Jump to content

Conflict-free replicated data type

From Wikipedia, the free encyclopedia
(Redirected from CRDT)

In distributed computing, a conflict-free replicated data type (CRDT) is a data structure that is replicated across multiple computers in a network, with the following features:[1][2][3][4][5][6][7][8]

  1. The application can update any replica independently, concurrently and without coordinating with other replicas.
  2. An algorithm (itself part of the data type) automatically resolves any inconsistencies that might occur.
  3. Although replicas may have different state at any particular point in time, they are guaranteed to eventually converge.

The CRDT concept was formally defined in 2011 by Marc Shapiro, Nuno Preguiça, Carlos Baquero and Marek Zawirski.[9] Development was initially motivated by collaborative text editing and mobile computing. CRDTs have also been used in online chat systems, online gambling, and in the SoundCloud audio distribution platform. The NoSQL distributed databases Redis, Riak and Cosmos DB have CRDT data types.

Background

[edit]

Concurrent updates to multiple replicas of the same data, without coordination between the computers hosting the replicas, can result in inconsistencies between the replicas, which in the general case may not be resolvable. Restoring consistency and data integrity when there are conflicts between updates may require some or all of the updates to be entirely or partially dropped.

Accordingly, much of distributed computing focuses on the problem of how to prevent concurrent updates to replicated data. But another possible approach is optimistic replication, where all concurrent updates are allowed to go through, with inconsistencies possibly created, and the results are merged or "resolved" later. In this approach, consistency between the replicas is eventually re-established via "merges" of differing replicas. While optimistic replication might not work in the general case, there is a significant and practically useful class of data structures, CRDTs, where it does work — where it is always possible to merge or resolve concurrent updates on different replicas of the data structure without conflicts. This makes CRDTs ideal for optimistic replication.

As an example, a one-way Boolean event flag is a trivial CRDT: one bit, with a value of true or false. True means some particular event has occurred at least once. False means the event has not occurred. Once set to true, the flag cannot be set back to false (an event having occurred cannot un-occur). The resolution method is "true wins": when merging a replica where the flag is true (that replica has observed the event), and another one where the flag is false (that replica hasn't observed the event), the resolved result is true — the event has been observed.

Types of CRDTs

[edit]

There are two approaches to CRDTs, both of which can provide strong eventual consistency: state-based CRDTs[10][11] and operation-based CRDTs.[12][13]

State-based CRDTs

[edit]

State-based CRDTs (also called convergent replicated data types, or CvRDTs) are defined by two types, a type for local states and a type for actions on the state, together with three functions: A function to produce an initial state, a merge function of states, and a function to apply an action to update a state. State-based CRDTs simply send their full local state to other replicas on every update, where the received new states is then merged into the local state. To ensure eventual convergence the functions should fulfill the following properties: The merge function should compute the join for any pair of replica states, and should form a semilattice with the initial state as the neutral element. In particular this means, that the merge function must be commutative, associative, and idempotent. The intuition behind commutativity, associativity and idempotence is that these properties are used to make the CRDT invariant under package re-ordering and duplication. Furthermore, the update function must be monotone with regard to the partial order defined by said semilattice.

Delta state CRDTs[11][14] (or simply Delta CRDTs) are optimized state-based CRDTs where only recently applied changes to a state are disseminated instead of the entire state.

Operation-based CRDTs

[edit]

Operation-based CRDTs (also called commutative replicated data types, or CmRDTs) are defined without a merge function. Instead of transmitting states, the update actions are transmitted directly to replicas and applied. For example, a operations-based CRDT of a single integer might broadcast the operations (+10) or (−20). The application of operations should still be commutative and associative. However, instead of requiring that application of operations is idempotent, stronger assumptions on the communications infrastructure are expected -- all that operations are must be delivered to the other replicas without duplication.

Pure operation-based CRDTs[13] are a variant of operation-based CRDTs that reduces the metadata size.

Comparison

[edit]

The two alternatives are theoretically equivalent, as each can emulate the other.[1] However, there are practical differences. State-based CRDTs are often simpler to design and to implement; their only requirement from the communication substrate is some kind of gossip protocol. Their drawback is that the entire state of every CRDT must be transmitted eventually to every other replica, which may be costly. In contrast, operation-based CRDTs transmit only the update operations, which are typically small. However, operation-based CRDTs require guarantees from the communication middleware; that the operations are not dropped or duplicated when transmitted to the other replicas, and that they are delivered in causal order.[1]

While operations-based CRDTs place more requirements on the protocol for transmitting operations between replicas, they use less bandwidth than state-based CRDTs when the number of transactions is small in comparison to the size of internal state. However, since the state-based CRDT merge function is associative, merging with the state of some replica yields all previous updates to that replica. Gossip protocols work well for propagating state-based CRDT state to other replicas while reducing network use and handling topology changes.

