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1942 (video game)

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1942
North American arcade flyer
Developer(s)Capcom
Elite Systems (C64)
Micronics (Famicom/NES)
Digital Eclipse (GBC)
Publisher(s)
Capcom
  • Arcade
Designer(s)Yoshiki Okamoto
Composer(s)Ayako Mori
Platform(s)Arcade, NES, MSX, Amstrad CPC, Commodore 64, ZX Spectrum, PC-88, FM-7, Sharp X1, Game Boy Color, PlayStation, Saturn, PlayStation 2, Xbox, PlayStation Portable, Windows Mobile Professional
Release
November 30, 1984
  • Arcade
    Famicom/NES
    • JP: December 11, 1985 (1985-12-11)
    • NA: November 1986 (1986-11)
    Game Boy Color
Genre(s)Scrolling shooter
Mode(s)Single-player, multiplayer
Arcade systemCapcom Z80,[8] PlayChoice-10

1942 is a 1984 vertically scrolling shooter video game developed and published by Capcom for arcades. Designed by Yoshiki Okamoto, it was the first game in the 194X series, and was followed by 1943: The Battle of Midway.

1942 is set in the Pacific Theater of World War II, and is loosely based on the Battle of Midway. Despite the game being created by Japanese developers, the goal is to reach Tokyo and destroy the Japanese air fleet; this was due to being the first Capcom game designed with Western markets in mind. It went on to be a commercial success in arcades, becoming Japan's fifth highest-grossing table arcade game of 1986 and one of top five highest-grossing arcade conversion kits that year in the United States. It was ported to the Nintendo Entertainment System, selling over 1 million copies worldwide, along with other home systems.

Gameplay

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Arcade version screenshot

The player pilots a Lockheed P-38 Lightning dubbed the "Super Ace". The player has to shoot down enemy planes and avoid enemy fire: a single hit on the plane or a collision with another aircraft causes the loss of one life. During the game, the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation. Enemies included: Kawasaki Ki-61s, Mitsubishi A6M Zeros and Kawasaki Ki-48s. The boss plane is a Nakajima G10N.

The game has "a special roll button that allows players to avoid dangerous situations by temporarily looping out of" the playfield.[9] In addition to the standard high score, it also has a separate percentage high score, recording the best ratio of enemy fighters to enemies shot down.[1]

Development

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The game was designed by Yoshiki Okamoto. The game's main goal was to be easily accessible for players. This is why they decided to use a World War II theme. 1942 was also the first Capcom game designed with Western markets in mind. That was why they decided to have the player pilot an American P-38 fighter plane, to appeal to the American market.[10] The game is loosely based on the Battle of Midway, which was a turning point in the Pacific War when the Americans began defeating the Japanese.[1]

Ports

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The game was released to the MSX, NEC PC-8801, FM-7, and Sharp A port to the Nintendo Entertainment System developed by Micronics was released in 1985 in Japan and North America in 1986. This version was also released at arcades by Nintendo through their PlayChoice-10 arcade machines.[11]

A Game Boy Color version was also released in North America in May 2000 and the PAL region in the year 2001.

The European games publisher Elite Systems later released versions for the Amstrad CPC, ZX Spectrum, and Commodore 64.

The music of the Commodore 64 version is based on the main verse of Ron Goodwin's 633 Squadron film score,[12] with arrangement by Mark Cooksey.[13]

Reception

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In Japan, Game Machine listed 1942 on their January 1, 1985 issue as being the fourth most-popular arcade game for the previous two weeks.[19] It went on to be Japan's seventh highest-grossing table arcade game during the first half of 1986,[20] and the overall fifth highest-grossing table arcade game of 1986.[20][21] In the United States, it was one of the top five highest-grossing arcade conversion kits of 1986.[22] In the United Kingdom, it was the top-grossing arcade game on the Euromax arcade charts for five months in 1987, from July[23][24] through November.[25][26][27]

The NES version sold over 1 million copies worldwide.[28] 1942 was Capcom's breakaway hit, eclipsing in popularity the company's preceding three titles: Vulgus, Sonson, and Pirate Ship Higemaru.

Mike Roberts reviewed the arcade game in the May 1985 issue of British magazine Computer Gamer. While noting the game's scenario was "an odd subject for a Japanese arcade manufacturer" to take up, he said it has "nice" graphics and had an "original" gameplay feature in the form of the percentage high score.[1] Retrospectively, Brett Alan Weiss of AllGame called it "a fondly remembered" shooter and praising the special roll button, "perfectly balanced" gameplay, "colorfully detailed" graphics, and "nifty" power-ups.[9]

Legacy

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1942 was the first Capcom title to spawn a successful series of sequels, with five titles in the 194X line released from 1987 to 2000. Many of Capcom's other vertical shooters featured very similar gameplay, such as Varth: Operation Thunderstorm.

