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==Gameplay==
==Gameplay==
{{Refimprove|section|date=January 2010}}
{{Refimprove|section|date=January 2010}}
lol
The player takes the role of "Subject Delta", a prototype for the [[Big Daddy (BioShock)|Big Daddies]] seen in the original game and the first Big Daddy to be successfully bonded with a Little Sister. The character possesses superior speed and intelligence to other Big Daddies, as well as free will. As such, the player uses the Big Daddy's drill and rivet gun as weapons as well as some other weapons found across Rapture. However, in a new addition, it is now possible to perform a melee attack with every weapon in the game. The weapons in the game will have several types of ammo, similar to the first game. Additionally, in contrast to other Big Daddies, the player may also use plasmids, while "upgrade trees" will provide unique ways to upgrade them. A new feature added is the ability to dual-wield plasmids or weapons at the same time. Further Big Daddy abilities found in the first game, such as performing a shoulder dash, will also be an option.


[[File:Big Sister Screenshot.jpg|left|thumb|A Big Sister]]
[[File:Big Sister Screenshot.jpg|left|thumb|A Big Sister]]

Revision as of 09:30, 8 February 2010

BioShock 2
File:Bioshock 2 boxart.jpg
North American box art
Developer(s)2K Marin
Digital Extremes (multiplayer)
2K China
Arkane Studios (level design assistance)[2]
Publisher(s)2K Games
EngineUnreal Engine 2.5 (modified)[3]
Platform(s)Xbox 360, Microsoft Windows, PlayStation 3[4]
ReleaseFebruary 9, 2010[1]
Genre(s)First-person shooter, action-adventure
Mode(s)Single-player, multiplayer

BioShock 2 is a first-person shooter video game developed by 2K Marin and Irrational Games for the PlayStation 3 and Xbox 360 video game consoles, and the Windows operating system.[1][6] It is the sequel to the critically acclaimed 2007 video game BioShock. The game is scheduled for simultaneous release on February 9, 2010.

The game is set in fictional dystopian city Rapture in alternative history 1970, a decade after the events of BioShock. The protagonist and player-controlled character is a Big Daddy, a being that has had its organs and skin grafted into an atmospheric diving suit. Among the first of its kind, the player-controlled Big Daddy reactivates with no recollection of the past decade's events, and scours the city in a vain attempt to relocate the Little Sister that he was paired with. When it becomes obvious that Rapture's leader Sofia Lamb will become responsible for the city's destruction, the Big Daddy attempts to overthrow Lamb and her army of Big Sisters.

Gameplay

lol

File:Big Sister Screenshot.jpg
A Big Sister

The player will also be able to step outside the city of Rapture into the ocean due to the diving suit the Big Daddies wear.[7] Here the player can explore the ocean floor, recover from fights, marvel at the city from the outside and pick up special items. As seen by the demo, some of the special items include first aid kits, EVE Hypos, and special sea slugs. These sea slugs create ADAM, the genetic material for the production of Plasmids. Throughout the game the player will be forced to fight Rapture's new Big Sisters, hybrids of sorts between the Big Daddy and older Little Sisters. A Big Sister attack will be spontaneous and unplanned, but if the player has a Little Sister with them at the time, she'll give you a warning that a Big Sister is coming. Unlike the Big Daddies, they are extremely quick and arguably more powerful, able to extract ADAM from their enemies through a harvesting needle, straight into her bloodstream, which fuels "telekinetic abilities beyond anything previously thought possible".[7]

As a "rogue" Big Daddy, players will attempt to capture the Little Sisters from other Big Daddies who roam Rapture. Once a Little Sister is caught, the player will again have the option of choosing the fate of the Little Sisters. Harvesting remains a possibility in order to gain more ADAM, but rather than rescuing the Little Sister, players will instead be allowed to adopt them. With this option, Little Sisters will ride around with the player's Big Daddy, and will look for ADAM to harvest from corpses; in a manner similar to the proving grounds area of the first game, the player will then need to ensure that Splicers will not harm the Little Sister as the harvesting process takes place. The Splicers will not damage the Little Sister, but will delay the process of gathering the ADAM. This will prolong the time it takes for the little sister to gather ADAM, allowing more splicers to attack the player and the Little Sister. Rescuing, while not initially an option for the player, will become available at some point in the game.[7]

When a Big Sister is coming, there will be a countdown which gives the player an opportunity to set traps, buy items at a vending machine or place proximity mines. A sign that a Big Sister is approaching is when the Little Sister says in a singsong voice "Mr. B, Mr. B, Big Sister doesn't want you playing with me..."[8]

Other returning features from the first game include audio diaries, and the ability for the player to regenerate through the use of Vita-Chambers, though the connection to the plot of the game is currently unknown.[9] In addition to the single-player story, multiplayer will be a feature in BioShock 2,[7] but this will not take the form of co-operative play.[10]

