care who's good or bad. It eats them all and tries to digest them. In the end, all escape the mountain. However, all five swords are lost in different directions, so the gang must find them once more (As Quest said "This quest will never end!"). |
Telecast and home media
[edit]World of Quest premiered on March 15, 2008, on Kids' WB on The CW in the U.S. and in Canada on Teletoon on August 10, 2008, as a preview, with regular airings starting on September 1, 2008.[1] The CW4Kids removed it from its schedule after airing the first-season finale "Search For Power" on June 14, 2008.
The series aired on Teletoon in Canada[8] and Cartoon Network in the United Kingdom.[9]
In March 2010, Cookie Jar Entertainment announced a deal with Mill Creek Entertainment to release their shows, including World of Quest on the home entertainment market in the U.S.[10]
On July 27, 2010, Mill Creek Entertainment released a 10-episode Best-of collection entitled The World of Quest: The Quest Begins on DVD in Region 1 which includes a bonus episode of Super Duper Sumos.[11]
Awards
[edit]The series was nominated for Best Children's and Youth Program or Series by the Canadian Film and Television Production Association for their 2009 Indie Awards.[12]
See also
[edit]References
[edit]- ^ a b "Teletoon Unveils Fall Programming Highlights" (Press release). Toronto: Teletoon. Channel Canada. July 14, 2008. Archived from the original on October 21, 2013.
- ^ World of Quest. Season 2. Episode 9.
- ^ "Tournament of Punishment". World of Quest.
- ^ "Between a Rock and a Hard Place". World of Quest.
- ^ "Bottoms Up". World of Quest.
- ^ a b "Television Program Logs". Canadian Radio-television and Telecommunications Commission. March 2, 2016.[dead link] Alt URL
- ^ "Titles & Air Dates Guide". Epguides. Retrieved January 5, 2015.
- ^ "A 'World of Quest' from comics to animation".
- ^ "Cartoon Network picks up 'World of Quest'". Archived from the original on April 2, 2009.
- ^ "Mill Creek Entertainment to Release Popular Cookie Jar Entertainment Library Titles". Archived from the original on December 2, 2010.
- ^ "The World of Quest: The Quest Begins". Amazon.com. July 27, 2010.
DVD Release Date: July 27, 2010
- ^ "CFTPA Indie Awards 2009 Nominees".
External links
[edit]- Kids' WB original shows
- Disney XD original programming
- 2000s American animated television series
- 2000s American children's comedy television series
- 2000s American comic science fiction television series
- 2008 American television series debuts
- 2009 American television series endings
- 2000s Canadian animated television series
- 2000s Canadian children's television series
- 2000s Canadian comic science fiction television series
- 2008 Canadian television series debuts
- 2009 Canadian television series endings
- American children's animated action television series
- American children's animated adventure television series
- American children's animated comic science fiction television series
- American children's animated science fantasy television series
- American flash animated television series
- Canadian children's animated action television series
- Canadian children's animated adventure television series
- Canadian children's animated comic science fiction television series
- Canadian children's animated science fantasy television series
- Canadian flash animated television series
- Television series by Cookie Jar Entertainment
- CW4Kids original programming
- The CW original programming
- Teletoon original programming
- Television shows based on webcomics
- American English-language television shows