Some lower bounds[15] on the storage complexity of state-based CRDTs are known.

Known CRDTs

[edit]

G-Counter (Grow-only Counter)

[edit]
payload integer[n] P
    initial [0,0,...,0]
update increment()
    let g = myId()
    P[g] := P[g] + 1
query value() : integer v
    let v = Σi P[i]
compare (X, Y) : boolean b
    let b = (∀i  [0, n - 1] : X.P[i]  Y.P[i])
merge (X, Y) : payload Z
    let ∀i  [0, n - 1] : Z.P[i] = max(X.P[i], Y.P[i])

This state-based CRDT implements a counter for a cluster of n nodes. Each node in the cluster is assigned an ID from 0 to n - 1, which is retrieved with a call to myId(). Thus each node is assigned its own slot in the array P, which it increments locally. Updates are propagated in the background, and merged by taking the max() of every element in P. The compare function is included to illustrate a partial order on the states. The merge function is commutative, associative, and idempotent. The update function monotonically increases the internal state according to the compare function. This is thus a correctly defined state-based CRDT and will provide strong eventual consistency. The operations-based CRDT equivalent broadcasts increment operations as they are received.[2]

PN-Counter (Positive-Negative Counter)

[edit]
payload integer[n] P, integer[n] N
    initial [0,0,...,0], [0,0,...,0]
update increment()
    let g = myId()
    P[g] := P[g] + 1
update decrement()
    let g = myId()
    N[g] := N[g] + 1
query value() : integer v
    let v = Σi P[i] - Σi N[i]
compare (X, Y) : boolean b
    let b = (∀i  [0, n - 1] : X.P[i]  Y.P[i]  ∀i  [0, n - 1] : X.N[i]  Y.N[i])
merge (X, Y) : payload Z
    let ∀i  [0, n - 1] : Z.P[i] = max(X.P[i], Y.P[i])
    let ∀i  [0, n - 1] : Z.N[i] = max(X.N[i], Y.N[i])

A common strategy in CRDT development is to combine multiple CRDTs to make a more complex CRDT. In this case, two G-Counters are combined to create a data type supporting both increment and decrement operations. The "P" G-Counter counts increments; and the "N" G-Counter counts decrements. The value of the PN-Counter is the value of the P counter minus the value of the N counter. Merge is handled by letting the merged P counter be the merge of the two P G-Counters, and similarly for N counters. Note that the CRDT's internal state must increase monotonically, even though its external state as exposed through query can return to previous values.[2]

G-Set (Grow-only Set)

[edit]
payload set A
    initial 
update add(element e)
    A := A  {e}
query lookup(element e) : boolean b
    let b = (e  A)
compare (S, T) : boolean b
    let b = (S.A  T.A)
merge (S, T) : payload U
    let U.A = S.A  T.A

The G-Set (grow-only set) is a set which only allows adds. An element, once added, cannot be removed. The merger of two G-Sets is their union.[2]

2P-Set (Two-Phase Set)

[edit]
payload set A, set R
    initial , 
query lookup(element e) : boolean b
    let b = (e  A  e  R)
update add(element e)
    A := A  {e}
update remove(element e)
    pre lookup(e)
    R := R  {e}
compare (S, T) : boolean b
    let b = (S.A  T.A  S.R  T.R)
merge (S, T) : payload U
    let U.A = S.A  T.A
    let U.R = S.R  T.R

Two G-Sets (grow-only sets) are combined to create the 2P-set. With the addition of a remove set (called the "tombstone" set), elements can be added and also removed. Once removed, an element cannot be re-added; that is, once an element e is in the tombstone set, query will never again return True for that element. The 2P-set uses "remove-wins" semantics, so remove(e) takes precedence over add(e).[2]

LWW-Element-Set (Last-Write-Wins-Element-Set)

[edit]

LWW-Element-Set is similar to 2P-Set in that it consists of an "add set" and a "remove set", with a timestamp for each element. Elements are added to an LWW-Element-Set by inserting the element into the add set, with a timestamp. Elements are removed from the LWW-Element-Set by being added to the remove set, again with a timestamp. An element is a member of the LWW-Element-Set if it is in the add set, and either not in the remove set, or in the remove set but with an earlier timestamp than the latest timestamp in the add set. Merging two replicas of the LWW-Element-Set consists of taking the union of the add sets and the union of the remove sets. When timestamps are equal, the "bias" of the LWW-Element-Set comes into play. A LWW-Element-Set can be biased towards adds or removals. The advantage of LWW-Element-Set over 2P-Set is that, unlike 2P-Set, LWW-Element-Set allows an element to be reinserted after having been removed.[2]

