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{{Infobox VG
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|title=Burnout 2: Point of Impact
|title=Burnout 2:The Death Crash
|image=[[Image:Burnout 2 - Point of Impact.jpg|256px]]
|image=[[Image:Burnout 2 - Point of Impact.jpg|256px]]
|caption=[[North America]]n cover art for [[PlayStation 2]]
|caption=[[North America]]n cover art for [[PlayStation 2]]

Revision as of 04:21, 28 May 2009

Burnout 2:The Death Crash
Developer(s)Criterion Games
Publisher(s)Acclaim Entertainment
EngineRenderWare
Platform(s)PlayStation 2, Xbox, Nintendo GameCube
ReleasePlayStation 2
GameCube
Xbox
Genre(s)Racing game
Mode(s)Single-player, Multiplayer

Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim. It launched in 2002 for the PlayStation 2. It then launched for the GameCube in early April 2003 and was the last Burnout game made for an Nintendo home console. It was then released on the Xbox in late April of the same year in a special edition developer's cut, with improved features.

Gameplay

The basic gameplay of Burnout 2 is to race circuits around a track, either alone, against the game artificial intelligence or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. In order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, drifting around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air.

Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost.

The game includes a "crash" mode, in which the player(s) earn points by causing damage to other vehicles. There is also a police mode where one must wreck a bad guy's car to arrest him, unlocking the car.

The Xbox version is subtitled the Developer's Cut, featuring 21 new car skins. It also features an Xbox Live online leaderboard, which was the first use of Xbox Live in a Burnout game. The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack capabilities.

Reception

References

  1. ^ "Xbox review at Gamespot".
  2. ^ "GameCube review at Gamespot".
  3. ^ "PlayStation 2 review at Gamespot".
  4. ^ "PlayStation 2 review at IGN".
  5. ^ "Xbox review at IGN".
  6. ^ "GameCube review at IGN".
  7. ^ "PlayStation 2 review at GameSpy".
  8. ^ "GameCube review at GameSpy".
  9. ^ "Xbox review at GameSpy".
  10. ^ "Aggregate score for GameCube at Game Rankings".
  11. ^ "Aggregate score for Xbox at Game Rankings".
  12. ^ "Aggregate score for PlayStation 2 at Game Rankings".
  13. ^ "Aggregate score for GameCube at Metacritic".
  14. ^ "Aggregate score for Xbox at Metacritic".
  15. ^ "Aggregate score for PlayStation 2 at Metacritic".