Jump to content

Koji Igarashi

From Wikipedia, the free encyclopedia
(Redirected from ArtPlay)

Koji Igarashi
五十嵐 孝司
Igarashi at the 2017 New York Comic Con
Born (1968-03-17) March 17, 1968 (age 56)
Other namesIGA
Occupation(s)Video game producer, video game writer
Employer(s)Konami (1990–2014)
ArtPlay (2014–present)
Known for

Koji Igarashi (Japanese: 五十嵐 孝司, Hepburn: Igarashi Kōji, born March 17, 1968) is a Japanese video game producer, programmer, writer, and creative director. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.[1]

Often credited as IGA, he began his career by joining Konami in 1990 as a programmer. Over the next ten years, he moved into a senior role within the company, working on Castlevania: Symphony of the Night as a programmer, writer, and assistant director. He later served as the lead producer on the Castlevania series, starting with Castlevania Chronicles in 1999 and ending with Castlevania: Harmony of Despair in 2011. During his time with Konami, he was also involved in other titles, such as Nano Breaker and Tokimeki Memorial. In 2014, Igarashi left Konami to later become the co-founder of Artplay who in June 2019 released Bloodstained: Ritual of the Night, a spiritual successor to the Castlevania series.

Early life

[edit]

Koji Igarashi was born in the Fukushima Prefecture on March 17, 1968.[2] His father was a lumberjack. Igarashi had an interest in becoming a carpenter and later to be an artist.[2] As a teenager, he would explore the nearby Komine Castle with a camcorder.[2] His first experience with video games was Atari's tennis game Pong at age 10, and an arcade game Crazy Climber two years later led him to want to design games.[2] He taught himself the computer program languages BASIC and assembly language, and designed amateur games.[2] While attending university, he received a job offer from the company Grafika, which he had to turn down as he did not wish to work there. He accepted the next job offer, which was at Konami.[2]

Career

[edit]

Konami

[edit]

After graduating from college, Igarashi began working at Konami.[3] His first project was working as a programmer for a simulation game for the Educational Software department.[4] The game would be a business simulation, and the team took inspiration from the Fire Emblem series, but after 12 months the game was cancelled.[2] He moved to the Consumer division and worked on enemy programming for the PC Engine version of Detana!! Twinbee.[5] He worked as a programmer and was tasked with writing the story for Tokimeki Memorial, a dating sim for the PC Engine's Super CD-ROM² System.[4] His girlfriend at the time, later wife, was an employee at Konami working on Castlevania: Rondo of Blood. She gave him advice on how to write the story to Tokimeki Memorial, and he would play Rondo of Blood during breaks.[2] Igarashi informed his boss that he had no desire to work on a sequel to Tokimeki Memorial, and requested a departmental transfer. The strong sales of the game prompted his boss to agree, and Igarashi asked to join the Castlevania development team.[6]

Igarashi began working on a Castlevania game set for the Sega 32X. However, the game was cancelled as Konami shifted its focus away from the unsuccessful 32X and towards the PlayStation.[7] Igarashi's next project was the PlayStation game Castlevania: Symphony of the Night, where he worked on scenario writing and programming.[8][9] Halfway through the game's production, director Toru Hagihara received a company promotion, which promoted Igarashi to assistant director to complete the game.[10][11] The game was well received critically, later serving as an influence on the "Metroidvania" genre, though it did not translate into strong sales.[8]

After the release of Symphony of the Night, Igarashi was director for the 2000 PlayStation role-playing game Elder Gate.[12] Igarashi says that he was motivated to create the game because he had played other heavy story driven games and after a long break had lost motivation to continue. He says he wanted to make a game that could be played at any time, and could feel fresh every time you played it. He wanted each player to have their own unique experience when playing the game.[12] The game received a 22 out of 40 score from the magazine Famitsu.[13]

Following that, Igarashi served as the producer for Castlevania Chronicles, which was a PlayStation port of a 1993 Sharp X68000 game.[4] From there, he was the producer and writer for Castlevania: Harmony of Dissonance, the second Castlevania title for the Game Boy Advance. The goal was to attempt to create a game similar to Symphony of the Night.[14] This included bringing back artist Ayami Kojima as character designer, who had previously worked on Symphony of the Night.[15] Igarashi felt that the previous title, Castlevania: Circle of the Moon, was too dark on the Game Boy Advance's screen, so he felt the need to make the game brighter.[14]

During his time at Konami, Igarashi was often seen wearing a cowboy hat and brandishing a leather whip which he brought along with him to media events such as the Electronic Entertainment Expo.[16]

In March 2007, writer Warren Ellis announced that he was working on a straight to DVD animated film adaption of Castlevania III: Dracula's Curse along with Koji Igarashi. Ellis explained how he worked with Igarashi to fit the film into the timeline of the series, including writing a new backstory, and how Igarashi required a full eight re-writes of pre-production material.[17] After languishing in development hell for years, the project, titled Castlevania, was released on Netflix in 2017.