OR-Set (Observed-Remove Set)

[edit]

OR-Set resembles LWW-Element-Set, but using unique tags instead of timestamps. For each element in the set, a list of add-tags and a list of remove-tags are maintained. An element is inserted into the OR-Set by having a new unique tag generated and added to the add-tag list for the element. Elements are removed from the OR-Set by having all the tags in the element's add-tag list added to the element's remove-tag (tombstone) list. To merge two OR-Sets, for each element, let its add-tag list be the union of the two add-tag lists, and likewise for the two remove-tag lists. An element is a member of the set if and only if the add-tag list less the remove-tag list is nonempty.[2] An optimization that eliminates the need for maintaining a tombstone set is possible; this avoids the potentially unbounded growth of the tombstone set. The optimization is achieved by maintaining a vector of timestamps for each replica.[16]

Sequence CRDTs

[edit]

A sequence, list, or ordered set CRDT can be used to build a collaborative real-time editor, as an alternative to operational transformation (OT).

Some known Sequence CRDTs are Treedoc,[5] RGA,[17] Woot,[4] Logoot,[18] and LSEQ.[19] CRATE[20] is a decentralized real-time editor built on top of LSEQSplit (an extension of LSEQ) and runnable on a network of browsers using WebRTC. LogootSplit [21] was proposed as an extension of Logoot in order to reduce the metadata for sequence CRDTs. MUTE [22][23] is an online web-based peer-to-peer real-time collaborative editor relying on the LogootSplit algorithm.

Industrial sequence CRDTs, including open-source ones, are known to out-perform academic implementations due to optimizations and a more realistic testing methodology.[24] The main popular example is Yjs CRDT, a pioneer in using a plainlist instead of a tree (ala Kleppmann's automerge).[25]

Industry use

[edit]
  • Zed is an open-source collaborative IDE built by zed-industries that uses CRDTs in its "buffers" to handle conflicts when doing collaborative edits on the same file.
  • Fluid Framework is an open-source collaborative platform built by Microsoft that provides both server reference implementations and client-side SDKs for creating modern real-time web applications using CRDTs.
  • Nimbus Note is a collaborative note-taking application that uses the Yjs CRDT for collaborative editing.[26]
  • Redis is a distributed, highly available, and scalable in-memory database with a "CRDT-enabled database" feature.[27]
  • SoundCloud open-sourced Roshi, a LWW-element-set CRDT for the SoundCloud stream implemented on top of Redis.[28]
  • Riak is a distributed NoSQL key-value data store based on CRDTs.[29] League of Legends uses the Riak CRDT implementation for its in-game chat system, which handles 7.5 million concurrent users and 11,000 messages per second.[30]
  • Bet365 stores hundreds of megabytes of data in the Riak implementation of OR-Set.[31]
  • TomTom employs CRDTs to synchronize navigation data between the devices of a user.[32]
  • Phoenix, a web framework written in Elixir, uses CRDTs to support real-time multi-node information sharing in version 1.2.[33]
  • Facebook implements CRDTs in their Apollo low-latency "consistency at scale" database.[34]
  • Facebook uses CRDTs in their FlightTracker system for managing the Facebook graph internally.[35]
  • Teletype for Atom employs CRDTs to enable developers share their workspace with team members and collaborate on code in real time.[36]
  • Haja Networks' OrbitDB uses operation-based CRDTs in its core data structure, IPFS-Log.[37]
  • Apple implements CRDTs in the Notes app for syncing offline edits between multiple devices.[38]
  • Swim is a platform for running distributed real-time streaming applications that deliver continuous intelligence. It uses streaming actors that stream pure op-based CRDT state updates to other actors in a DAG that implements a streaming data pipeline.
  • RxDB is a client-side NoSQL database for distributed real-time streaming applications. It has a CRDT plugin that enables updating a document by storing NoSQL based CRDT deltas and replicating these with other clients or a backend server.
  • PGD is a multi-master replication solution based on PostgreSQL. It supports CRDT column types.
  • Novell, Inc. introduced a state-based CRDT with "loosely consistent" directory replication (NetWare Directory Services), included in NetWare 4.0 in 1995.[39] The successor product, eDirectory, delivered improvements to the replication process.[40]

See also

[edit]