Multiplayer

BioShock 2 will feature a story driven Multiplayer mode where the player takes on the role of a citizen of Rapture. Set in 1959 (one year before the events of BioShock), the player chooses to take on the role of a splicer fighting in Rapture's Civil War. The player is being sponsored by Plasmid manufacturer, Sinclair Solutions, to test out their weapons, Plasmids, and Tonics in a consumer reward program. As you progress through the multiplayer experience your character will unlock new weapons and Plasmids, provided by Sinclair, as well as progress the story of the Rapture Civil War.[11]

The player can choose between 6 characters to be their in-game avatar. The characters are: a welder named Jacob Norris, a housewife named Barbara Johnson, a football star named Danny Wilkins, a businessman named Buck Raleigh, a pilot named Naledi Atkins, and an Indian mystic named Suresh Sheti. Two additional characters are available only by pre-ordering the game from 12game, GameStop, EB Games or Game: a fisherman named Zigo d'Acosta and an actress named Mlle Blanche de Glace.[12]

Multiplayer will come in 5 different modes, two of which have a single and team based mode.[13] The modes are:

  • Survival of the Fittest: A 'free-for-all' mode where each player gets points for killing each of the other players. Whichever player has the most kills at the end of the match wins.
  • Civil War: Similar to 'Survival of the Fittest,' but in this mode players are divided into two teams and the team with the most collective kills at the end of the match wins.
  • Last Splicer Standing: A variation of 'Survival of the Fittest' where the player does not respawn after being killed. The last player alive at the end of the match is the winner.
  • Capture the Sister: A 'Capture the Flag' style mode where players are divided into two teams. One team has to protect a Little Sister while the other team tries to steal her and place her in a vent on the other side of the map. After a pre-determined amount of time, the teams switch roles. Whichever team has the most captures at the end of the match wins.
  • ADAM Grab: In this mode there is one Little Sister on the map and the player must seek her out and maintain possession of her as long as possible. Whoever has held onto the Sister longest at the end of the match wins.
  • Team ADAM Grab: A variant of 'ADAM Grab' where players are divided into two teams. The objective is the same, but victory is determined by a collective score rather than individual scores.
  • Turf War: Players are split into two teams and each team must reach pre-determined points on the map to capture that point. The team with the most control points over the longest time wins.

In all modes except 'Capture the Sister' a Big Daddy suit will spawn at a random location in the level. If a player can find the suit, the choice is given to become the Big Daddy, which will give the player greater strength and endurance, but prohibits the use of plasmids. Once the Big Daddy is defeated, the suit disappears and is moved to another location on the map. In 'Capture the Sister' one member of the defending team is chosen at Random to be the Big Daddy.[14]

Plot

Set on New Year's Eve of 1970, ten years after the events of BioShock,[15] Rapture is now under the control of a woman named Sofia Lamb, whose ideas of human progression contrasts with the city's deceased founder, Andrew Ryan. While Ryan believed in the genius of the individual, Lamb believes in collective effort and the power of the community, as well as a philosophy surrounding butterfly imagery, indicating some kind of rebirth. This message is spread by a deranged ex-architect named Father Wales, who has created a cult-like religion around Sofia. During Sofia's rule, a mysterious figure known as the Big Sister, an ex-little sister outfitted with Big Daddy armor, harbored herself in Rapture, capturing little girls across the coastline to turn them into Little Sisters.

Development

Initially, media reports suggested that the subtitle, "Sea Of Dreams", would accompany the second entry in the series. However, this subtitle was supposedly dropped,[16] before 2K withdrew the statement, stating that the "Sea Of Dreams" subtitle would still be part of the full title.[17] However, a later statement from 2K spokesman Charlie Sinhaseni clarified that the "Sea Of Dreams" title was for the trailer, and not for the game itself.[18] The first appearance for BioShock 2 came in the form of a teaser trailer that was available for viewing in the PlayStation 3 version of the first BioShock. The first major details on the gameplay and plot of the game were revealed in the April 2009 issue of Game Informer magazine,[19] around the same time that the "viral" site "There's Something in the Sea" was revealed. This site documents a man's investigation into the disappearances of girls from coastline areas around the Atlantic, along with a mysterious red light that accompanies each kidnapping. On April 9, 2009 on the Spike TV show GameTrailers TV with Geoff Keighley the first BioShock 2 gameplay video was shown featuring the Big Sister. This demo showed many features including the ability to walk under water.