At the 2008 Tokyo Game Show, Igarashi showcased a teaser was for an upcoming game starring Alucard, which was slated for release on the PlayStation 3 and Xbox 360.[18][19] Igarashi would later note that despite a lot of time and money had been spent on the project, development had not been going smoothly.[20] In parallel, MercurySteam had produced a prototype that Igarashi notes looked better than his project. Konami decided to cancel Igarashi's project and go with MercurySteam's, which was released as Castlevania: Lords of Shadow in 2010. Igarashi did not have any input on the title and did not put forth any future pitches for more 2D Castlevania titles.[20]

At the end of 2011, he was moved to the Social division of Konami.[4] There he still produced some games for consoles. In 2011, he was producer for Otomedius Excellent, a side-scrolling shooting game for the Xbox 360, the Kinect game Leedmees and worked to localize the Nintendo DS game Scribblenauts.[20][21] Konami's business model had shifted more towards mobile game development. While there, Igarashi had tried to develop mobile games that played more like console games, but was unable to release any titles.[3] Igarashi felt that his experience with console games led him to be unable to make the leap to social games.[22] He left Konami in March 2014.[4][23]

Out of the Castlevania games he has worked on, Igarashi says that Symphony of the Night is his favorite, and out of the overall series, he cites Castlevania III: Dracula's Curse, giving the sound quality and world setting as reasons for liking it the most.[24] His other favorite Castlevania game is Castlevania: Aria of Sorrow, because of the change it introduced to the series.[25]

ArtPlay

[edit]

Igarashi attempted and failed to find a publisher funding a new console game.[3] In September 2014, he became a founding member of the company ArtPlay.[26][27][28] A Chinese businessman, Mr. Feng Gang, acts as CEO and Igarashi acts as chief producer.[25] Igarashi had met his business partner while working on mobile games at Konami, but the project did not result in a finished game. Both Igarashi and his partner left their companies, and his partner invited him to join him in making a new mobile game company, but Igarashi initially refused as he did not want to work on mobile games.[25] ArtPlay has both a Chinese branch and a Japanese branch, and Igarashi works in the Japanese one.[29][20] The goal of the company is to be both a mobile and console game company, with profits from mobile games leading to development of console games, and the console games will spawn mobile spinoffs.[25] The Artplay website lists 2.3 billion yen in capital.[29] In 2015, Igarashi appeared at the ChinaJoy Game Developer Conference (CDGC) in China.[30]

Drawing inspiration in Keiji Inafune, who had left Capcom to form his own studio and launch his new game Mighty No. 9 via crowd sourcing, Igarashi decided to launch his own Kickstarter campaign for his new project.[3] A month prior to the launch of the kickstarter campaign, Igarashi filmed a pitch at Castello di Amorosa in Northern California with the help of 2 Player Productions.[20] Launched in May 2015, Bloodstained: Ritual of the Night – a spiritual successor to the Metroidvania style of Castlevania games – had asked for US$500,000, and was funded in several hours after its opening.[31] It eventually raised US$5.5 million, making it the most successful video game on the Kickstarter platform until Shenmue III broke this record about two months later.[32][33] Bloodstained: Ritual of the Night was released on multiple platforms in June 2019 and received favorable reviews.[34] Alongside Bloodstained, ArtPlay also announced in 2015 the mobile game Code S Plan.[30]

In October 2018, Igarashi was announced to be working with Sega on a game titled Revolve8.[35] Revolve8: Episodic Duelling, a player versus player real-time strategy mobile game, was released in February 2019 on iOS and Android.

Works

[edit]
Year Title Role
1992 Detana!! TwinBee Programmer[36][37]
Gradius II
1993 Castlevania: Rondo of Blood Special thanks
1994 Tokimeki Memorial Scenario writer, programmer[38][12]
1997 Castlevania: Symphony of the Night Assistant director, programmer, scenario writer[39]
2000 Elder Gate Director[40]
2001 Castlevania Chronicles Producer[41]
2002 Castlevania: Harmony of Dissonance Producer, scenario writer
2003 Castlevania: Aria of Sorrow
Castlevania: Lament of Innocence
2004 Nano Breaker Producer
2005 Castlevania: Dawn of Sorrow Producer, scenario writer
Castlevania: Curse of Darkness
2006 Castlevania: Portrait of Ruin
2007 Castlevania: Order of Shadows Special thanks
Castlevania: The Dracula X Chronicles Producer, scenario writer
2008 Castlevania: Order of Ecclesia Producer
Castlevania Judgment
Scribblenauts Japanese localization
2009 Castlevania: The Adventure ReBirth Producer
Castlevania: The Arcade Special thanks
2010 Castlevania: Harmony of Despair Producer[42]
2011 Otomedius Excellent
Leedmees
2018 Bloodstained: Curse of the Moon Producer, scenario supervisor[43]
2019 Bloodstained: Ritual of the Night Producer, scenario writer[27]
Revolve8: Episodic Duelling Character draft[44]
2020 Bloodstained: Curse of the Moon 2 Producer, scenario supervisor
2021 R-Type Final 2 Special Thanks