References

[edit]
  1. ^ a b c Shapiro, Marc; Preguiça, Nuno; Baquero, Carlos; Zawirski, Marek (2011). "Conflict-Free Replicated Data Types". Stabilization, Safety, and Security of Distributed Systems (PDF). Lecture Notes in Computer Science. Vol. 6976. Grenoble, France: Springer Berlin Heidelberg. pp. 386–400. doi:10.1007/978-3-642-24550-3_29. ISBN 978-3-642-24549-7. S2CID 51995307.
  2. ^ a b c d e f g Shapiro, Marc; Preguiça, Nuno; Baquero, Carlos; Zawirski, Marek (13 January 2011). "A Comprehensive Study of Convergent and Commutative Replicated Data Types". Rr-7506.
  3. ^ Shapiro, Marc; Preguiça, Nuno (2007). "Designing a Commutative Replicated Data Type". arXiv:0710.1784 [cs.DC].
  4. ^ a b Oster, Gérald; Urso, Pascal; Molli, Pascal; Imine, Abdessamad (2006). Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work - CSCW '06. p. 259. CiteSeerX 10.1.1.554.3168. doi:10.1145/1180875.1180916. ISBN 978-1595932495. S2CID 14596943.
  5. ^ a b Letia, Mihai; Preguiça, Nuno; Shapiro, Marc (2009). "CRDTs: Consistency without Concurrency Control". Computing Research Repository. arXiv:0907.0929.
  6. ^ Preguiça, Nuno; Marques, Joan Manuel; Shapiro, Marc; Letia, Mihai (June 2009), "A Commutative Replicated Data Type for Cooperative Editing" (PDF), Proc 29th IEEE International Conference on Distributed Computing Systems, Montreal, Quebec, Canada: IEEE Computer Society, pp. 395–403, doi:10.1109/ICDCS.2009.20, ISBN 978-0-7695-3659-0, S2CID 8956372
  7. ^ Baquero, Carlos; Moura, Francisco (1997), Specification of Convergent Abstract Data Types for Autonomous Mobile Computing, Universidade do Minho
  8. ^ Schneider, Fred (December 1990). "Implementing Fault-Tolerant Services Using the State Machine Approach: A Tutorial". ACM Computing Surveys. 22 (4): 299–319. doi:10.1145/98163.98167. S2CID 678818.
  9. ^ "Conflict-free Replicated Data Types" (PDF). inria.fr. July 19, 2011.
  10. ^ Baquero, Carlos; Moura, Francisco (1 October 1999). "Using Structural Characteristics for Autonomous Operation". SIGOPS Oper. Syst. Rev. 33 (4): 90–96. doi:10.1145/334598.334614. hdl:1822/34984. S2CID 13882850.
  11. ^ a b Almeida, Paulo Sérgio; Shoker, Ali; Baquero, Carlos (2015-05-13). "Efficient State-Based CRDTS by Delta-Mutation". In Bouajjani, Ahmed; Fauconnier, Hugues (eds.). Networked Systems. Lecture Notes in Computer Science. Vol. 9466. Springer International Publishing. pp. 62–76. arXiv:1410.2803. doi:10.1007/978-3-319-26850-7_5. ISBN 9783319268491. S2CID 7852769.
  12. ^ Letia, Mihai; Preguiça, Nuno; Shapiro, Marc (1 April 2010). "Consistency without Concurrency Control in Large, Dynamic Systems" (PDF). SIGOPS Oper. Syst. Rev. 44 (2): 29–34. doi:10.1145/1773912.1773921. S2CID 6255174.
  13. ^ a b Baquero, Carlos; Almeida, Paulo Sérgio; Shoker, Ali (2014-06-03). "Making Operation-Based CRDTS Operation-Based". In Magoutis, Kostas; Pietzuch, Peter (eds.). Distributed Applications and Interoperable Systems. Lecture Notes in Computer Science. Vol. 8460. Springer Berlin Heidelberg. pp. 126–140. CiteSeerX 10.1.1.492.8742. doi:10.1007/978-3-662-43352-2_11. ISBN 9783662433515.
  14. ^ Almeida, Paulo Sérgio; Shoker, Ali; Baquero, Carlos (2016-03-04). "Delta State Replicated Data Types". Journal of Parallel and Distributed Computing. 111: 162–173. arXiv:1603.01529. doi:10.1016/j.jpdc.2017.08.003. S2CID 7990602.
  15. ^ Burckhardt, Sebastian; Gotsman, Alexey; Yang, Hongseok; Zawirski, Marek (23 January 2014). "Replicated Data Types: Specification, Verification, Optimality". Proceedings of the 41st ACM SIGPLAN-SIGACT Symposium on Principles of Programming Languages (PDF). pp. 271–284. doi:10.1145/2535838.2535848. ISBN 9781450325448. S2CID 15023909.