The story received major changes over the course of development, with two of the most important relating to the player's character and the Big Sister. Initially there was only going to be one Big Sister who would continually hunt the player down throughout the course of the game and then retreat once she was defeated. This Big Sister was written as a Little Sister who, as she grew up on the surface, could not leave the memory of Rapture behind and eventually returned. The reason for the change, as explained by Zak McClendon, Lead Designer for 2K Marin, "If you have a single character that the player knows they can't kill because they're so important to the story you're completely removing the triumph of overcoming that encounter with them." [20] Jordan Thomas explains however, "The soul of the original Big Sister character still exists, but in the form of somebody you get to know over the course of the game." [21] The other major change is that the player's character, Subject Delta, is no longer the first Big Daddy, but rather the fourth prototype. He is, however, the first to be successfully 'pair-bonded' to a single Little Sister.[21]

Digital Extremes will produce the multiplayer component of the game.[22] In the multiplayer portion, players are put in a separate story where civil war has broken out in Rapture prior to the events of the first game. In the multiplayer mode the player acts as a plasmid test subject for a company called Sinclair Solutions.[23] As the player progresses through the multiplayer maps like Mercury Suites and Kashmir Restaurant they will either have the ability to hack security bots or search for the Big Daddy suit.[24]

Promotion

File:Something in the Sea Phase 3.jpg
Screenshot from the third phase of There's Something in the Sea

On October 22, 2008, 2K Games released an exclusive debut teaser for BioShock 2, then still bearing the subtitle "Sea of Dreams". [25] The song in the teaser video is the 1944 version of "Dream" by The Pied Pipers with singer June Hutton. [26] A teaser website, "There's Something in the Sea", was launched in March 2009, and contained teaser information and documents related to the game, leaving numerous clues for readers to discern for themselves.[27] One document posted in late July 2009 revealed a list of ten beaches around the world, promising some event that would take place at each on August 8 at sunrise.[28] Those that visited these beaches at that time found numerous wine bottles, each labeled as "Arcadia" wine and a product of Rapture, as if they had washed up on shore, and containing posters and other promotional material for the game.[29][30][31]

As a pre-order bonus at Amazon.com, for those who pre-order BioShock 2 for the PlayStation 3, they will receive a Big Daddy costume for PlayStation Home.[32]

Retail versions

File:BioShock 2 Special Edition.jpg
Contents of the Special Edition Package

A Special Edition of the game was announced on November 19, 2009. This edition, which will be limited to a single production run, will contain the game along with three posters featuring fictional advertisements from Rapture, the orchestral score from the game on CD, the orchestral score from the original BioShock on a vinyl 180g LP, and a hardbound, 164-page art book. It will all be packaged in a 13"x13" premium case with special art on both the slipcase and the box cover.[33]

A smaller limited edition, titled BioShock 2 Rapture Edition, was officially announced on December 2, 2009. It will contain the game and a smaller, 96-page art book, which will be packaged together in a special slipcover. As with the Special Edition, the Rapture Edition will be limited to a single production run.[34]

Reception

BioShock 2 has been met with praise from the gaming press. PSM3 awarded it 93%, saying that it "tops the original in terms of storytelling and combat". PC Gamer was also positive, awarding the game 90%, and commenting that "it's still better written than pretty much anything else out there".[35] Xbox World 360 rated it 90%, stating that the return to the underwater dystopia of Rapture is "every bit as engrossingly mysterious [as the original] ... if not more so", and that the two titles are "as inseparable as Daddy and Sister."[36] Official PlayStation Magazine awarded BioShock 2 with a perfect score, a 5/5.[citation needed] Official Xbox Magazine awarded the game a 9.5/10, stating that the game is, "Dripping with atmosphere and quality; good story with a terrific ending; good gameplay tweaks."[citation needed] IGN has given the game a 9.1/10, stating that "anyone looking for a first-person shooter that offers more than flat, stereotypical characters and copy-and-paste supersoldier plots, one that attempts to establish a sense of right and wrong and loops you into the decision making process, and one that's set in one of the most vividly realized settings around should pick up BioShock 2. It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought-provoking as it is entertaining." [37]