References

[edit]
  1. ^ "IGN - 55. Koji Igarashi". IGN. Archived from the original on 20 April 2014. Retrieved 14 November 2023.
  2. ^ a b c d e f g h Parkin, Simon (9 April 2014). "Unfinished symphony: Castlevania's keeper speaks". Eurogamer. Archived from the original on 25 May 2017. Retrieved 17 May 2017.
  3. ^ a b c d Kohler, Chris. "Castlevania's Producer Emerges From the Wreckage of Konami | WIRED". Wired. Archived from the original on 17 July 2018. Retrieved 17 May 2017.
  4. ^ a b c d e "Bitsummit". bitsummit.org. Archived from the original on 12 June 2018. Retrieved 14 May 2017.
  5. ^ Sheffield, Brandon (15 August 2005). "Whip Smart: Konami's Koji Igarashi On Mastering Castlevania". Gamasutra. Archived from the original on 19 October 2012. Retrieved 10 February 2010.
  6. ^ Szczepaniak, John. "Before They Were Famouos". Retro Gamer (35). Imagine Publishing: 75.
  7. ^ "Tales From The Crypt: Castlevania 20th Anniversary Blowout from 1UP.c…". archive.is. 21 July 2012. Archived from the original on 21 July 2012. Retrieved 18 May 2017.
  8. ^ a b "Interview: Castlevania's Dave Cox: 'We considered PS Vita... for us this is more exciting' (Page 3) - ComputerAndVideoGames.com". 23 June 2013. Archived from the original on 23 June 2013. Retrieved 23 June 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  9. ^ McFerran, Damien (April 2007). "The Making of Castlevania: Symphony of the Night". Retro Gamer (36). Archived from the original on 1 February 2013. Retrieved 30 August 2013.
  10. ^ "'Castlevania' Producer Koji Igarashi: "I Don't Feel I'm a Big Deal"". Glixel. Archived from the original on 17 May 2017. Retrieved 14 May 2017.
  11. ^ "'Castlevania' Creator Koji Igarashi: 'I Don't Feel That I'm a Big Deal'". Rolling Stone. Archived from the original on 25 May 2017. Retrieved 21 May 2017.
  12. ^ a b c Dengeki PlayStation staff writers (24 September 1999). "Elder Gate". Dengeki PlayStation. pp. 18–21.
  13. ^ "エルダーゲート [PS] / ファミ通.com". www.famitsu.com. Archived from the original on 26 July 2018. Retrieved 26 July 2018.
  14. ^ a b "TGS 2002: Castlevania Q&A". GameSpot. Archived from the original on 9 April 2018. Retrieved 13 May 2017.
  15. ^ Bozon, Mark (18 January 2007). "IGN: Castlevania: The Retrospective". IGN. Archived from the original on 21 January 2007.
  16. ^ Webster, Andrew (19 June 2017). "Koji Igarashi can't stay away from demons and vampires". The Verge. Archived from the original on 19 June 2017. Retrieved 23 June 2017.
  17. ^ Alexander, Julia (7 July 2017). "Netflix's new Castlevania series is the most bingeable show at just under 100 minutes". Polygon. Archived from the original on 7 July 2017. Retrieved 7 July 2017.
  18. ^ "[TGS 2008#026]「悪魔城ドラキュラ」,ハリウッド映画化決定! ゲームの次作はXbox 360とPS3". www.4gamer.net (in Japanese). Aetas, Inc. Archived from the original on 6 January 2016. Retrieved 25 June 2017.
  19. ^ Niizumi, Hirohiko (3 June 2009). "TGS 2008: Castlevania stakes claim on PS3, 360". GameSpot. Archived from the original on 5 August 2018. Retrieved 25 June 2017.
  20. ^ a b c d e 1:00pm, 2015 at (11 May 2015). "Koji Igarashi: A day in the life". Polygon. Archived from the original on 12 May 2015. Retrieved 17 May 2017.{{cite web}}: CS1 maint: numeric names: authors list (link)
  21. ^ "Mine Yoshizaki And Koji Igarashi On Creating Otomedius Excellent". Siliconera. 31 October 2011. Archived from the original on 9 April 2018. Retrieved 17 May 2017.
  22. ^ "What's next for Koji Igarashi, the man who left Castlevania and Konami behind". Polygon. 19 March 2014. Archived from the original on 26 April 2015. Retrieved 18 May 2017.