  16. ^ Bieniusa, Annette; Zawirski, Marek; Preguiça, Nuno; Shapiro, Marc; Baquero, Carlos; Balegas, Valter; Duarte, Sérgio (2012). "An optimized conflict-free replicated set". arXiv:1210.3368 [cs.DC].
  17. ^ Roh, Huyn-Gul; Jeon, Myeongjae; Kim, Jin-Soo; Lee, Joonwon (2011). "Replicated Abstract Data Types: Building Blocks for Collaborative Applications". Journal of Parallel and Distributed Computing. 71 (2): 354–368. doi:10.1016/j.jpdc.2010.12.006.
  18. ^ Weiss, Stephane; Urso, Pascal; Molli, Pascal (2010). "Logoot-Undo: Distributed Collaborative Editing System on P2P Networks". IEEE Transactions on Parallel and Distributed Systems. 21 (8): 1162–1174. doi:10.1109/TPDS.2009.173. ISSN 1045-9219. S2CID 14172605.
  19. ^ Nédelec, Brice; Molli, Pascal; Mostefaoui, Achour; Desmontils, Emmanuel (2013). "LSEQ: An adaptive structure for sequences in distributed collaborative editing". Proceedings of the 2013 ACM symposium on Document engineering (PDF). pp. 37–46. doi:10.1145/2494266.2494278. ISBN 9781450317894. S2CID 9215663.
  20. ^ Nédelec, Brice; Molli, Pascal; Mostefaoui, Achour (2016). "CRATE: Writing Stories Together with our Browsers". Proceedings of the 25th International Conference Companion on World Wide Web. p. 231. doi:10.1145/2872518.2890539. S2CID 5096789. Archived from the original on 2020-01-01. Retrieved 2020-01-01.
  21. ^ André, Luc; Martin, Stéphane; Oster, Gérald; Ignat, Claudia-Lavinia (2013). "Supporting Adaptable Granularity of Changes for Massive-scale Collaborative Editing". Proceedings of the International Conference on Collaborative Computing: Networking, Applications and Worksharing – CollaborateCom 2013. pp. 50–59. doi:10.4108/icst.collaboratecom.2013.254123. ISBN 978-1-936968-92-3.
  22. ^ "MUTE". Coast Team. March 24, 2016.
  23. ^ Nicolas, Matthieu; Elvinger, Victorien; Oster, Gérald; Ignat, Claudia-Lavinia; Charoy, François (2017). "MUTE: A Peer-to-Peer Web-based Real-time Collaborative Editor". Proceedings of ECSCW Panels, Demos and Posters 2017. doi:10.18420/ecscw2017_p5. S2CID 43984228.
  24. ^ Gentle, Seph. "Faster CRDTs: An Adventure in Optimization". josephg.com. Retrieved 1 August 2021.
  25. ^ "yjs/yjs: Shared data types for building collaborative software". GitHub.
  26. ^ "About CRDTs". Retrieved 2020-06-18.
  27. ^ "Diving into CRDTs". Redis. 17 March 2022. Retrieved 2024-05-22.
  28. ^ Bourgon, Peter (9 May 2014). "Roshi: a CRDT system for timestamped events". SoundCloud.
  29. ^ "Introducing Riak 2.0: Data Types, Strong Consistency, Full-Text Search, and Much More". Basho Technologies, Inc. 29 October 2013.
  30. ^ Hoff, Todd (13 October 2014). "How League of Legends Scaled Chat to 70 Million Players - It Takes Lots of Minions". High Scalability.
  31. ^ Macklin, Dan. "bet365: Why bet365 chose Riak". Basho.
  32. ^ Ivanov, Dmitry. "Practical Demystification of CRDTs".
  33. ^ McCord, Chris (25 March 2016). "What makes Phoenix Presence Special".
  34. ^ Mak, Sander. "Facebook Announces Apollo at QCon NY 2014".
  35. ^ "FlightTracker: Consistency across Read-Optimized Online Stores at Facebook". research.facebook.com. Retrieved 8 December 2022.
  36. ^ "Code together in real time with Teletype for Atom". Atom.io. November 15, 2017.
  37. ^ "OrbitDB/ipfs-log on Github". GitHub. Retrieved 2018-09-07.
  38. ^ "IOS Objective-C headers as derived from runtime introspection: NST/IOS-Runtime-Headers". GitHub. 2019-07-25.
  39. ^ "Understanding NetWare Directory Services". support.novell.com. Retrieved 2024-11-02.
  40. ^ "eDirectory Synchronization and Background Processes". support.novell.com. Retrieved 2024-11-02.
[edit]