It was re-released in Capcom Generations 1 for the PlayStation and Saturn consoles. It was featured in the Capcom Classics Collection for the PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. The arcade version was added to the Wii Virtual Console in Japan on December 21, 2010, and in the PAL and North American regions in January 2011. It was also re-released for Windows Mobile Professional.

1942: Joint Strike was released for Xbox Live Arcade and PlayStation Network in 2008. 1942: First Strike was released for iOS in 2010.

The game series has sold a total of 1.4 million units worldwide as of December 2019, and stands as Capcom's 18th best-selling franchise.[29]

References

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  1. ^ a b c d e Roberts, Mike (May 1985). "Coin-Op Connection". Computer Gamer. No. 2. United Kingdom: Argus Press. pp. 26–7.
  2. ^ "1942 (Registration Number PA0000291862)". United States Copyright Office. Retrieved August 10, 2021.
  3. ^ "National Play Meter" (PDF). Play Meter. Vol. 11, no. 11. June 15, 1985. p. 37.
  4. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 112. ISBN 978-4990251215.
  5. ^ "Release Dates". Game Boy Station. Archived from the original on May 30, 2000. Retrieved June 29, 2024.
  6. ^ Hower, Daniel; Jacobson, Eric. "The Arcade Flyer Archive - Video Game Flyers: 1942, Romstar". Archived from the original on July 8, 2014. Retrieved January 13, 2015.
  7. ^ "The Arcade PCB by Williams Electronics, Inc. (EXPORT VERSION)". Gaming History.
  8. ^ "CAPCOM Z80 BASED HARDWARE". System 16.
  9. ^ a b c Weiss, Brett Alan. "1942 - Review". AllGame. Archived from the original on November 14, 2014. Retrieved April 23, 2021.
  10. ^ "Developer Interviews – Capcom and the CPS-1". Gamest. Vol. 4, no. 11 (November 1989). September 30, 1989. p. 10.
  11. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 128. ISBN 978-4990251215.
  12. ^ "(Review for 1942: Arranged/Remixed tunes by Sabal Do'Ghym)". MIRSOFT. Archived from the original on October 30, 2016. Retrieved January 4, 2017.
  13. ^ "Game music base - database of Games, Games music and soundtracks". mirsoft.info. Archived from the original on March 5, 2016.
  14. ^ "1942 for Game Boy Color". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved September 25, 2018.
  15. ^ Miller, Skyler. "1942 - Legacy". AllGame. Archived from the original on December 11, 2014. Retrieved August 21, 2017.
  16. ^ Musgrave, Shaun (March 17, 2017). "'1942 Mobile' Review – Whoa-Oh, We're Midway There". TouchArcade. Retrieved September 25, 2018.
  17. ^ "Cor Blimey! The Budget Bit!". Zzap!64. No. 52. August 1989. p. 57.
  18. ^ "1942". Commodore User. No. 38 (November 1986). October 26, 1986. pp. 40–1.
  19. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 251. Amusement Press, Inc. January 1, 1985. p. 37.
  20. ^ a b "Game Machine's Best Hit Games 25: '86 上半期" [Game Machine's Best Hit Games 25: First Half '86] (PDF). Game Machine (in Japanese). No. 288. Amusement Press, Inc. July 15, 1986. p. 28.
  21. ^ "Game Machine's Best Hit Games 25: '86 下半期" [Game Machine's Best Hit Games 25: Second Half '86] (PDF). Game Machine (in Japanese). No. 300. Amusement Press, Inc. January 15, 1987. p. 16.
  22. ^ "Coin Machine: AMOA Announces Awards Nominations" (PDF). Cash Box. August 23, 1986. p. 38.
  23. ^ "Arcade Action: The Top Ten". Computer and Video Games. No. 71 (September 1987). August 15, 1987. p. 132.
  24. ^ "Arcade Action: The Top Ten". Computer and Video Games. No. 73 (November 1987). October 15, 1987. p. 138.
  25. ^ Arcade Action Archived 2015-01-17 at archive.today, Computer and Video Games, December 1987
  26. ^ "Arcade Action: The Top Ten". Computer and Video Games. No. 74 (December 1987). November 15, 1987. p. 139.
  27. ^ "Arcade Action: The Top Ten". Computer and Video Games. No. 75 (January 1988). December 15, 1987. p. 151.
  28. ^ Kent, Steven L. (September 6, 2001). The Ultimate History of Video Games: From Pong to Pokémon and Beyond... The Story Behind the Craze That Touched Our Lives and Changed the World. New York City, New York: Three Rivers Press. p. 351. ISBN 978-0761536437.
  29. ^ "CAPCOM Game Series Sales". Retrieved February 15, 2020.
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