  23. ^ Yin-Poole, Wesley (17 March 2014). "Castlevania developer Koji Igarashi leaves Konami". Eurogamer. Gamer Network. Archived from the original on 18 March 2014. Retrieved 17 March 2014.
  24. ^ Knezevic, Kevin (23 June 2017). "Symphony Of The Night Designer IGA Talks Bloodstained's Delay And His Favorite Castlevania". GameSpot. Archived from the original on 17 October 2017. Retrieved 25 July 2017.
  25. ^ a b c d www.17173.com. "五十岚孝司:恶魔城中最爱月下 个人新作或推手游_网络游戏新闻_17173.com中国游戏第一门户站". news.17173.com. Archived from the original on 26 January 2018. Retrieved 27 July 2017.{{cite web}}: CS1 maint: numeric names: authors list (link)
  26. ^ "Korea Games Conference 2014". 4 November 2015. Archived from the original on 4 November 2015. Retrieved 14 May 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  27. ^ a b LLC, DesignFluxx (24 May 2016). "Koji Igarashi, Co-Founder and Producer at ArtPlay, Inc., joins AX 2016! - Anime Expo®". Anime Expo®. Archived from the original on 6 June 2017. Retrieved 14 May 2017.
  28. ^ "Koji Igarashi Tells Us All About Bloodstained's Leading Lady, Miriam". Siliconera. 10 June 2015. Archived from the original on 31 July 2017. Retrieved 14 May 2017.
  29. ^ a b "会社情報 – 株式会社ArtPlay". artplay.co.jp (in Japanese). Archived from the original on 31 July 2017. Retrieved 27 July 2017.
  30. ^ a b "《惡魔城》系列製作人談《血咒之城》群眾募資心得 曝光開發中新作《代號 S》". Crowd Watch. 10 August 2015. Archived from the original on 30 December 2018. Retrieved 30 December 2018.
  31. ^ Byford, Sam (11 May 2015). "Koji Igarashi's Castlevania revival hits $1 million on Kickstarter". The Verge. Vox Media. Archived from the original on 13 May 2015. Retrieved 12 May 2017.
  32. ^ Nunneley, Stephanny (18 July 2015). "Shenmue 3 Kickstarter ends with over $6.3 million in funding". VG247. Archived from the original on 19 July 2015. Retrieved 12 May 2017.
  33. ^ McWhertor, Michael (12 June 2015). "Bloodstained: Ritual of the Night Kickstarter closes with $5.5M in crowdfunding". Polygon. Archived from the original on 13 June 2015. Retrieved 12 May 2017.
  34. ^ Andriessen, CJ (8 September 2016). "Bloodstained: Ritual of the Night will now release in 2018". Destructoid. Archived from the original on 9 September 2016. Retrieved 12 May 2017.
  35. ^ "The Revolve8 Battle System Involve Knowing When To Summon Units And Use Skills - Siliconera". Siliconera. 16 October 2018. Archived from the original on 16 October 2018. Retrieved 10 November 2018.
  36. ^ VGMuseum.com: Ending for Detana!! TwinBee Archived 3 July 2008 at the Wayback Machine. Retrieved on 16 July 2007.
  37. ^ VGMuseum.com: Ending for Gradius II Archived 14 July 2008 at the Wayback Machine. Retrieved on 16 July 2007.
  38. ^ Tokimeki Memorial credits Archived 17 July 2011 at the Wayback Machine. Retrieved on 16 July 2007.
  39. ^ Mr. P's Castlevania Realm: Credit list. Archived 4 July 2007 at the Wayback Machine Retrieved on 18 May 2009.
  40. ^ Konami. Elder Gate Archived 26 July 2018 at the Wayback Machine. PlayStation. Konami. Scene: End credits.
  41. ^ VGMuseum.com: Ending for Castlevania Chronicles. Archived 2 April 2009 at the Wayback Machine Retrieved on 28 March 2008.
  42. ^ "Veteran Castlevania producer Koji Igarashi leaves Konami". Polygon. 17 March 2014. Archived from the original on 10 June 2015. Retrieved 18 May 2017.
  43. ^ INTI CREATES (11 May 2018), Bloodstained: Curse of the Moon Official Trailer, archived from the original on 12 May 2018, retrieved 15 July 2018
  44. ^ wpmaster (11 October 2018). 『リボルバーズエイト』今冬配信!. 株式会社ArtPlay (in Japanese). Archived from the original on 3 January 2019. Retrieved 2 January 2019.
[edit]