References

  1. ^ a b Orry, James (September 18, 2009). "BioShock 2 release worldwide from Feb 8". VideoGamer. Retrieved 2009-09-18.
  2. ^ Onyett, Charles (July 9, 2009). "Another Studio Working on BioShock 2". IGN. Retrieved 2009-07-10.
  3. ^ Leahy, Brian (2009-04-23). "'BioShock 2' First Impressions". G4tv.com. Retrieved 2009-05-17.
  4. ^ Thorsen, Tor (October 23, 2008). "BioShock 2 trailer released, platforms confirmed". GameSpot. Retrieved 2008-12-05.
  5. ^ "Bioshock 2 System Requirements". Game-Debate. Retrieved 23 January 2010.
  6. ^ Breckon, Nick (2009-03-20). "BioShock 2 Getting Simultaneous Release". Shacknews. Retrieved 2009-03-20.
  7. ^ a b c d Game Informer (192). 2009. {{cite journal}}: |access-date= requires |url= (help); Cite has empty unknown parameter: |coauthors= (help); Missing or empty |title= (help); Unknown parameter |month= ignored (help)
  8. ^ "Exclusive: BioShock 2 - Jordan Thomas interview". Eurogamer. April 29, 2009. Retrieved 2009-06-11.
  9. ^ Nelson, Randy (2009-04-23). "Joystiq interview: BioShock 2". Joystiq. Retrieved 2009-04-23.
  10. ^ Faylor, Chris (2009-03-19). "BioShock 2 Won't Have Co-op Multiplayer". Shacknews. Retrieved 2009-03-23.
  11. ^ "BioShock 2 Multiplayer Preview". Eurogamer. May 28, 2009. Retrieved 2009-12-03.
  12. ^ "BioShock 2 Pre-Order Bonus Revealed". www.endsights.com. April 11, 2009. Retrieved 2010-01-07.
  13. ^ "The Many Modes of Multiplayer". 2K Games. November 10, 2009. Retrieved 2009-12-03.
  14. ^ "Partying Like It's 1959 in BioShock 2's Multiplayer". Destructoid. August 29, 2009. Retrieved 2009-12-03.
  15. ^ Robinson, Andy (2009-03-20). "BioShock 2: "simultaneous" release". CVG. Retrieved 2009-03-20.
  16. ^ Petraglia, Alex (2009-03-19). "2K Games: It's Just 'BioShock 2′". Primotech. Retrieved 2009-03-19.
  17. ^ Purchese, Rob (2009-03-23). "BioShock 2 doesn't drop subtitle". Eurogamer. Retrieved 2009-03-23.
  18. ^ IGN Staff (2009-04-02). "BioShock 2's Subtitle Saga". IGN. Retrieved 2009-04-02.
  19. ^ Ahrens, Nick (2009-03-10). "April 2009 Cover Revealed!". GameInformer. Retrieved 2009-03-14.
  20. ^ "BioShock 2 Interview: Gameplay and Story Exclusive Interview". GameSpot. 2009-12-04. Retrieved 2010-01-23.
  21. ^ a b Tobey, Elizabeth (2010-01-12). "BioShock 2 Podcast Episode Eight: Creating a Story". 2K Games. Retrieved 2010-01-23.
  22. ^ Magrino, Tom (May 8, 2009). "BioShock 2 multiplayer goes to Digital Extremes". GameSpot. Retrieved 2009-06-11.
  23. ^ Breckon, Nick (June 4, 2009). "BioShock 2 Multiplayer Impressions: Undiscovered Rapture". Shacknews. Retrieved 2009-07-09.
  24. ^ "Games Reveals First Details of the BioShock 2 Multiplayer Experience" (Press release). Take-Two Interactive. 2009-05-08. Retrieved 2009-06-11.
  25. ^ http://www.gametrailers.com/video/exclusive-debut-bioshock-2/41898
  26. ^ http://dekku.nofatclips.com/2008/10/bioshock-2-sea-of-dreams.html
  27. ^ Flecher, JC (2009-03-05). "There's Something in the Sea and it's BioShock 2 info". Joystiq. Retrieved 2009-08-10.
  28. ^ Tolito, Stephan (2009-10-03). "BioShock 2 Marketing Crew Wants You On A Beach Saturday". Kotaku. Retrieved 2009-08-10.
  29. ^ Good, Owen (2009-08-09). "BioShock 2 Beach Event Sends Its Message in Bottles". Kotaku. Retrieved 2009-08-10.
  30. ^ Wildgoose, David (2009-08-08). "When BioShock Came To Bondi Beach". Kotaku. Retrieved 2009-08-08.
  31. ^ Guttridge, Luke (2009-08-08). "Rapture debris washes up across the globe". Play.tm. Retrieved 2009-08-10.
  32. ^ Fahey, Mike (2010-1-19). "Preorder BioShock 2 PS3 From Amazon And You Get This". Kotaku. Retrieved 2010-01-19. {{cite web}}: Check date values in: |date= (help)
  33. ^ Tobey, Elizabeth (2009-11-19). "The BioShock 2 Special Edition". 2k Games. Retrieved 2009-11-19.
  34. ^ Tobey, Elizabeth (2009-12-02). "BioShock 2's Rapture Edition". 2k Games. Retrieved 2009-12-03.
  35. ^ "BioShock 2 review is in". 2k Games. 2010-01-14. Retrieved 2010-01-14.
  36. ^ "BioShock 2 review:Another one in". 2k Games. 2010-01-20. Retrieved 2010-01-20.
  37. ^ Onyett, Charles (2010-02-05). "BioShock 2 Review". IGN. Retrieved 2010-02-05.